From 3dcf23171dab87f02f7692e5c1e63575cb0dfef1 Mon Sep 17 00:00:00 2001 From: Jerome Glisse Date: Thu, 14 Sep 2006 17:44:58 +0000 Subject: [PATCH] Fallback if ColorLogicOp is enabled. Cleanup a bit the fallback function. --- src/mesa/drivers/dri/r300/r300_render.c | 82 ++++++++++++++++--------- 1 file changed, 53 insertions(+), 29 deletions(-) diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 7332517f424..03f168365dc 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -372,54 +372,78 @@ GLboolean r300_run_vb_render(GLcontext *ctx, return GL_FALSE; } -#define FALLBACK_IF(expr) \ -do { \ - if (expr) { \ - if (1 || RADEON_DEBUG & DEBUG_FALLBACKS) \ - WARN_ONCE("Software fallback:%s\n", #expr); \ - return R300_FALLBACK_RAST; \ - } \ -} while(0) +#define FALLBACK_IF(expr) \ + do { \ + if (expr) { \ + if (1 || RADEON_DEBUG & DEBUG_FALLBACKS) \ + WARN_ONCE("Software fallback:%s\n", \ + #expr); \ + return R300_FALLBACK_RAST; \ + } \ + } while(0) int r300Fallback(GLcontext *ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); int i; - FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?) - -#if 0 /* These should work now.. */ + /* We do not do SELECT or FEEDBACK (yet ?) + * Is it worth doing them ? + */ + FALLBACK_IF(ctx->RenderMode != GL_RENDER); + +#if 0 + /* These should work now.. */ FALLBACK_IF(ctx->Color.DitherFlag); - FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST - FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND - FALLBACK_IF(ctx->Polygon.OffsetFill); // GL_POLYGON_OFFSET_FILL + /* GL_ALPHA_TEST */ + FALLBACK_IF(ctx->Color.AlphaEnabled); + /* GL_BLEND */ + FALLBACK_IF(ctx->Color.BlendEnabled); + /* GL_POLYGON_OFFSET_FILL */ + FALLBACK_IF(ctx->Polygon.OffsetFill); + /* FOG seems to trigger an unknown output + * in vertex program. + */ FALLBACK_IF(ctx->Fog.Enabled); #endif if(!r300->disable_lowimpact_fallback){ - FALLBACK_IF(ctx->Polygon.OffsetPoint); // GL_POLYGON_OFFSET_POINT - FALLBACK_IF(ctx->Polygon.OffsetLine); // GL_POLYGON_OFFSET_LINE - //FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST - - //FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH disabling to get blender going - FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE - FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB - + /* GL_POLYGON_OFFSET_POINT */ + FALLBACK_IF(ctx->Polygon.OffsetPoint); + /* GL_POLYGON_OFFSET_LINE */ + FALLBACK_IF(ctx->Polygon.OffsetLine); +#if 0 + /* GL_STENCIL_TEST */ + FALLBACK_IF(ctx->Stencil.Enabled); + /* GL_POLYGON_SMOOTH disabling to get blender going */ + FALLBACK_IF(ctx->Polygon.SmoothFlag); +#endif + /* GL_POLYGON_STIPPLE */ + FALLBACK_IF(ctx->Polygon.StippleFlag); + /* GL_MULTISAMPLE_ARB */ + FALLBACK_IF(ctx->Multisample.Enabled); + /* blender ? */ FALLBACK_IF(ctx->Line.StippleFlag); - - /* HW doesnt appear to directly support these */ - FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH - FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH + /* GL_LINE_SMOOTH */ + FALLBACK_IF(ctx->Line.SmoothFlag); + /* GL_POINT_SMOOTH */ + FALLBACK_IF(ctx->Point.SmoothFlag); } + /* Fallback for LOGICOP */ + FALLBACK_IF(ctx->Color.ColorLogicOpEnabled); + /* Rest could be done with vertex fragments */ - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) - FALLBACK_IF(ctx->Point.PointSprite); // GL_POINT_SPRITE_NV + if (ctx->Extensions.NV_point_sprite || + ctx->Extensions.ARB_point_sprite) + /* GL_POINT_SPRITE_NV */ + FALLBACK_IF(ctx->Point.PointSprite); + /* Fallback for rectangular texture */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) return R300_FALLBACK_TCL; - + return R300_FALLBACK_NONE; } -- 2.30.2