From 2d8bf51ffc2dfdd3a1c44f550385250c3398e1d0 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Sat, 4 Apr 2009 11:52:19 +0200 Subject: [PATCH] python/regress: Use X8R8G8B8 rendertarget in vertex shader test. --- .../python/tests/regress/vertex-shader/vertex-shader.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py index 99fe7877389..6a927f59575 100644 --- a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py +++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py @@ -112,7 +112,7 @@ def test(dev, name): # framebuffer cbuf = dev.texture_create( - PIPE_FORMAT_A8R8G8B8_UNORM, + PIPE_FORMAT_X8R8G8B8_UNORM, width, height, tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET, ).get_surface() -- 2.30.2