From 2f65f61beac3a45fdf27bf25d7b13cd1fa2bbb8c Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Fri, 4 Apr 2014 04:24:49 +0200 Subject: [PATCH] llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment. Currently it's the same value. Reviewed-by: Brian Paul --- src/gallium/drivers/llvmpipe/lp_setup.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 848a3292e05..b4ce92558bd 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -953,7 +953,7 @@ try_update_scene_state( struct lp_setup_context *setup ) /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */ size = 4 * 16 * sizeof(uint8_t); size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float); - stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH); + stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN); if (!stored) { assert(!new_scene); -- 2.30.2