From 395c7b8fa17069fe996a63a8bca2bfd0fe3f16a0 Mon Sep 17 00:00:00 2001 From: Thomas Hellstrom Date: Thu, 25 Feb 2016 11:02:03 +0100 Subject: [PATCH] winsys/svga: Increase the fence timeout If running with a software renderer backend, the timeout may be insufficient, and we don't want to release busy buffers too early. In practice, SVGA gpu lockups are extremely rare. Signed-off-by: Thomas Hellstrom Reviewed-by: Brian Paul Cc: "11.0 11.1" --- src/gallium/winsys/svga/drm/vmw_screen_ioctl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c b/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c index c86d95a14fe..7fc93e74812 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c +++ b/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c @@ -52,6 +52,7 @@ #include #define VMW_MAX_DEFAULT_TEXTURE_SIZE (128 * 1024 * 1024) +#define VMW_FENCE_TIMEOUT_SECONDS 60 struct vmw_region { @@ -721,7 +722,7 @@ vmw_ioctl_fence_finish(struct vmw_winsys_screen *vws, memset(&arg, 0, sizeof(arg)); arg.handle = handle; - arg.timeout_us = 10*1000000; + arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS*1000000; arg.lazy = 0; arg.flags = vflags; -- 2.30.2