From 320a303be0805b5746f357653cf09ad9d7f0e8bc Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 13 May 2009 19:08:17 -0700 Subject: [PATCH] intel: Use FRONT_AND_BACK for StencilOp as well. (cherry picked from commit 64980125c76b05501a6fe7fe20fe52438f459129) --- src/mesa/drivers/dri/intel/intel_clear.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index 488db2cf452..4dfaee8a4a3 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -255,7 +255,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) /* Control writing of the stencil clear value to stencil. */ if (this_mask & BUFFER_BIT_STENCIL) { _mesa_Enable(GL_STENCIL_TEST); - _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, + GL_REPLACE, GL_REPLACE, GL_REPLACE); _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, ctx->Stencil.Clear, ctx->Stencil.WriteMask[0]); -- 2.30.2