From 286e50a87d6dc2cd9e6d020a6d41eb7cdc506c9d Mon Sep 17 00:00:00 2001
From: Brian Paul
+This test makes some unusual calls to glRotate. For example: +
++glRotate(50, 50, 50, 1); +glRotate(100, 100, 100, 1); +glRotate(52, 52, 52, 1); ++
+These unusual values lead to invalid modelview matrices. +For example, the last glRotate command above produces this matrix with Mesa: +
+1.08536e+24 2.55321e-23 -0.000160389 0 +5.96937e-25 1.08536e+24 103408 0 +103408 -0.000160389 1.74755e+09 0 +0 0 0 nan ++and with NVIDIA's OpenGL: +
+1.4013e-45 0 -nan 0 +0 1.4013e-45 1.4013e-45 0 +1.4013e-45 -nan 1.4013e-45 0 +0 0 0 1.4013e-45 ++
+This causes the object in question to be drawn in a strange orientation +and with a semi-random color (between white and black) since GL_FOG is enabled.
-- 2.30.2