From 3233a9fe0bae9e6dd52a0d5a5c19f338960e8487 Mon Sep 17 00:00:00 2001 From: Charmaine Lee Date: Wed, 23 Nov 2016 22:53:08 -0800 Subject: [PATCH] util: fix memory leak from the fragment shaders for SINT<->UINT blits This patch deletes those fragment shaders in util_blitter_destroy(). Reviewed-by: Brian Paul --- src/gallium/auxiliary/util/u_blitter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 98b54213c09..45dc0338f97 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -453,7 +453,7 @@ void util_blitter_destroy(struct blitter_context *blitter) } for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { - for (unsigned type = 0; type < 3; ++type) { + for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) { if (ctx->fs_texfetch_col[type][i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i]); if (ctx->fs_texfetch_col_msaa[type][i]) -- 2.30.2