From 3f3f66fd94c1790de1b97839e58e35c47836c836 Mon Sep 17 00:00:00 2001 From: Mikko Juola Date: Tue, 30 Jul 2013 06:29:54 +0300 Subject: [PATCH] mesa: fix proxy textures not working with default texture binding When working with the glTexStorage*() functions, the error checking checks that a non-default (i.e., non-zero) texture is currently bound. However, this check made glTexStorage*() functions fail with proxy textures when the default texture is bound. Proxy textures do not care about the current texture bindings so for them this check should not be done. Reviewed-by: Brian Paul Cc: mesa-stable@lists.freedesktop.org --- src/mesa/main/texstorage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index 0a53726fe64..77988971053 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -335,7 +335,7 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, /* non-default texture object check */ texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj || (texObj->Name == 0)) { + if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(texture object 0)", dims); return GL_TRUE; -- 2.30.2