From 3a8bd9724196075da76ddcb50eff4867c5a37398 Mon Sep 17 00:00:00 2001 From: Matt Turner Date: Fri, 28 Mar 2014 16:45:17 -0700 Subject: [PATCH] i965/vec4: Don't trim writemasks of texture instructions. It was my understanding that the writemask works in SIMD4x2 mode for texturing instructions and doesn't require a message header. Some bit of this logic must be wrong, so disable it until it's understood. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76617 Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_vec4.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 4ae60208f2c..32a38920dd2 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -351,8 +351,10 @@ try_eliminate_instruction(vec4_instruction *inst, int new_writemask) case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7: break; default: - inst->dst.writemask = new_writemask; - return true; + if (!inst->is_tex()) { + inst->dst.writemask = new_writemask; + return true; + } } } -- 2.30.2