From 341578a6aea31c13bc4dd04011fb0e48ac7db19e Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Tue, 1 Aug 2017 12:24:01 +0200 Subject: [PATCH] ac/nir: Add float cast before shadow comparator clamp. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit LLVM complained about passing an i32 to a float clamp. Signed-off-by: Bas Nieuwenhuizen Fixes: 0f9e32519bb "ac/nir: clamp shadow texture comparison value on VI" Reviewed-by: Marek Olšák --- src/amd/common/ac_nir_to_llvm.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 3a6252395ba..83e111166ca 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -4495,7 +4495,8 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr) /* Pack depth comparison value */ if (instr->is_shadow && comparator) { - LLVMValueRef z = llvm_extract_elem(&ctx->ac, comparator, 0); + LLVMValueRef z = to_float(&ctx->ac, + llvm_extract_elem(&ctx->ac, comparator, 0)); /* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT, * so the depth comparison value isn't clamped for Z16 and -- 2.30.2