From 257db619c63a0474ea87749ed3e3fd681b3e58ea Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 9 Sep 2013 10:06:59 -0500 Subject: [PATCH] glsl_compiler: Use no_argument instead of 0 in getopt_long options The choices aren't just 0 and 1, so using the enum names is much more clear. Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke --- src/glsl/main.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 57bec44be5a..bc158356e9b 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -110,11 +110,11 @@ int dump_lir = 0; int do_link = 0; const struct option compiler_opts[] = { - { "glsl-es", 0, &glsl_es, 1 }, - { "dump-ast", 0, &dump_ast, 1 }, - { "dump-hir", 0, &dump_hir, 1 }, - { "dump-lir", 0, &dump_lir, 1 }, - { "link", 0, &do_link, 1 }, + { "glsl-es", no_argument, &glsl_es, 1 }, + { "dump-ast", no_argument, &dump_ast, 1 }, + { "dump-hir", no_argument, &dump_hir, 1 }, + { "dump-lir", no_argument, &dump_lir, 1 }, + { "link", no_argument, &do_link, 1 }, { NULL, 0, NULL, 0 } }; -- 2.30.2