From 36b303f15d3b080ce5e67faf65e83a86e0aafbbe Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 28 Jun 2000 23:09:36 +0000 Subject: [PATCH] added flat_multitextured_line() --- src/mesa/main/lines.c | 105 +++++++++++++++++++++++++++++++++++++++++- 1 file changed, 103 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index 28f9e38fbf5..f25beb4dad7 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -1,4 +1,4 @@ -/* $Id: lines.c,v 1.10 2000/05/10 22:36:05 brianp Exp $ */ +/* $Id: lines.c,v 1.11 2000/06/28 23:09:36 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -848,6 +848,104 @@ static void smooth_multitextured_line( GLcontext *ctx, } +/* Flat-shaded, multitextured, any width, maybe stippled, separate specular + * color interpolation. + */ +static void flat_multitextured_line( GLcontext *ctx, + GLuint vert0, GLuint vert1, GLuint pvert ) +{ + GLint count = ctx->PB->count; + GLint *pbx = ctx->PB->x; + GLint *pby = ctx->PB->y; + GLdepth *pbz = ctx->PB->z; + GLfloat *pbs = ctx->PB->s[0]; + GLfloat *pbt = ctx->PB->t[0]; + GLfloat *pbu = ctx->PB->u[0]; + GLfloat *pbs1 = ctx->PB->s[1]; + GLfloat *pbt1 = ctx->PB->t[1]; + GLfloat *pbu1 = ctx->PB->u[1]; + GLubyte (*pbrgba)[4] = ctx->PB->rgba; + GLubyte (*pbspec)[3] = ctx->PB->spec; + GLubyte *color = ctx->VB->ColorPtr->data[pvert]; + GLubyte sRed = ctx->VB->Specular ? ctx->VB->Specular[pvert][0] : 0; + GLubyte sGreen = ctx->VB->Specular ? ctx->VB->Specular[pvert][1] : 0; + GLubyte sBlue = ctx->VB->Specular ? ctx->VB->Specular[pvert][2] : 0; + + (void) pvert; + + ctx->PB->mono = GL_FALSE; + + if (ctx->Line.StippleFlag) { + /* stippled */ +#define INTERP_XY 1 +#define INTERP_Z 1 +#define INTERP_ALPHA 1 +#define INTERP_STUV0 1 +#define INTERP_STUV1 1 +#define WIDE 1 +#define STIPPLE 1 +#define PLOT(X,Y) \ + { \ + pbx[count] = X; \ + pby[count] = Y; \ + pbz[count] = Z; \ + pbs[count] = s; \ + pbt[count] = t; \ + pbu[count] = u; \ + pbs1[count] = s1; \ + pbt1[count] = t1; \ + pbu1[count] = u1; \ + pbrgba[count][RCOMP] = color[0]; \ + pbrgba[count][GCOMP] = color[1]; \ + pbrgba[count][BCOMP] = color[2]; \ + pbrgba[count][ACOMP] = color[3]; \ + pbspec[count][RCOMP] = sRed; \ + pbspec[count][GCOMP] = sGreen; \ + pbspec[count][BCOMP] = sBlue; \ + count++; \ + CHECK_FULL(count); \ + } +#include "linetemp.h" + } + else { + /* unstippled */ +#define INTERP_XY 1 +#define INTERP_Z 1 +#define INTERP_ALPHA 1 +#define INTERP_STUV0 1 +#define INTERP_STUV1 1 +#define WIDE 1 +#define PLOT(X,Y) \ + { \ + pbx[count] = X; \ + pby[count] = Y; \ + pbz[count] = Z; \ + pbs[count] = s; \ + pbt[count] = t; \ + pbu[count] = u; \ + pbs1[count] = s1; \ + pbt1[count] = t1; \ + pbu1[count] = u1; \ + pbrgba[count][RCOMP] = color[0]; \ + pbrgba[count][GCOMP] = color[1]; \ + pbrgba[count][BCOMP] = color[2]; \ + pbrgba[count][ACOMP] = color[3]; \ + pbspec[count][RCOMP] = sRed; \ + pbspec[count][GCOMP] = sGreen; \ + pbspec[count][BCOMP] = sBlue; \ + count++; \ + CHECK_FULL(count); \ + } +#include "linetemp.h" + } + + ctx->PB->count = count; + gl_flush_pb(ctx); +} + + + + /* * Antialiased RGBA line * @@ -976,7 +1074,10 @@ void gl_set_line_function( GLcontext *ctx ) if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { /* multi-texture and/or separate specular color */ - ctx->Driver.LineFunc = smooth_multitextured_line; + if (ctx->Light.ShadeModel==GL_SMOOTH) + ctx->Driver.LineFunc = smooth_multitextured_line; + else + ctx->Driver.LineFunc = flat_multitextured_line; } else { if (ctx->Light.ShadeModel==GL_SMOOTH) { -- 2.30.2