From 2e798e4b7e5956dbf3c7fde18f408b5d4c1b151c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 7 Mar 2009 12:42:34 -0700 Subject: [PATCH] vbo: make bind_array_obj() code a little more concise --- src/mesa/vbo/vbo_exec_array.c | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index cf7c7056c5a..0d4cbe9a1e5 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -95,32 +95,33 @@ static void bind_array_obj( GLcontext *ctx ) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint i; /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array * rather than as individual named arrays. Then this function can * go away. */ - exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex; + exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT]; - exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal; - exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color; - exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor; - exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord; - exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index; - if (ctx->Array.ArrayObj->PointSize.Enabled) { + exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; + exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; + exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; + exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; + exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; + if (arrayObj->PointSize.Enabled) { /* this aliases COLOR_INDEX */ - exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &ctx->Array.ArrayObj->PointSize; + exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; } - exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag; + exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; for (i = 0; i < 8; i++) - exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i]; + exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; for (i = 0; i < VERT_ATTRIB_MAX; i++) - exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i]; + exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; - exec->array.array_obj = ctx->Array.ArrayObj->Name; + exec->array.array_obj = arrayObj->Name; } static void recalculate_input_bindings( GLcontext *ctx ) -- 2.30.2