From 2918edb46acf58b467e4351d627912f4c8cdb32c Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Mon, 1 Mar 2010 18:47:54 +0100 Subject: [PATCH] failover: adapt to new vertex element cso --- src/gallium/drivers/failover/fo_context.h | 3 +- src/gallium/drivers/failover/fo_state.c | 65 ++++++++++++++------ src/gallium/drivers/failover/fo_state_emit.c | 10 ++- 3 files changed, 52 insertions(+), 26 deletions(-) diff --git a/src/gallium/drivers/failover/fo_context.h b/src/gallium/drivers/failover/fo_context.h index bb1a168ea7a..4a754465bbe 100644 --- a/src/gallium/drivers/failover/fo_context.h +++ b/src/gallium/drivers/failover/fo_context.h @@ -78,6 +78,7 @@ struct failover_context { const struct fo_state *rasterizer; const struct fo_state *fragment_shader; const struct fo_state *vertex_shader; + const struct fo_state *vertex_elements; struct pipe_blend_color blend_color; struct pipe_stencil_ref stencil_ref; @@ -89,10 +90,8 @@ struct failover_context { struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS]; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; - struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS]; uint num_vertex_buffers; - uint num_vertex_elements; void *sw_sampler_state[PIPE_MAX_SAMPLERS]; void *hw_sampler_state[PIPE_MAX_SAMPLERS]; diff --git a/src/gallium/drivers/failover/fo_state.c b/src/gallium/drivers/failover/fo_state.c index 970606a3f50..0247fb803b2 100644 --- a/src/gallium/drivers/failover/fo_state.c +++ b/src/gallium/drivers/failover/fo_state.c @@ -255,9 +255,52 @@ failover_delete_vs_state(struct pipe_context *pipe, free(state); } + + +static void * +failover_create_vertex_elements_state( struct pipe_context *pipe, + unsigned count, + const struct pipe_vertex_element *velems ) +{ + struct fo_state *state = malloc(sizeof(struct fo_state)); + struct failover_context *failover = failover_context(pipe); + + state->sw_state = failover->sw->create_vertex_elements_state(failover->sw, count, velems); + state->hw_state = failover->hw->create_vertex_elements_state(failover->hw, count, velems); + + return state; +} + +static void +failover_bind_vertex_elements_state(struct pipe_context *pipe, + void *velems ) +{ + struct failover_context *failover = failover_context(pipe); + struct fo_state *state = (struct fo_state*)velems; + + failover->vertex_elements = state; + failover->dirty |= FO_NEW_VERTEX_ELEMENT; + failover->sw->bind_vertex_elements_state( failover->sw, velems ); + failover->hw->bind_vertex_elements_state( failover->hw, velems ); +} + +static void +failover_delete_vertex_elements_state( struct pipe_context *pipe, + void *velems ) +{ + struct fo_state *state = (struct fo_state*)velems; + struct failover_context *failover = failover_context(pipe); + + failover->sw->delete_vertex_elements_state(failover->sw, state->sw_state); + failover->hw->delete_vertex_elements_state(failover->hw, state->hw_state); + state->sw_state = 0; + state->hw_state = 0; + free(state); +} + static void failover_set_polygon_stipple( struct pipe_context *pipe, - const struct pipe_poly_stipple *stipple ) + const struct pipe_poly_stipple *stipple ) { struct failover_context *failover = failover_context(pipe); @@ -490,22 +533,6 @@ failover_set_vertex_buffers(struct pipe_context *pipe, } -static void -failover_set_vertex_elements(struct pipe_context *pipe, - unsigned count, - const struct pipe_vertex_element *vertex_elements) -{ - struct failover_context *failover = failover_context(pipe); - - memcpy(failover->vertex_elements, vertex_elements, - count * sizeof(vertex_elements[0])); - - failover->dirty |= FO_NEW_VERTEX_ELEMENT; - failover->num_vertex_elements = count; - failover->sw->set_vertex_elements( failover->sw, count, vertex_elements ); - failover->hw->set_vertex_elements( failover->hw, count, vertex_elements ); -} - void failover_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, @@ -543,6 +570,9 @@ failover_init_state_functions( struct failover_context *failover ) failover->pipe.create_vs_state = failover_create_vs_state; failover->pipe.bind_vs_state = failover_bind_vs_state; failover->pipe.delete_vs_state = failover_delete_vs_state; + failover->pipe.create_vertex_elements_state = failover_create_vertex_elements_state; + failover->pipe.bind_vertex_elements_state = failover_bind_vertex_elements_state; + failover->pipe.delete_vertex_elements_state = failover_delete_vertex_elements_state; failover->pipe.set_blend_color = failover_set_blend_color; failover->pipe.set_stencil_ref = failover_set_stencil_ref; @@ -554,6 +584,5 @@ failover_init_state_functions( struct failover_context *failover ) failover->pipe.set_vertex_sampler_textures = failover_set_vertex_sampler_textures; failover->pipe.set_viewport_state = failover_set_viewport_state; failover->pipe.set_vertex_buffers = failover_set_vertex_buffers; - failover->pipe.set_vertex_elements = failover_set_vertex_elements; failover->pipe.set_constant_buffer = failover_set_constant_buffer; } diff --git a/src/gallium/drivers/failover/fo_state_emit.c b/src/gallium/drivers/failover/fo_state_emit.c index 5c000808425..09ca1944971 100644 --- a/src/gallium/drivers/failover/fo_state_emit.c +++ b/src/gallium/drivers/failover/fo_state_emit.c @@ -81,6 +81,10 @@ failover_state_emit( struct failover_context *failover ) failover->sw->bind_vs_state( failover->sw, failover->vertex_shader->sw_state ); + if (failover->dirty & FO_NEW_VERTEX_ELEMENT) + failover->sw->bind_vertex_elements_state( failover->sw, + failover->vertex_elements->sw_state ); + if (failover->dirty & FO_NEW_STIPPLE) failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple ); @@ -116,11 +120,5 @@ failover_state_emit( struct failover_context *failover ) failover->vertex_buffers ); } - if (failover->dirty & FO_NEW_VERTEX_ELEMENT) { - failover->sw->set_vertex_elements( failover->sw, - failover->num_vertex_elements, - failover->vertex_elements ); - } - failover->dirty = 0; } -- 2.30.2