From 3f477f0ea53b92be4a7b026fdffb3664f154218b Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Tue, 17 May 2016 11:31:00 +1000 Subject: [PATCH] glsl: remove remainings tabs in link_varyings.cpp Reviewed-by: Dave Airlie --- src/compiler/glsl/link_varyings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 572aba9e8b3..5a99f0c9371 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -359,7 +359,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, ir_variable *const var = node->as_variable(); if ((var == NULL) || (var->data.mode != ir_var_shader_out)) - continue; + continue; if (!var->data.explicit_location || var->data.location < VARYING_SLOT_VAR0) @@ -443,7 +443,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, ir_variable *const input = node->as_variable(); if ((input == NULL) || (input->data.mode != ir_var_shader_in)) - continue; + continue; if (strcmp(input->name, "gl_Color") == 0 && input->data.used) { const ir_variable *const front_color = -- 2.30.2