From 28fd246634cc05f617753cb86cadbbb9520a4266 Mon Sep 17 00:00:00 2001 From: Corbin Simpson Date: Mon, 18 Jan 2010 17:17:09 -0800 Subject: [PATCH] docs: Grammar and refs in Rasterizer. --- src/gallium/docs/source/cso/rasterizer.rst | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index b801caae537..bfa4a1170a2 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -7,7 +7,6 @@ The rasterizer state controls the rendering of points, lines and triangles. Attributes include polygon culling state, line width, line stipple, multisample state, scissoring and flat/smooth shading. - Members ------- @@ -63,7 +62,7 @@ Other Members ^^^^^^^^^^^^^ light_twoside - If set, there are per-vertex back-facing colors. The draw module + If set, there are per-vertex back-facing colors. :ref:`Draw` uses this state along with the front/back information to set the final vertex colors prior to rasterization. @@ -106,7 +105,7 @@ line_stipple_enable line_stipple_pattern 16-bit bitfield of on/off flags, used to pattern the line stipple. line_stipple_factor - When drawinga stippled line, each bit in the stipple pattern is + When drawing a stippled line, each bit in the stipple pattern is repeated N times, where N = line_stipple_factor + 1. line_last_pixel Controls whether the last pixel in a line is drawn or not. OpenGL @@ -134,7 +133,7 @@ sprite_coord_mode lower left vertex will have coordinate (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have coordinate (0,0,0,1). - This state is needed by the 'draw' module because that's where each + This state is needed by :ref:`Draw` because that's where each point vertex is converted into four quad vertices. There's no other place to emit the new vertex texture coordinates which are required for sprite rendering. -- 2.30.2