From 2df141087a56da20ad50b379b4a63426b870344a Mon Sep 17 00:00:00 2001 From: Edward O'Callaghan Date: Sat, 26 Mar 2016 18:35:07 +1100 Subject: [PATCH] mesa/st: Remove GLSLVersion clamping MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit While here, remove itermediate glsl_feature_level variable. Signed-off-by: Edward O'Callaghan Signed-off-by: Marek Olšák --- src/mesa/state_tracker/st_extensions.c | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 2fdaba073a2..0d6c6b196a1 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -552,7 +552,6 @@ void st_init_extensions(struct pipe_screen *screen, boolean has_lib_dxtc) { unsigned i; - int glsl_feature_level; GLboolean *extension_table = (GLboolean *) extensions; static const struct st_extension_cap_mapping cap_mapping[] = { @@ -844,12 +843,8 @@ void st_init_extensions(struct pipe_screen *screen, ARRAY_SIZE(vertex_mapping), PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER); - /* Figure out GLSL support. */ - glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL); - - consts->GLSLVersion = glsl_feature_level; - if (glsl_feature_level >= 410) - consts->GLSLVersion = 410; + /* Figure out GLSL support and set GLSLVersion to it. */ + consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL); _mesa_override_glsl_version(consts); @@ -858,9 +853,9 @@ void st_init_extensions(struct pipe_screen *screen, consts->ForceGLSLVersion = options->force_glsl_version; } - if (glsl_feature_level >= 400) + if (consts->GLSLVersion >= 400) extensions->ARB_gpu_shader5 = GL_TRUE; - if (glsl_feature_level >= 410) + if (consts->GLSLVersion >= 410) extensions->ARB_shader_precision = GL_TRUE; /* This extension needs full OpenGL 3.2, but we don't know if that's @@ -1036,7 +1031,7 @@ void st_init_extensions(struct pipe_screen *screen, consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS); if (consts->MaxViewports >= 16) { - if (glsl_feature_level >= 400) { + if (consts->GLSLVersion >= 400) { consts->ViewportBounds.Min = -32768.0; consts->ViewportBounds.Max = 32767.0; } else { -- 2.30.2