From 38fdf130d4016197e9ecfa6beeade0362f9622eb Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Thu, 12 Jun 2008 00:03:35 -0400 Subject: [PATCH] shaders: fix allocation of arrays of parameters --- src/mesa/shader/prog_parameter.c | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 152bd79f695..afdd7e5489c 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -62,6 +62,28 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) } +static GLint +_mesa_fit_type_in_vec4(GLenum type) +{ + switch (type) { + case GL_FLOAT: + case GL_INT: + return 4; + break; + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + return 2; + break; + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + return 1; + break; + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + default: + return 1; + } +} /** * Add a new parameter to a parameter list. @@ -272,7 +294,7 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList, } else { i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name, - size, datatype, NULL, NULL); + size * _mesa_fit_type_in_vec4(datatype), datatype, NULL, NULL); return i; } } -- 2.30.2