From 31881908ebc11d84c2ff1821410c91340686aa17 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 4 Jun 2010 16:30:07 -0700 Subject: [PATCH] Add methods to ir_constant to get scalar components in a particular type --- ir.cpp | 68 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ir.h | 14 ++++++++++++ 2 files changed, 82 insertions(+) diff --git a/ir.cpp b/ir.cpp index f7e03cb58dd..7e5873b646c 100644 --- a/ir.cpp +++ b/ir.cpp @@ -240,6 +240,74 @@ ir_constant::ir_constant(const ir_constant *c, unsigned i) } } +bool +ir_constant::get_bool_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i] != 0; + case GLSL_TYPE_INT: return this->value.i[i] != 0; + case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; + case GLSL_TYPE_BOOL: return this->value.b[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return false; +} + +float +ir_constant::get_float_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return (float) this->value.u[i]; + case GLSL_TYPE_INT: return (float) this->value.i[i]; + case GLSL_TYPE_FLOAT: return this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0.0; +} + +int +ir_constant::get_int_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +unsigned +ir_constant::get_uint_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + ir_dereference_variable::ir_dereference_variable(ir_variable *var) { diff --git a/ir.h b/ir.h index 102f2f37270..033d6f2261e 100644 --- a/ir.h +++ b/ir.h @@ -1055,6 +1055,20 @@ public: return new ir_constant(this->type, &this->value); } + /** + * Get a particular component of a constant as a specific type + * + * This is useful, for example, to get a value from an integer constant + * as a float or bool. This appears frequently when constructors are + * called with all constant parameters. + */ + /*@{*/ + bool get_bool_component(unsigned i) const; + float get_float_component(unsigned i) const; + int get_int_component(unsigned i) const; + unsigned get_uint_component(unsigned i) const; + /*@}*/ + /** * Value of the constant. * -- 2.30.2