From 3efd0c7b8d1aaa8abd78b35e4cb92dae4279dd77 Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 7 Mar 2007 09:59:26 -0700 Subject: [PATCH] fix swizzled writemask bug --- src/mesa/shader/slang/slang_codegen.c | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index b2c9c727104..5c2ee3c4388 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1878,26 +1878,32 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) * v.xy = vec2(a, b); * Hard example: * vec3 v; - * v.yz = vec2(a, b); - * this would have to be transformed/swizzled into: - * v.yz = vec2(a, b).*xy* (* = don't care) - * Instead, we'll effectively do this: - * v.y = vec2(a, b).xxxx; - * v.z = vec2(a, b).yyyy; - * + * v.zy = vec2(a, b); + * this gets transformed/swizzled into: + * v.zy = vec2(a, b).*yx* (* = don't care) + * This function helps to determine simple vs. non-simple. */ static GLboolean -_slang_simple_writemask(GLuint writemask) +_slang_simple_writemask(GLuint writemask, GLuint swizzle) { switch (writemask) { case WRITEMASK_X: + return GET_SWZ(swizzle, 0) == SWIZZLE_X; case WRITEMASK_Y: + return GET_SWZ(swizzle, 1) == SWIZZLE_Y; case WRITEMASK_Z: + return GET_SWZ(swizzle, 2) == SWIZZLE_Z; case WRITEMASK_W: + return GET_SWZ(swizzle, 3) == SWIZZLE_W; case WRITEMASK_XY: + return (GET_SWZ(swizzle, 0) == SWIZZLE_X) + && (GET_SWZ(swizzle, 1) == SWIZZLE_Y); case WRITEMASK_XYZ: + return (GET_SWZ(swizzle, 0) == SWIZZLE_X) + && (GET_SWZ(swizzle, 1) == SWIZZLE_Y) + && (GET_SWZ(swizzle, 2) == SWIZZLE_Z); case WRITEMASK_XYZW: - return GL_TRUE; + return swizzle == SWIZZLE_NOOP; default: return GL_FALSE; } @@ -1948,7 +1954,7 @@ swizzle_to_writemask(GLuint swizzle, newSwizzle[2], newSwizzle[3]); - if (_slang_simple_writemask(mask)) { + if (_slang_simple_writemask(mask, *swizzleOut)) { if (size >= 1) assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X); if (size >= 2) -- 2.30.2