From 2acd5de22651a3461c0576107c8e8fab1f01469a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 23 Sep 2009 13:35:03 -0600 Subject: [PATCH] swrast: add lod bias when texture sampling Mostly fixes progs/demos/lodbias when MESA_TEX_PROG=1. But the LOD still seems off by -1 or so. May be an issue with the params passed to _swrast_compute_lambda() --- src/mesa/swrast/s_fragprog.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 144f78b024a..b326acf3e3c 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -89,6 +89,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, * Fetch a texel with the given partial derivatives to compute a level * of detail in the mipmap. * Called via machine->FetchTexelDeriv() + * \param lodBias the lod bias which may be specified by a TXB instruction, + * otherwise zero. */ static void fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], @@ -96,7 +98,8 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lodBias, GLuint unit, GLfloat color[4] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_texture_object *texObj = texUnit->_Current; if (texObj) { const struct gl_texture_image *texImg = @@ -111,7 +114,9 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], texdx[3], texdy[3], /* dq/dx, dq/dy */ texW, texH, texcoord[0], texcoord[1], texcoord[3], - 1.0F / texcoord[3]) + lodBias; + 1.0F / texcoord[3]); + + lambda += lodBias + texUnit->LodBias + texObj->LodBias; lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); -- 2.30.2