Mesa 9.1.7 Release Notes / October 4, 2013
+ ++Mesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6 release. +
++Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.1. OpenGL +3.1 is only available if requested at context creation +because GL_ARB_compatibility is not supported. +
+ +MD5 checksums
++TBA ++ +
New features
+None.
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 55503 - Constant vertex attributes broken + +
- Bug 61635 - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work + +
- Bug 65958 - GPU Lockup on Trinity 7500G + +
- Bug 66292 - [SNB/IVB/HSW Bisected]Ogles3conform GL3Tests_depth24_depth24_basic.test fail + +
- Bug 67548 - glGetAttribLocation seems to be broken + +
- Bug 68195 - piglit tests vs-struct-pad and fs-struct-pad both fail + +
- Bug 68250 - Automatic mipmap generation with texture compression produces borders that fade to black + +
- Bug 69525 - [GM45, bisected] Piglit tex-shadow2drect fails + +
Changes
+ +Alex Deucher (2):
+-
+
- r600g: disable GPUVM by default +
- radeon/winsys: pad IBs to a multiple of 8 DWs +
Andreas Boll (2):
+-
+
- docs: Fix a typo in the 9.1.6 release notes +
- mesa: Fix MESA_PATCH version +
Anuj Phogat (1):
+-
+
- meta: Fix blitting a framebuffer with renderbuffer attachment +
Carl Worth (5):
+-
+
- docs: Add 9.1.6 release md5sums +
- Use -Bsymbolic when linking libEGL.so +
- Update get-pick-list to look specifically for "9.1" in NOTE +
- cherry-ignore: Ignore last two patches in current get-pick-list output +
- Bump version to 9.1.7 +
Chris Forbes (1):
+-
+
- i965/fs: Gen4: Zero out extra coordinates when using shadow compare +
Emil Velikov (2):
+-
+
- nv50: handle pure integer vertex attributes +
- nouveau: initialise the nouveau_transfer maps +
Eric Anholt (1):
+-
+
- i965/gen4: Fix fragment program rectangle texture shadow compares. +
Ian Romanick (11):
+-
+
- mesa: Remove stray debug printfs in attachment completeness code +
- mesa: Validate the layer selection of an array texture too +
- mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts +
- glsl: Add new overload of program_resource_visitor::visit_field method +
- glsl: Use alignment of container record for its first field +
- mesa: Remove all traces of GL_OES_matrix_get +
- mesa: Don't call driver RenderTexture for really broken textures +
- mesa: Don't call driver RenderTexture for invalid zoffset +
- mesa: Generate a renderbuffer wrapper even if the texture has no image +
- glsl: Move and refine test for unsized arrays in GLSL ES +
- mesa: Don't return any data for GL_SHADER_BINARY_FORMATS +
Ilia Mirkin (2):
+-
+
- nv30: U8_USCALED only works for size 4 +
- nv30: remove no-longer-used formats from table +
Joakim Sindholt (1):
+-
+
- nvc0: fix blitctx memory leak +
Johannes Obermayr (1):
+-
+
- st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND. +
Kenneth Graunke (1):
+-
+
- meta: Set correct viewport and projection in decompress_texture_image. +
Maarten Lankhorst (1):
+-
+
- nvc0: restore viewport after blit +
Rico Schüller (1):
+-
+
- glx: Initialize OpenGL version to 1.0 +
Tiziano Bacocco (1):
+-
+
- nvc0/ir: fix use after free in texture barrier insertion pass +
Torsten Duwe (1):
+-
+
- wayland-egl.pc requires wayland-client.pc. +