From 3da789f1e9e3eb027bcfdb9d9170e7b37160b5b9 Mon Sep 17 00:00:00 2001 From: Matt Turner Date: Mon, 22 Feb 2016 09:36:48 -0800 Subject: [PATCH] glsl: Consider ubo_load to be a horizontal operation. Unclear to me whether it actually is a horizontal operation that cannot be vectorized, but the fact that i965 generates the same code in either case makes me less interested in finding out. Cc: mesa-stable@lists.freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94199 Reviewed-by: Kenneth Graunke --- src/compiler/glsl/ir.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index 93c893d36fe..f6ed16de0c3 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -1686,6 +1686,7 @@ public: operation == ir_binop_dot || operation == ir_binop_vector_extract || operation == ir_triop_vector_insert || + operation == ir_binop_ubo_load || operation == ir_quadop_vector; } -- 2.30.2