From 3d492f19f6e1a50a645cfa3b04d64808d44af5e3 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 23 Jan 2014 23:20:25 +1100 Subject: [PATCH] glsl: Allow arrays of arrays as input to vertex shader Signed-off-by: Timothy Arceri Reviewed-by: Paul Berry --- src/glsl/ast_to_hir.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index be12f97c3be..f13ac51c164 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3143,8 +3143,9 @@ ast_declarator_list::hir(exec_list *instructions, * vectors. Vertex shader inputs cannot be arrays or * structures." */ - const glsl_type *check_type = var->type->is_array() - ? var->type->fields.array : var->type; + const glsl_type *check_type = var->type; + while (check_type->is_array()) + check_type = check_type->element_type(); switch (check_type->base_type) { case GLSL_TYPE_FLOAT: -- 2.30.2