From 2b04dd9d2cba6ec3506e78016e64cffce6e8abf7 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 2 Jun 2006 12:46:53 +0000 Subject: [PATCH] fix depth-component test to allow rectangular textures --- src/mesa/main/teximage.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 02d2aa362cb..0bc6716c240 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1461,11 +1461,13 @@ texture_error_check( GLcontext *ctx, GLenum target, /* additional checks for depth textures */ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { - /* Only 1D and 2D textures supported */ + /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ if (target != GL_TEXTURE_1D && target != GL_PROXY_TEXTURE_1D && target != GL_TEXTURE_2D && - target != GL_PROXY_TEXTURE_2D) { + target != GL_PROXY_TEXTURE_2D && + target != GL_TEXTURE_RECTANGLE_ARB && + target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { if (!isProxy) _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target/internalFormat)"); -- 2.30.2