From 3f5b541fc8b2aae6e71783b7a9bb8eb2ffa3a74d Mon Sep 17 00:00:00 2001 From: Connor Abbott Date: Thu, 5 Sep 2019 13:57:11 +0200 Subject: [PATCH] radv: Call nir_propagate_invariant() Without this, invariant qualifiers don't do anything. Together with a fix to the game, this fixes flickering in No Man's Sky. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Samuel Pitoiset --- src/amd/vulkan/radv_shader.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 729aabaf272..1ab64a6e328 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -389,6 +389,8 @@ radv_shader_compile_to_nir(struct radv_device *device, NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out | nir_var_system_value); + NIR_PASS_V(nir, nir_propagate_invariant); + NIR_PASS_V(nir, nir_lower_system_values); NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays); NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout); -- 2.30.2