From 2714ca81b9bad3dec3894fac97f34502c80b1697 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Mon, 25 Nov 2013 08:03:24 -0800 Subject: [PATCH] i965/gs: Properly skip GS binding table upload when no GS active. Previously, in brw_gs_upload_binding_table(), we checked whether brw->gs.prog_data was NULL in order to determine whether a geometry shader was active. This didn't work: brw->gs.prog_data starts off as NULL, but it is set to non-NULL when a geometry shader program is built, and then never set to NULL again. As a result, if we called brw_gs_upload_binding_table() while there was no geometry shader active, but a geometry shader had previously been active, it would refer to a stale (and possibly freed) prog_data structure. This patch fixes the problem by modifying brw_gs_upload_binding_table() to use the proper technique to determine whether a geometry shader is active: by checking whether brw->geometry_program is NULL. This fixes the crash reported in comment 2 of bug 71870 (the incorrect rendering remains, however). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Chris Forbes Reviewed-by: Eric Anholt Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_binding_tables.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_binding_tables.c b/src/mesa/drivers/dri/i965/brw_binding_tables.c index 0a322dc3cd4..b39bd10bedf 100644 --- a/src/mesa/drivers/dri/i965/brw_binding_tables.c +++ b/src/mesa/drivers/dri/i965/brw_binding_tables.c @@ -128,7 +128,7 @@ static void brw_gs_upload_binding_table(struct brw_context *brw) { /* If there's no GS, skip changing anything. */ - if (!brw->gs.prog_data) + if (brw->geometry_program == NULL) return; brw_upload_binding_table(brw, BRW_NEW_GS_BINDING_TABLE, &brw->gs.base); -- 2.30.2