From 39df336635e0c756f73f6b0b58f1d811fabc6d13 Mon Sep 17 00:00:00 2001 From: =?utf8?q?RALOVICH=2C=20Krist=C3=B3f?= Date: Mon, 13 Oct 2008 14:19:24 +0200 Subject: [PATCH] glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.c --- src/glx/x11/indirect_transpose_matrix.c | 58 +++++++++++++------------ 1 file changed, 30 insertions(+), 28 deletions(-) diff --git a/src/glx/x11/indirect_transpose_matrix.c b/src/glx/x11/indirect_transpose_matrix.c index efec13aaa12..14acee8eecf 100644 --- a/src/glx/x11/indirect_transpose_matrix.c +++ b/src/glx/x11/indirect_transpose_matrix.c @@ -26,59 +26,61 @@ #include #include "indirect.h" -static void TransposeMatrixf(const GLfloat s[16], GLfloat d[16]) +static void +TransposeMatrixf(const GLfloat s[16], GLfloat d[16]) { - int i, j; - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - d[i*4+j] = s[j*4+i]; - } - } + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + d[i * 4 + j] = s[j * 4 + i]; + } + } } -static void TransposeMatrixd(const GLdouble s[16], GLdouble d[16]) +static void +TransposeMatrixd(const GLdouble s[16], GLdouble d[16]) { - int i, j; - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - d[i*4+j] = s[j*4+i]; - } - } + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + d[i * 4 + j] = s[j * 4 + i]; + } + } } void -__indirect_glLoadTransposeMatrixdARB( const GLdouble * m ) +__indirect_glLoadTransposeMatrixdARB(const GLdouble * m) { GLdouble mt[16]; - - TransposeMatrixd( m, mt ); - __indirect_glLoadMatrixd( mt ); + + TransposeMatrixd(m, mt); + __indirect_glLoadMatrixd(mt); } void -__indirect_glLoadTransposeMatrixfARB( const GLfloat * m ) +__indirect_glLoadTransposeMatrixfARB(const GLfloat * m) { GLfloat mt[16]; - TransposeMatrixf( m, mt ); - __indirect_glLoadMatrixf( mt ); + TransposeMatrixf(m, mt); + __indirect_glLoadMatrixf(mt); } void -__indirect_glMultTransposeMatrixdARB( const GLdouble * m ) +__indirect_glMultTransposeMatrixdARB(const GLdouble * m) { GLdouble mt[16]; - - TransposeMatrixd( m, mt ); - __indirect_glMultMatrixd( mt ); + + TransposeMatrixd(m, mt); + __indirect_glMultMatrixd(mt); } void -__indirect_glMultTransposeMatrixfARB( const GLfloat * m ) +__indirect_glMultTransposeMatrixfARB(const GLfloat * m) { GLfloat mt[16]; - TransposeMatrixf( m, mt ); - __indirect_glMultMatrixf( mt ); + TransposeMatrixf(m, mt); + __indirect_glMultMatrixf(mt); } -- 2.30.2