From 37270715ff00cff3e549f35069a65e16c56b03be Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Fri, 28 Jun 2013 13:02:23 -0700 Subject: [PATCH] glsl: Add EXT_texture_array support for geometry shaders. We can't just use a ".glsl" file since the Lod variants are only available in vertex and geometry shaders, while the bias variants are only available in the fragment shader. Reviewed-by: Kenneth Graunke Reviewed-by: Ian Romanick --- src/glsl/builtins/profiles/EXT_texture_array.geom | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 src/glsl/builtins/profiles/EXT_texture_array.geom diff --git a/src/glsl/builtins/profiles/EXT_texture_array.geom b/src/glsl/builtins/profiles/EXT_texture_array.geom new file mode 100644 index 00000000000..2308ba774a1 --- /dev/null +++ b/src/glsl/builtins/profiles/EXT_texture_array.geom @@ -0,0 +1,12 @@ +#extension GL_ARB_geometry_shader4 : enable +#extension GL_EXT_texture_array : enable +vec4 texture1DArray(sampler1DArray sampler, vec2 coord); +vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); + +vec4 texture2DArray(sampler2DArray sampler, vec3 coord); +vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); + +vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); +vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod); + +vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord); -- 2.30.2