From 2a7c1decf17169b2b5aeaf1d528fb27737cf2f44 Mon Sep 17 00:00:00 2001 From: "Bobby R. Bruce" Date: Mon, 20 Apr 2020 16:58:34 -0700 Subject: [PATCH] misc: Tagged API methods in sim/drain.hh Change-Id: Id584d0be027048064d5f650ae0f2ea5a7f075a47 Issue-on: https://gem5.atlassian.net/browse/GEM5-172 Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/27988 Reviewed-by: Bobby R. Bruce Maintainer: Bobby R. Bruce Tested-by: kokoro --- src/doxygen/group_definitions.hh | 5 +++++ src/sim/drain.hh | 36 +++++++++++++++++++++++++++++--- 2 files changed, 38 insertions(+), 3 deletions(-) create mode 100644 src/doxygen/group_definitions.hh diff --git a/src/doxygen/group_definitions.hh b/src/doxygen/group_definitions.hh new file mode 100644 index 000000000..8b3e14cd5 --- /dev/null +++ b/src/doxygen/group_definitions.hh @@ -0,0 +1,5 @@ +/** + * @defgroup api_drain The Drain API. + * + * These methods relate to the "Drainable" interface. + */ diff --git a/src/sim/drain.hh b/src/sim/drain.hh index a775c068e..0d7492371 100644 --- a/src/sim/drain.hh +++ b/src/sim/drain.hh @@ -65,6 +65,8 @@ class Drainable; * the world through Drainable::getState()) could be used to determine * if all objects have entered the Drained state, the protocol is * actually a bit more elaborate. See Drainable::drain() for details. + * + * @ingroup api_drain */ enum class DrainState { Running, /** Running normally */ @@ -113,11 +115,15 @@ class DrainManager * * @return true if all objects were drained successfully, false if * more simulation is needed. + * + * @ingroup api_drain */ bool tryDrain(); /** * Resume normal simulation in a Drained system. + * + * @ingroup api_drain */ void resume(); @@ -131,18 +137,30 @@ class DrainManager * state since the state isn't stored in checkpoints. This method * performs state fixups on all Drainable objects and the * DrainManager itself. + * + * @ingroup api_drain */ void preCheckpointRestore(); - /** Check if the system is drained */ + /** + * Check if the system is drained + * + * @ingroup api_drain + */ bool isDrained() const { return _state == DrainState::Drained; } - /** Get the simulators global drain state */ + /** + * Get the simulators global drain state + * + * @ingroup api_drain + */ DrainState state() const { return _state; } /** * Notify the DrainManager that a Drainable object has finished * draining. + * + * @ingroup api_drain */ void signalDrainDone(); @@ -246,11 +264,15 @@ class Drainable * @return DrainState::Drained if the object is drained at this * point in time, DrainState::Draining if it needs further * simulation. + * + * @ingroup api_drain */ virtual DrainState drain() = 0; /** * Resume execution after a successful drain. + * + * @ingroup api_drain */ virtual void drainResume() {}; @@ -261,6 +283,8 @@ class Drainable * into a state where it is ready to be drained. The method is * safe to call multiple times and there is no need to check that * draining has been requested before calling this method. + * + * @ingroup api_drain */ void signalDrainDone() const { switch (_drainState) { @@ -276,7 +300,11 @@ class Drainable } public: - /** Return the current drain state of an object. */ + /** + * Return the current drain state of an object. + * + * @ingroup api_drain + */ DrainState drainState() const { return _drainState; } /** @@ -290,6 +318,8 @@ class Drainable * * This method is only called in the child of the fork. The call * takes place in a drained system. + * + * @ingroup api_drain */ virtual void notifyFork() {}; -- 2.30.2