From 3ad92589f29466383c0218aa4a73bff52019c4be Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Mon, 6 Apr 2015 09:37:58 +0200 Subject: [PATCH] glsl: Don't do tree grafting on buffer variables Otherwise we can lose writes into the buffers backing the variables. Reviewed-by: Jordan Justen --- src/glsl/opt_tree_grafting.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/glsl/opt_tree_grafting.cpp b/src/glsl/opt_tree_grafting.cpp index d47613c2190..7f2ee6cee34 100644 --- a/src/glsl/opt_tree_grafting.cpp +++ b/src/glsl/opt_tree_grafting.cpp @@ -359,10 +359,11 @@ tree_grafting_basic_block(ir_instruction *bb_first, if (!lhs_var) continue; - if (lhs_var->data.mode == ir_var_function_out || - lhs_var->data.mode == ir_var_function_inout || - lhs_var->data.mode == ir_var_shader_out) - continue; + if (lhs_var->data.mode == ir_var_function_out || + lhs_var->data.mode == ir_var_function_inout || + lhs_var->data.mode == ir_var_shader_out || + lhs_var->data.mode == ir_var_shader_storage) + continue; ir_variable_refcount_entry *entry = info->refs->get_variable_entry(lhs_var); -- 2.30.2