From 2b31b413f97c73816a2845782aee9a49e22d2e0b Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 10 Oct 2007 14:13:21 -0600 Subject: [PATCH] use correct mipmap level in st_render_texture() --- src/mesa/state_tracker/st_cb_fbo.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 4a21ff53712..3e4aeab5236 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -316,10 +316,10 @@ st_render_texture(GLcontext *ctx, /* get the mipmap tree for the texture */ mt = st_get_texobj_mipmap_tree(att->Texture); assert(mt); - assert(mt->level[0].width); + assert(mt->level[att->TextureLevel].width); - rb->Width = mt->level[0].width; - rb->Height = mt->level[0].height; + rb->Width = mt->level[att->TextureLevel].width; + rb->Height = mt->level[att->TextureLevel].height; /* the renderbuffer's surface is inside the mipmap_tree: */ strb->surface = pipe->get_tex_surface(pipe, mt, -- 2.30.2