From 3442672df4d5c4b341bcc354affbd5c1d54e1589 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 12 Jan 2018 09:30:42 -0700 Subject: [PATCH] vbo: rename vbo_save_context::buffer to buffer_map And move the field and improve comments. Reviewed-by: Ian Romanick --- src/mesa/vbo/vbo_save.h | 4 ++-- src/mesa/vbo/vbo_save_api.c | 14 +++++++------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 34a7588cf03..e9f3cae0642 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -135,7 +135,6 @@ struct vbo_save_context { GLboolean out_of_memory; /**< True if last VBO allocation failed */ - fi_type *buffer; GLuint wrap_count; GLbitfield replay_flags; @@ -145,7 +144,8 @@ struct vbo_save_context { struct vbo_save_vertex_store *vertex_store; struct vbo_save_primitive_store *prim_store; - fi_type *buffer_ptr; /* cursor, points into buffer */ + fi_type *buffer_map; /**< Mapping of vertex_store's buffer */ + fi_type *buffer_ptr; /**< cursor, points into buffer_map */ fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */ fi_type *attrptr[VBO_ATTRIB_MAX]; GLuint vert_count; diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 98ced2b59a5..8312969fd3e 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -311,9 +311,9 @@ _save_reset_counters(struct gl_context *ctx) struct vbo_save_context *save = &vbo_context(ctx)->save; save->prim = save->prim_store->prims + save->prim_store->used; - save->buffer = save->vertex_store->buffer_map + save->vertex_store->used; + save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used; - assert(save->buffer == save->buffer_ptr); + assert(save->buffer_map == save->buffer_ptr); if (save->vertex_size) save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / @@ -382,9 +382,9 @@ convert_line_loop_to_strip(struct vbo_save_context *save, */ const GLuint sz = save->vertex_size; /* 0th vertex: */ - const fi_type *src = save->buffer + prim->start * sz; + const fi_type *src = save->buffer_map + prim->start * sz; /* end of buffer: */ - fi_type *dst = save->buffer + (prim->start + prim->count) * sz; + fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz; memcpy(dst, src, sz * sizeof(float)); @@ -436,7 +436,7 @@ _save_compile_vertex_list(struct gl_context *ctx) memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype)); node->vertex_size = save->vertex_size; node->buffer_offset = - (save->buffer - save->vertex_store->buffer_map) * sizeof(GLfloat); + (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat); node->vertex_count = save->vert_count; node->wrap_count = save->copied.nr; node->dangling_attr_ref = save->dangling_attr_ref; @@ -487,7 +487,7 @@ _save_compile_vertex_list(struct gl_context *ctx) /* Copy duplicated vertices */ - save->copied.nr = _save_copy_vertices(ctx, node, save->buffer); + save->copied.nr = _save_copy_vertices(ctx, node, save->buffer_map); if (node->prim[node->prim_count - 1].mode == GL_LINE_LOOP) { convert_line_loop_to_strip(save, node); @@ -732,7 +732,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) */ if (save->copied.nr) { const fi_type *data = save->copied.buffer; - fi_type *dest = save->buffer; + fi_type *dest = save->buffer_map; /* Need to note this and fix up at runtime (or loopback): */ -- 2.30.2