From 2719467eb66a559a8529ac29bb658d345c155031 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alejandro=20Pi=C3=B1eiro?= Date: Thu, 4 Jan 2018 17:13:07 +0100 Subject: [PATCH] glsl/standalone: set MaxTransformFeedbackBuffers Using 4, as it is the default value on mesa. See mesa/main/config.h and the following commit that introduced the value: 15ac66e331abdab12e882d80a6b4f647bc905298 Reviewed-by: Ian Romanick --- src/compiler/glsl/standalone.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 6c05b866d2f..6ece0746419 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -231,6 +231,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.MaxVertexStreams = 4; + ctx->Const.MaxTransformFeedbackBuffers = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -266,6 +267,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.MaxVertexStreams = 4; + ctx->Const.MaxTransformFeedbackBuffers = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -309,6 +311,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureUnits = 0; ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.MaxVertexStreams = 4; + ctx->Const.MaxTransformFeedbackBuffers = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; -- 2.30.2