From 318669f196ca922337da02af9d72773e76e70b45 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 23 Mar 2012 08:16:58 -0600 Subject: [PATCH] st/mesa: fix mipmap image size computation w.r.t. texture arrays The image height or depth is the array_size for array textures. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=47742 NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Jakob Bornecrantz --- src/mesa/state_tracker/st_gen_mipmap.c | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index d3496642f54..889200686e4 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -233,10 +233,22 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target, = _mesa_get_tex_image(ctx, texObj, target, srcLevel); struct gl_texture_image *dstImage; struct st_texture_image *stImage; - uint dstWidth = u_minify(pt->width0, dstLevel); - uint dstHeight = u_minify(pt->height0, dstLevel); - uint dstDepth = u_minify(pt->depth0, dstLevel); uint border = srcImage->Border; + uint dstWidth, dstHeight, dstDepth; + + dstWidth = u_minify(pt->width0, dstLevel); + if (texObj->Target == GL_TEXTURE_1D_ARRAY) { + dstHeight = pt->array_size; + } + else { + dstHeight = u_minify(pt->height0, dstLevel); + } + if (texObj->Target == GL_TEXTURE_2D_ARRAY) { + dstDepth = pt->array_size; + } + else { + dstDepth = u_minify(pt->depth0, dstLevel); + } dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel); if (!dstImage) { -- 2.30.2