From 39fe9a7fe38081d6f40c4bf388a132c583330912 Mon Sep 17 00:00:00 2001 From: Daniel Borca Date: Mon, 10 May 2004 07:42:26 +0000 Subject: [PATCH] fixed bugs in fxddtex.c cleaned up win32 definition files --- src/mesa/drivers/glide/fxdd.c | 24 +- src/mesa/drivers/glide/fxddtex.c | 441 ++++++++++++++------------ src/mesa/drivers/glide/fxdrv.h | 7 + src/mesa/drivers/glide/fxsetup.c | 2 +- src/mesa/drivers/windows/gdi/mesa.def | 1 - src/mesa/glapi/mesadef.py | 3 +- src/mesa/main/mesa.def | 1 - 7 files changed, 261 insertions(+), 218 deletions(-) diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 106c7d0e070..ffebcdae464 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -1485,21 +1485,14 @@ fxDDInitExtensions(GLcontext * ctx) * fake NCC multitexturing through multipass rendering, but... * ohwell, it's not worth the effort... * This stand true for multitexturing palletized textures. - * 3) since NCC is not an OpenGL standard (as opposed to FXT1), we - * would need to plug deeper into the core... First, we would need to - * bind NCC to GL_COMPRESSED_RGB[A]. Then, we would need to trick - * Mesa into reporting our texture as compressed. Last, we would need - * to stash the NCC decompression table into the mipmap data and adjust - * CompressedSize accordingly! + * 3) since NCC is not an OpenGL standard (as opposed to FXT1/DXTC), we + * can't use precompressed textures! */ - if (fxMesa->HaveTexus2) { - _mesa_enable_extension(ctx, "GL_ARB_texture_compression"); - - if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { - _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - _mesa_enable_extension(ctx, "GL_S3_s3tc"); - } + _mesa_enable_extension(ctx, "GL_ARB_texture_compression"); + if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { + _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); } if (fxMesa->HaveCmbExt) { @@ -1517,7 +1510,7 @@ fxDDInitExtensions(GLcontext * ctx) /* core-level extensions */ #if 0 /* not until texel fetchers are right */ - _mesa_enable_extension(ctx, "GL_SGIS_generate_mipmaps"); + _mesa_enable_extension(ctx, "GL_SGIS_generate_mipmap"); #endif #if 0 /* breaks UT2004 */ @@ -1727,6 +1720,7 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.ChooseTextureFormat = fxDDChooseTextureFormat; ctx->Driver.TexImage1D = fxDDTexImage1D; ctx->Driver.TexImage2D = fxDDTexImage2D; + ctx->Driver.TexSubImage1D = fxDDTexSubImage1D; ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; ctx->Driver.CompressedTexImage2D = fxDDCompressedTexImage2D; ctx->Driver.CompressedTexSubImage2D = fxDDCompressedTexSubImage2D; diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index b0deb252b5d..c2d4af9d7db 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -170,10 +170,13 @@ fxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname, /* apply any lod biasing right now */ if (pname == GL_TEXTURE_LOD_BIAS_EXT) { - grTexLodBiasValue(GR_TMU0, *param); + GLfloat bias = *param; + CLAMP_SELF(bias, -8.0, 7.75); + + grTexLodBiasValue(GR_TMU0, bias); if (fxMesa->haveTwoTMUs) { - grTexLodBiasValue(GR_TMU1, *param); + grTexLodBiasValue(GR_TMU1, bias); } } @@ -923,7 +926,6 @@ GLuint fxDDCompressedTextureSize (GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLenum format) { - GLuint size; int wScale, hScale; ASSERT(depth == 1); @@ -937,43 +939,9 @@ GLuint fxDDCompressedTextureSize (GLcontext *ctx, NULL, NULL, /* sscale, tscale */ &wScale, &hScale); - width *= wScale; - height *= hScale; - -#if FX_TC_NAPALM || FX_TC_NCC - switch (format) { - case GL_COMPRESSED_RGB: -#if FX_TC_NAPALM - { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { - format = GL_COMPRESSED_RGB_FXT1_3DFX; - break; - } - } -#endif -#if FX_TC_NCC - return (width * height * 8 >> 3) + 12 * 4; -#endif - case GL_COMPRESSED_RGBA: -#if FX_TC_NAPALM - { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { - format = GL_COMPRESSED_RGBA_FXT1_3DFX; - break; - } - } -#endif -#if FX_TC_NCC - return (width * height * 16 >> 3) + 12 * 4; -#endif - } -#endif - return _mesa_compressed_texture_size(ctx, - width, - height, + width * wScale, + height * hScale, depth, format); } @@ -992,12 +960,10 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_COMPRESSED_RGB: -#if 0 && FX_TC_NAPALM /* [koolsmoky] */ - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - return &_mesa_texformat_rgb_fxt1; - } else if (ctx->Extensions.EXT_texture_compression_s3tc) { - return &_mesa_texformat_rgb_dxt1; - } +#if FX_TC_NCC + if (fxMesa->HaveTexus2) { + return &_mesa_texformat_argb8888; + } #endif /* intentional fall through */ case 3: @@ -1016,12 +982,10 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGBA4: return &_mesa_texformat_argb4444; case GL_COMPRESSED_RGBA: -#if 0 && FX_TC_NAPALM /* [koolsmoky] */ - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - return &_mesa_texformat_rgba_fxt1; - } else if (ctx->Extensions.EXT_texture_compression_s3tc) { - return &_mesa_texformat_rgba_dxt3; - } +#if FX_TC_NCC + if (fxMesa->HaveTexus2) { + return &_mesa_texformat_argb8888; + } #endif /* intentional fall through */ case 4: @@ -1195,6 +1159,87 @@ fxFetchFunction(GLint mesaFormat) } } + +static GLboolean +adjust2DRatio (GLcontext *ctx, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + tfxMipMapLevel *mml, + struct gl_texture_image *texImage, + GLint texelBytes, + GLint dstRowStride) +{ + const GLint newWidth = width * mml->wScale; + const GLint newHeight = height * mml->hScale; + GLvoid *tempImage; + + if (!texImage->IsCompressed) { + GLubyte *destAddr; + tempImage = MALLOC(width * height * texelBytes); + if (!tempImage) { + return GL_FALSE; + } + + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, tempImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + + /* now rescale */ + /* compute address of dest subimage within the overal tex image */ + destAddr = (GLubyte *) texImage->Data + + (yoffset * mml->hScale * mml->width + + xoffset * mml->wScale) * texelBytes; + + _mesa_rescale_teximage2d(texelBytes, + dstRowStride, /* dst stride */ + width, height, + newWidth, newHeight, + tempImage, destAddr); + } else { + const GLint rawBytes = 4; + GLvoid *rawImage = MALLOC(width * height * rawBytes); + if (!rawImage) { + return GL_FALSE; + } + tempImage = MALLOC(newWidth * newHeight * rawBytes); + if (!tempImage) { + return GL_FALSE; + } + /* unpack image, apply transfer ops and store in rawImage */ + _mesa_texstore_argb8888(ctx, 2, GL_RGBA, + &_mesa_texformat_argb8888, rawImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * rawBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); + _mesa_rescale_teximage2d(rawBytes, + newWidth * rawBytes, /* dst stride */ + width, height, /* src */ + newWidth, newHeight, /* dst */ + rawImage /*src*/, tempImage /*dst*/ ); + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, texImage->Data, + xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + newWidth, newHeight, 1, + GL_BGRA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); + FREE(rawImage); + } + + FREE(tempImage); + + return GL_TRUE; +} + + void fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, @@ -1258,14 +1303,34 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, case GL_RGB4_S3TC: internalFormat = GL_COMPRESSED_RGB_FXT1_3DFX; break; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: + texImage->CompressedSize /= 2; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX; - texImage->CompressedSize *= 2; } + texImage->IntFormat = internalFormat; + } +#endif +#if FX_TC_NAPALM + if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { + GLenum texNapalm = 0; + if (internalFormat == GL_COMPRESSED_RGB) { + texNapalm = GL_COMPRESSED_RGB_FXT1_3DFX; + } else if (internalFormat == GL_COMPRESSED_RGBA) { + texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX; + } + if (texNapalm) { + texImage->IntFormat = internalFormat = texNapalm; + texImage->IsCompressed = GL_TRUE; + texImage->CompressedSize = _mesa_compressed_texture_size(ctx, + mml->width, + mml->height, + 1, + texNapalm); + } } #endif @@ -1278,9 +1343,6 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, /*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/ mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); - /* [dBorca] ZYX: how do we handle FX_TC_NCC/FX_TC_NAPALM? */ - /* [dBorca] ZYX: how do we handle S3TC outside MESA?!?!?! */ - /* [dBorca] ZYX: how do we handle aspectratio adjustemnt? */ /* allocate mipmap buffer */ assert(!texImage->Data); @@ -1298,73 +1360,19 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, if (mml->wScale != 1 || mml->hScale != 1) { /* rescale image to overcome 1:8 aspect limitation */ - GLvoid *tempImage; - if (texImage->IsCompressed) { - /* [dBorca] worst case: - * we have to rescale a compressed texture - * first, we unpack the image to RGBA, doing transfer ops - * next, we rescale the image - * last, we compress - * hint: too heavy-handed; also may unpack/transferop twice - */ - const GLint rgbaBytes = 4; - GLvoid *rgbaImage = MALLOC(width * height * rgbaBytes); - if (!rgbaImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - tempImage = MALLOC(mml->width * mml->height * rgbaBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - /* unpack image, apply transfer ops and store in rgbaImage */ - _mesa_texstore_argb8888(ctx, 2, texImage->Format, - &_mesa_texformat_argb8888, rgbaImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * rgbaBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - _mesa_rescale_teximage2d(rgbaBytes, - mml->width * rgbaBytes, /* dst stride */ - width, height, /* src */ - mml->width, mml->height, /* dst */ - rgbaImage /*src*/, tempImage /*dst*/ ); - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - texImage->TexFormat, texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - 0, /* dstImageStride */ - mml->width, mml->height, 1, - GL_BGRA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); - FREE(rgbaImage); - } else { - /* [dBorca] mild case: - * we have to rescale a texture - * first, we unpack the image, doing transfer ops - * last, we rescale the image - */ - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - /* unpack image, apply transfer ops and store in tempImage */ - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - texImage->TexFormat, tempImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * texelBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - _mesa_rescale_teximage2d(texelBytes, - mml->width * texelBytes, /* dst stride */ - width, height, /* src */ - mml->width, mml->height, /* dst */ - tempImage /*src*/, texImage->Data /*dst*/ ); + if (!adjust2DRatio(ctx, + 0, 0, + width, height, + format, type, pixels, + packing, + mml, + texImage, + texelBytes, + dstRowStride) + ) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; } - FREE(tempImage); } else { /* no rescaling needed */ @@ -1377,10 +1385,52 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, width, height, 1, format, type, pixels, packing); } +#if FX_TC_NCC + if (fxMesa->HaveTexus2) { + GLenum texNCC = 0; + GLuint texSize = mml->width * mml->height; + if (internalFormat == GL_COMPRESSED_RGB) { + texNCC = GR_TEXFMT_YIQ_422; + } else if (internalFormat == GL_COMPRESSED_RGBA) { + texNCC = GR_TEXFMT_AYIQ_8422; + texSize <<= 1; + } + if (texNCC) { + TxMip txMip, pxMip; + GLubyte *tempImage = MESA_PBUFFER_ALLOC(texSize); + if (!tempImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + txMip.width = mml->width; + txMip.height = mml->height; + txMip.depth = 1; + txMip.data[0] = texImage->Data; + pxMip.data[0] = tempImage; + fxMesa->Glide.txMipQuantize(&pxMip, &txMip, texNCC, TX_DITHER_ERR, TX_COMPRESSION_HEURISTIC); + if (level == 0) { + fxMesa->Glide.txPalToNcc((GuNccTable *)(&(ti->palette)), pxMip.pal); + } + MESA_PBUFFER_FREE(texImage->Data); + texImage->Data = tempImage; + mml->glideFormat = texNCC; + } + } +#endif ti->info.format = mml->glideFormat; texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat); + /* [dBorca] take care of aspectratio */ +#if 0 + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, target, + &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } +#endif + /* [dBorca] * Hack alert: unsure... */ @@ -1407,10 +1457,10 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, fxMesaContext fxMesa = FX_CONTEXT(ctx); tfxTexInfo *ti; tfxMipMapLevel *mml; - GLint texelBytes; + GLint texelBytes, dstRowStride; /* [dBorca] Hack alert: - * fix the goddamn texture compression here + * FX_TC_NCC not supported */ if (TDFX_DEBUG & VERBOSE_TEXTURE) { @@ -1431,47 +1481,34 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, assert(texImage->Format); texelBytes = texImage->TexFormat->TexelBytes; + if (texImage->IsCompressed) { + dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, mml->width); + } else { + dstRowStride = mml->width * texelBytes; + } if (mml->wScale != 1 || mml->hScale != 1) { /* need to rescale subimage to match mipmap level's rescale factors */ - const GLint newWidth = width * mml->wScale; - const GLint newHeight = height * mml->hScale; - GLvoid *tempImage; - GLubyte *destAddr; - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { + if (!adjust2DRatio(ctx, + xoffset, yoffset, + width, height, + format, type, pixels, + packing, + mml, + texImage, + texelBytes, + dstRowStride) + ) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); return; } - - texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, - texImage->TexFormat, tempImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * texelBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - - /* now rescale */ - /* compute address of dest subimage within the overal tex image */ - destAddr = (GLubyte *) texImage->Data - + (yoffset * mml->hScale * mml->width - + xoffset * mml->wScale) * texelBytes; - - _mesa_rescale_teximage2d(texelBytes, - mml->width * texelBytes, /* dst stride */ - width, height, - newWidth, newHeight, - tempImage, destAddr); - - FREE(tempImage); } else { /* no rescaling needed */ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, texImage->TexFormat, (GLubyte *) texImage->Data, xoffset, yoffset, 0, /* dstX/Y/Zoffset */ - mml->width * texelBytes, /* dstRowStride */ + dstRowStride, 0, /* dstImageStride */ width, height, 1, format, type, pixels, packing); @@ -1547,27 +1584,6 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, * given the user's internal texture format hint. */ mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); -#if FX_TC_NCC || FX_TC_NAPALM - if (internalFormat == GL_COMPRESSED_RGB) { -#if FX_TC_NCC - mml->glideFormat = GR_TEXFMT_YIQ_422; -#endif -#if FX_TC_NAPALM - if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { - mml->glideFormat = GR_TEXFMT_ARGB_CMP_FXT1; - } -#endif - } else if (internalFormat == GL_COMPRESSED_RGBA) { -#if FX_TC_NCC - mml->glideFormat = GR_TEXFMT_AYIQ_8422; -#endif -#if FX_TC_NAPALM - if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { - mml->glideFormat = GR_TEXFMT_ARGB_CMP_FXT1; - } -#endif - } -#endif /* allocate new storage for texture image, if needed */ if (!texImage->Data) { @@ -1580,19 +1596,26 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, /* save the texture data */ MEMCPY(texImage->Data, data, imageSize); -#if FX_TC_NCC - if ((mml->glideFormat == GR_TEXFMT_AYIQ_8422) || - (mml->glideFormat == GR_TEXFMT_YIQ_422)) { - MEMCPY(&(ti->palette.data[16]), (char *)data + imageSize - 12 * 4, 12 * 4); - } -#endif + /* [dBorca] Hack alert: + * in order to account for apect ratio and other anomalies, + * we would need to decompress the image. Note, however that + * certain rescaling factors (x4, x8) can be treated simpler + * if they match the compressed texture microtile size. + * Cheeky idea: use textureBuffer to decompress in hardware! + */ ti->info.format = mml->glideFormat; texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat); - /* [dBorca] Hack alert: - * what about different size/texel? other anomalies? SW rescaling? - */ + /* [dBorca] take care of aspectratio */ +#if 0 + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, target, + &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } +#endif /* [dBorca] * Hack alert: unsure... @@ -1620,6 +1643,9 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, fxMesaContext fxMesa = FX_CONTEXT(ctx); tfxTexInfo *ti; tfxMipMapLevel *mml; + GLint destRowStride, srcRowStride; + GLint i, rows; + GLubyte *dest; if (TDFX_DEBUG & VERBOSE_TEXTURE) { fprintf(stderr, "fxDDCompressedTexSubImage2D: id=%d\n", texObj->Name); @@ -1630,25 +1656,26 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, mml = FX_MIPMAP_DATA(texImage); assert(mml); - /* - * We punt if we are not replacing the entire image. This - * is allowed by the spec. - * - * [dBorca] Hack alert: - * ohwell, we should NOT! Look into _mesa_store_compressed_texsubimage2d - * on how to calculate the sub-image. - */ - if ((xoffset != 0) && (yoffset != 0) - && (width != texImage->Width) - && (height != texImage->Height)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(CHICKEN)"); - return; + srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width); + + destRowStride = _mesa_compressed_row_stride(texImage->IntFormat, + texImage->Width); + dest = _mesa_compressed_image_address(xoffset, yoffset, 0, + texImage->IntFormat, + texImage->Width, + (GLubyte*) texImage->Data); + + rows = height / 4; /* [dBorca] hardcoded 4, but works for FXT1/DXTC */ + + for (i = 0; i < rows; i++) { + MEMCPY(dest, data, srcRowStride); + dest += destRowStride; + data = (GLvoid *)((GLuint)data + (GLuint)srcRowStride); } /* [dBorca] Hack alert: - * what about different size/texel? other anomalies? SW rescaling? + * see fxDDCompressedTexImage2D for caveats */ - MEMCPY(texImage->Data, data, imageSize); /* [dBorca] * Hack alert: unsure... @@ -1677,6 +1704,24 @@ fxDDTexImage1D (GLcontext *ctx, GLenum target, GLint level, } +void +fxDDTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + fxDDTexSubImage2D(ctx, target, level, + xoffset, 0, width, 1, + format, type, pixels, + packing, + texObj, + texImage); +} + + GLboolean fxDDTestProxyTexImage (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h index a4ad247c501..37612a55ac0 100644 --- a/src/mesa/drivers/glide/fxdrv.h +++ b/src/mesa/drivers/glide/fxdrv.h @@ -613,6 +613,13 @@ extern void fxDDTexImage1D(GLcontext * ctx, GLenum target, GLint level, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); +extern void fxDDTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint width, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); extern GLboolean fxDDTestProxyTexImage (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index da4dc2c83c6..5b09dce24f7 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -1323,7 +1323,7 @@ fxDDBlendFuncSeparate(GLcontext * ctx, GLenum sfactor, GLenum dfactor, GLenum as * It indicates whether we really have HW alpha buffer... */ -/* +/* Use the text below to implement GL_NV_blend_square! When the value A_COLOR is selected as the destination alpha blending factor, the source pixel color is used as the destination blending factor. When the value A_COLOR is selected as the source alpha blending factor, the destination diff --git a/src/mesa/drivers/windows/gdi/mesa.def b/src/mesa/drivers/windows/gdi/mesa.def index 5eb834cbe01..a393149b0a8 100644 --- a/src/mesa/drivers/windows/gdi/mesa.def +++ b/src/mesa/drivers/windows/gdi/mesa.def @@ -976,7 +976,6 @@ EXPORTS _ac_InvalidateState _glapi_get_context _glapi_get_proc_address - _mesa_base_compressed_texformat _mesa_buffer_data _mesa_buffer_map _mesa_buffer_subdata diff --git a/src/mesa/glapi/mesadef.py b/src/mesa/glapi/mesadef.py index 09fc82f531f..7aa2776ca4d 100644 --- a/src/mesa/glapi/mesadef.py +++ b/src/mesa/glapi/mesadef.py @@ -1,6 +1,6 @@ #!/usr/bin/env python -# $Id: mesadef.py,v 1.1 2004/01/14 17:45:24 kschultz Exp $ +# $Id: mesadef.py,v 1.2 2004/05/10 07:42:27 dborca Exp $ # Mesa 3-D graphics library # Version: 4.1 @@ -110,7 +110,6 @@ def PrintTail(): print '\t_ac_InvalidateState' print '\t_glapi_get_context' print '\t_glapi_get_proc_address' - print '\t_mesa_base_compressed_texformat' print '\t_mesa_buffer_data' print '\t_mesa_buffer_map' print '\t_mesa_buffer_subdata' diff --git a/src/mesa/main/mesa.def b/src/mesa/main/mesa.def index 0ce2f6a4e2c..b0c9ab3ca12 100644 --- a/src/mesa/main/mesa.def +++ b/src/mesa/main/mesa.def @@ -444,7 +444,6 @@ EXPORTS _mesa_store_compressed_teximage2d _mesa_store_compressed_teximage1d _mesa_choose_tex_format - _mesa_base_compressed_texformat _mesa_compressed_texture_size _swrast_ReadPixels _swrast_DrawPixels -- 2.30.2