From 2ec50f98a9be9ee94aa0dd82fb7560c00153b03f Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 31 May 2017 13:07:04 +0200 Subject: [PATCH] st/mesa: don't load cached TGSI shaders on demand This fixes a performance issue with the shader cache that delayed Gallium shader create calls until draw calls. I'd like this in stable, but it's not a showstopper. Cc: 17.1 Reviewed-by: Timothy Arceri --- src/mesa/state_tracker/st_shader_cache.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c index 31c3430aa4a..305435ff5bb 100644 --- a/src/mesa/state_tracker/st_shader_cache.c +++ b/src/mesa/state_tracker/st_shader_cache.c @@ -22,7 +22,7 @@ */ #include - +#include "st_debug.h" #include "st_program.h" #include "st_shader_cache.h" #include "compiler/glsl/program.h" @@ -367,6 +367,11 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx, _mesa_associate_uniform_storage(ctx, prog, glprog->Parameters, false); + /* Create Gallium shaders now instead of on demand. */ + if (ST_DEBUG & DEBUG_PRECOMPILE || + st->shader_has_one_variant[glprog->info.stage]) + st_precompile_shader_variant(st, glprog); + free(buffer); } else { /* Failed to find a matching cached shader so fallback to recompile. -- 2.30.2