From 3a2869aacabc0021d757de0a6055e1e530d82e81 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Oct 2016 15:31:34 -0600 Subject: [PATCH] mesa: fix indentation in vertex_attrib_binding() MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Reviewed-by: Mathias Fröhlich --- src/mesa/main/varray.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 0f7777bfe3c..db821e3d490 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -136,9 +136,9 @@ vertex_attrib_binding(struct gl_context *ctx, struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex]; if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj)) - vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); + vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); else - vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); + vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); if (array->BufferBindingIndex != bindingIndex) { const GLbitfield64 array_bit = VERT_BIT(attribIndex); -- 2.30.2