From 2e3c4e47842905bc7f3d506e865cc77f7463166b Mon Sep 17 00:00:00 2001
From: Chia-I Wu
- $ ./configure --with-state-trackers=egl,es,vega --enable-gallium-{swrast,intel} + $ ./configure --enable-gles-overlay --with-state-trackers=egl,vega --enable-gallium-{swrast,intel}-
The main library will be enabled by default. The egl
state
+
The main library and OpenGL is enabled by default. The first option enables
+OpenGL ES 1.x and 2.x. The egl
state
tracker is needed by a number of EGL drivers. EGL drivers will be covered
-later. The es state tracker provides OpenGL ES 1.x
-and 2.x and the vega state tracker provides OpenVG
+later. The vega state tracker provides OpenVG
1.x.
In the given example, it will build and install libEGL
,
-libGLESv1_CM
, libGLESv2
, libOpenVG
, and
-one or more EGL drivers.
libGL
, libGLESv1_CM
, libGLESv2
,
+libOpenVG
, and one or more EGL drivers.
--with-state-trackers
The argument is a comma separated string. It is usually used to specify the
-rendering APIs, like OpenGL ES or OpenVG, to build. But it should be noted
-that a number of EGL drivers depend on the egl
state tracker.
-They will not be built without the egl
state tracker.
egl
state tracker. They will
+not be built without the egl
state tracker.
+
+--enable-gles-overlay
+
+OpenGL and OpenGL ES are not controlled by
+--with-state-trackers
. OpenGL is always built. To build OpenGL
+ES, this option must be explicitly given.
--enable-gles1
and --enable-gles2
+
+Unlike --enable-gles-overlay
, which builds one library for each
+rendering API, these options enable OpenGL ES support in OpenGL. The result is
+one big library that supports multiple APIs. This is used by DRI drivers and
+egl_dri2
EGL driver.
The OpenGL state tracker is not built in the above example. It should be
-noted that the classic libGL
is not a state tracker and cannot be
-used with EGL (unless the EGL driver in use is egl_glx
). To build
-the OpenGL state tracker, one may append glx
to
---with-state-trackers
and manually build
-src/gallium/targets/libgl-xlib/
.
The demos for OpenGL ES and OpenVG can be found in progs/es1/
,
-progs/es2/
and progs/openvg/
. You can use them to
-test your build. For example,
There are demos for the client APIs supported by EGL. They can be found in
+progs/egl/
, You can use them to test your build. For example,
- $ cd progs/es1/xegl + $ cd progs/egl/eglut + $ make + $ cd ../opengles1 $ make - $ ./torus + $ ./torus_x11
The current version of the OpenGL ES state trackers implement OpenGL ES 1.1 and OpenGL ES 2.0. -More informations about OpenGL ES can be found at - -http://www.khronos.org/opengles/.
- -The OpenGL ES state trackers depends on the Gallium architecture and a -working EGL implementation. Please refer to Mesa EGL -for more information about EGL.
+Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about +OpenGL ES can be found at http://www.khronos.org/opengles/.
+OpenGL ES depends on a working EGL implementation. Please refer to +Mesa EGL for more information about EGL.
configure
with --with-state-trackers=egl,es
and enable the Gallium driver for your hardware.configure
with --enable-gles-overlay
and enable the Gallium driver for your hardware.egl_dri2
EGL driver with OpenGL|ES-enabled DRI drivers
+
+configure
with --enable-gles1 --enable-gles2
.It will install libGLESv1_CM, libGLESv2, libEGL, and one or more EGL drivers for your hardware.
+Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more +EGL drivers for your hardware.
+There are some demos in progs/es1/
and progs/es2/
. You can use them to test your build. For example,
There are some demos in progs/egl/
. You can use them to test
+your build. For example,
- $ cd progs/es1/xegl + $ cd progs/egl/eglut + $ make + $ cd ../opengles1 $ make - $ ./torus + $ ./torus_x11
The core of OpenGL ES state trackers is the ES overlay. It is located in
-src/mesa/es/
.
The ES overlay uses as much code as possible from Mesa. It has its own glapi XMLs to describe the APIs of OpenGL ES. The ES overlay can be built parallelly with Mesa, and they will give
- -Library Name | Usage | Source | |||
libmesagallium.a | OpenGL state tracker | Mesa | |||
libes1gallium.a | OpenGL ES 1.x state tracker | ES overlay | |||
libes2gallium.a | OpenGL ES 2.x state tracker | ES overlay | |||
libglapi.a | OpenGL API | Mesa | |||
libes1api.a | OpenGL ES 1.x API | ES overlay | |||
libes2api.a | OpenGL ES 2.x API | ES overlay |
Library Name | Used By | Enabled | OpenGL | OpenGL ES 1.x | OpenGL ES 2.x |
src/mesa/libmesa.a | Classic DRI drivers | y | y | --enable-gles1 | --enable-gles2 |
src/mesa/libmesagallium.a | Gallium EGL and DRI drivers | y | y | --enable-gles1 | --enable-gles2 |
src/mesa/es/libes1gallium.a | Gallium EGL drivers | --enable-gles-overlay | n | y | n |
src/mesa/es/libes2gallium.a | Gallium EGL drivers | --enable-gles-overlay | n | n | y |
The OpenGL ES state trackers and APIs are then used by src/gallium/state_trackers/es/
to create the final libraries.
The ES overlay uses an additional indirection when dispatching fucntions
+OpenGL ES has an additional indirection when dispatching fucntions
Mesa: glFoo() --> _mesa_Foo() - ES overlay: glFoo() --> _es_Foo() --> _mesa_Foo() + OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo()
The indirection serves several purposes
@@ -73,7 +74,7 @@ for more information about EGL.Other than the last case, the ES overlay uses APIspec.xml
to generate functions to check and/or converts the arguments.
Other than the last case, OpenGL ES uses APIspec.xml
to generate functions to check and/or converts the arguments.