From 300e1056f5ef56da8e7df8a689e5e66f57af3c3a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 21 May 2001 17:45:25 +0000 Subject: [PATCH] added multitexture support --- progs/tests/texline.c | 103 +++++++++++++++++++++++++++++++----------- 1 file changed, 76 insertions(+), 27 deletions(-) diff --git a/progs/tests/texline.c b/progs/tests/texline.c index 773da3c1aa6..806d328bb62 100644 --- a/progs/tests/texline.c +++ b/progs/tests/texline.c @@ -1,4 +1,4 @@ -/* $Id: texline.c,v 1.2 2001/01/23 23:44:39 brianp Exp $ */ +/* $Id: texline.c,v 1.3 2001/05/21 17:45:25 brianp Exp $ */ /* * Test textured lines. @@ -17,12 +17,14 @@ #define TEXTURE_FILE "../images/girl.rgb" static GLboolean Antialias = GL_FALSE; -static GLboolean Animate = GL_TRUE; +static GLboolean Animate = GL_FALSE; static GLboolean Texture = GL_TRUE; static GLfloat LineWidth = 1.0; +static GLboolean Multitex = GL_FALSE; static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0; static GLfloat DYrot = 1.0; +static GLboolean Points = GL_FALSE; static void Idle( void ) @@ -36,7 +38,7 @@ static void Idle( void ) static void Display( void ) { - GLfloat x, t; + GLfloat x, y, s, t; glClear( GL_COLOR_BUFFER_BIT ); @@ -48,17 +50,38 @@ static void Display( void ) if (Texture) glColor3f(1, 1, 1); - glBegin(GL_LINES); - for (t = 0.0; t <= 1.0; t += 0.025) { - x = t * 2.0 - 1.0; - if (!Texture) - glColor3f(1, 0, 1); - glTexCoord2f(t, 0.0); glVertex2f(x, -1.0); - if (!Texture) - glColor3f(0, 1, 0); - glTexCoord2f(t, 1.0); glVertex2f(x, 1.0); + if (Points) { + glBegin(GL_POINTS); + for (t = 0.0; t <= 1.0; t += 0.025) { + for (s = 0.0; s <= 1.0; s += 0.025) { + x = s * 2.0 - 1.0; + y = t * 2.0 - 1.0; + if (!Texture) + glColor3f(1, 0, 1); + glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s); + glTexCoord2f(s, t); + glVertex2f(x, y); + } + } + glEnd(); + } + else { + glBegin(GL_LINES); + for (t = 0.0; t <= 1.0; t += 0.025) { + x = t * 2.0 - 1.0; + if (!Texture) + glColor3f(1, 0, 1); + glTexCoord2f(t, 0.0); + glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t); + glVertex2f(x, -1.0); + if (!Texture) + glColor3f(0, 1, 0); + glTexCoord2f(t, 1.0); + glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t); + glVertex2f(x, 1.0); + } + glEnd(); } - glEnd(); glPopMatrix(); @@ -88,11 +111,13 @@ static void Key( unsigned char key, int x, int y ) Antialias = !Antialias; if (Antialias) { glEnable(GL_LINE_SMOOTH); + glEnable(GL_POINT_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } else { glDisable(GL_LINE_SMOOTH); + glDisable(GL_POINT_SMOOTH); glDisable(GL_BLEND); } break; @@ -108,12 +133,26 @@ static void Key( unsigned char key, int x, int y ) if (LineWidth < 0.25) LineWidth = 0.25; glLineWidth(LineWidth); + glPointSize(LineWidth); break; case 'W': LineWidth += 0.25; if (LineWidth > 8.0) LineWidth = 8.0; glLineWidth(LineWidth); + glPointSize(LineWidth); + break; + case 'm': + Multitex = !Multitex; + if (Multitex) { + glEnable(GL_TEXTURE_2D); + } + else { + glDisable(GL_TEXTURE_2D); + } + break; + case 'p': + Points = !Points; break; case ' ': Animate = !Animate; @@ -126,7 +165,7 @@ static void Key( unsigned char key, int x, int y ) exit(0); break; } - printf("Width %f\n", LineWidth); + printf("LineWidth, PointSize = %f\n", LineWidth); glutPostRedisplay(); } @@ -157,18 +196,27 @@ static void SpecialKey( int key, int x, int y ) static void Init( int argc, char *argv[] ) { - glEnable(GL_TEXTURE_2D); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image\n"); - exit(1); + GLuint u; + for (u = 0; u < 2; u++) { + glActiveTextureARB(GL_TEXTURE0_ARB + u); + glBindTexture(GL_TEXTURE_2D, 10+u); + if (u == 0 || Multitex) + glEnable(GL_TEXTURE_2D); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + if (u == 0) + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + else + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { + printf("Error: couldn't load texture image\n"); + exit(1); + } } if (argc > 1 && strcmp(argv[1], "-info")==0) { @@ -195,7 +243,8 @@ int main( int argc, char *argv[] ) glutKeyboardFunc( Key ); glutSpecialFunc( SpecialKey ); glutDisplayFunc( Display ); - glutIdleFunc( Idle ); + if (Animate) + glutIdleFunc( Idle ); glutMainLoop(); return 0; -- 2.30.2