From 26bbfb7917a71d46d9227bbf960606cb673636d3 Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Wed, 23 Jun 2010 19:09:56 -0700 Subject: [PATCH] glsl2 main: Switch from realloc to talloc_realloc to construct program source. This closes 1 leak in the glsl-orangebook-ch06-bump.frag test leaving 4 to go, (all of which are inside hash_table.c). --- main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.cpp b/main.cpp index dfed4a30e83..dcd9bd69c0c 100644 --- a/main.cpp +++ b/main.cpp @@ -206,8 +206,8 @@ main(int argc, char **argv) for (/* empty */; argc > optind; optind++) { whole_program->Shaders = (struct glsl_shader **) - realloc(whole_program->Shaders, - sizeof(struct glsl_shader *) * (whole_program->NumShaders + 1)); + talloc_realloc(whole_program, whole_program->Shaders, + struct glsl_shader *, whole_program->NumShaders + 1); assert(whole_program->Shaders != NULL); struct glsl_shader *shader = talloc_zero(whole_program, glsl_shader); -- 2.30.2