From 33faaf0b4ac6391793eea8771090ae6def4882da Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Sun, 1 Sep 2013 23:18:37 -0700 Subject: [PATCH] glsl: Initialize lod_info in the ir_texture constructor. This isn't strictly necessary, since creators of ir_texture objects should set LOD when relevant. However, it's nice to have a NULL pointer in case they forget. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner Reviewed-by: Paul Berry --- src/glsl/ir.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/glsl/ir.h b/src/glsl/ir.h index c673aac416c..de41858764c 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -1568,6 +1568,7 @@ public: shadow_comparitor(NULL), offset(NULL) { this->ir_type = ir_type_texture; + memset(&lod_info, 0, sizeof(lod_info)); } virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const; -- 2.30.2