From 2835b6baf446d0ff3b3df6eefc57b248a505af36 Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Sat, 2 Jun 2018 14:25:45 +0200 Subject: [PATCH] radv: Don't pass a TESS_EVAL shader when tesselation is not enabled. Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the GEOMETRY shader for the TESS_EVAL shader. This would cause the flush_constants code to emit the GEOMETRY constants to the TESS_EVAL registers and then conclude that it did not need to set the GEOMETRY shader registers. Fixes: dfff9fb6f8d "radv: Handle GFX9 merged shaders in radv_flush_constants()" CC: 18.1 Reviewed-by: Alex Smith Reviewed-by: Samuel Pitoiset Reviewed-by: Dave Airlie --- src/amd/vulkan/radv_pipeline.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index ff647ed9af3..375f7c357d3 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1594,6 +1594,8 @@ radv_get_shader(struct radv_pipeline *pipeline, if (pipeline->shaders[MESA_SHADER_GEOMETRY]) return pipeline->shaders[MESA_SHADER_GEOMETRY]; } else if (stage == MESA_SHADER_TESS_EVAL) { + if (!radv_pipeline_has_tess(pipeline)) + return NULL; if (pipeline->shaders[MESA_SHADER_TESS_EVAL]) return pipeline->shaders[MESA_SHADER_TESS_EVAL]; if (pipeline->shaders[MESA_SHADER_GEOMETRY]) -- 2.30.2