From 3f94cef027041f57029de4cc165e0bad1e6634fa Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Thu, 4 Mar 2004 13:15:32 +0000 Subject: [PATCH] Initial changes after moving from src/mesa/main/. Needs testing - it havent been even compiled yet. --- src/mesa/shader/arbfragparse.c | 242 ++ src/mesa/shader/arbfragparse.h | 39 + src/mesa/shader/arbprogparse.c | 3954 ++++++++++++++++++++++++++++++++ src/mesa/shader/arbprogparse.h | 74 + src/mesa/shader/arbvertparse.c | 229 ++ src/mesa/shader/arbvertparse.h | 33 + 6 files changed, 4571 insertions(+) create mode 100644 src/mesa/shader/arbfragparse.c create mode 100644 src/mesa/shader/arbfragparse.h create mode 100644 src/mesa/shader/arbprogparse.c create mode 100644 src/mesa/shader/arbprogparse.h create mode 100644 src/mesa/shader/arbvertparse.c create mode 100644 src/mesa/shader/arbvertparse.h diff --git a/src/mesa/shader/arbfragparse.c b/src/mesa/shader/arbfragparse.c new file mode 100644 index 00000000000..46d80dd2e28 --- /dev/null +++ b/src/mesa/shader/arbfragparse.c @@ -0,0 +1,242 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define DEBUG_FP 0 + +/** + * \file arbfragparse.c + * ARB_fragment_program parser. + * \author Karl Rasche + */ + +#include "glheader.h" +#include "context.h" +#include "imports.h" +#include "macros.h" +#include "mtypes.h" +#include "arbprogparse.h" +#include "arbfragparse.h" + +void +_mesa_debug_fp_inst(GLint num, struct fp_instruction *fp) +{ + GLint a; + + fprintf(stderr, "PROGRAM_OUTPUT: 0x%x\n", PROGRAM_OUTPUT); + fprintf(stderr, "PROGRAM_INPUT: 0x%x\n", PROGRAM_INPUT); + fprintf(stderr, "PROGRAM_TEMPORARY: 0x%x\n", PROGRAM_TEMPORARY); + + for (a=0; aBase.NumInstructions = ap.Base.NumInstructions; + program->Base.NumTemporaries = ap.Base.NumTemporaries; + program->Base.NumParameters = ap.Base.NumParameters; + program->Base.NumAttributes = ap.Base.NumAttributes; + program->Base.NumAddressRegs = ap.Base.NumAddressRegs; + + program->InputsRead = ap.InputsRead; + program->OutputsWritten = ap.OutputsWritten; + for (a=0; aTexturesUsed[a] = ap.TexturesUsed[a]; + program->NumAluInstructions = ap.NumAluInstructions; + program->NumTexInstructions = ap.NumTexInstructions; + program->NumTexIndirections = ap.NumTexIndirections; + program->Parameters = ap.Parameters; + program->FogOption = ap.FogOption; + + /* XXX: Parse error. Cleanup things and return */ + if (retval) + { + program->Instructions = (struct fp_instruction *) _mesa_malloc ( + sizeof(struct fp_instruction) ); + program->Instructions[0].Opcode = FP_OPCODE_END; + return; + } + + /* XXX: Eh.. we parsed something that wasn't a fragment program. doh! */ + /* this wont happen any more */ +/* + if (ap.Base.Target != GL_FRAGMENT_PROGRAM_ARB) + { + program->Instructions = (struct fp_instruction *) _mesa_malloc ( + sizeof(struct fp_instruction) ); + program->Instructions[0].Opcode = FP_OPCODE_END; + + _mesa_error (ctx, GL_INVALID_OPERATION, "Parsed a non-fragment program as a fragment program"); + return; + } +*/ + +#if DEBUG_FP + _mesa_debug_fp_inst(ap.Base.NumInstructions, ap.FPInstructions); +#endif + + program->Instructions = ap.FPInstructions; +} diff --git a/src/mesa/shader/arbfragparse.h b/src/mesa/shader/arbfragparse.h new file mode 100644 index 00000000000..0d3e69fa8ef --- /dev/null +++ b/src/mesa/shader/arbfragparse.h @@ -0,0 +1,39 @@ +/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef ARBFRAGPARSE_H +#define ARBFRAGPARSE_H + +#include "mtypes.h" + +extern void +_mesa_parse_arb_fragment_program(GLcontext * ctx, GLenum target, + const GLubyte * str, GLsizei len, + struct fragment_program *program); + +extern void +_mesa_debug_fp_inst(GLint num, struct fp_instruction *fp); + + +#endif diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c new file mode 100644 index 00000000000..78c71774cba --- /dev/null +++ b/src/mesa/shader/arbprogparse.c @@ -0,0 +1,3954 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define DEBUG_PARSING 0 + +/** + * \file arbprogparse.c + * ARB_*_program parser core + * \author Karl Rasche + */ + +#include "mtypes.h" +#include "glheader.h" +#include "context.h" +#include "hash.h" +#include "imports.h" +#include "macros.h" +#include "program.h" +#include "nvvertprog.h" +#include "nvfragprog.h" +#include "arbprogparse.h" +#include "grammar_mesa.h" + +/* TODO: + * Fragment Program Stuff: + * ----------------------------------------------------- + * + * - things from Michal's email + * + overflow on atoi + * + not-overflowing floats (don't use parse_integer..) + * + can remove range checking in arbparse.c + * + * - check all limits of number of various variables + * + parameters + * + * - test! test! test! + * + * Vertex Program Stuff: + * ----------------------------------------------------- + * - Optimize param array usage and count limits correctly, see spec, + * section 2.14.3.7 + * + Record if an array is reference absolutly or relatively (or both) + * + For absolute arrays, store a bitmap of accesses + * + For single parameters, store an access flag + * + After parsing, make a parameter cleanup and merging pass, where + * relative arrays are layed out first, followed by abs arrays, and + * finally single state. + * + Remap offsets for param src and dst registers + * + Now we can properly count parameter usage + * + * - Multiple state binding errors in param arrays (see spec, just before + * section 2.14.3.3) + * - grep for XXX + * + * Mesa Stuff + * ----------------------------------------------------- + * - User clipping planes vs. PositionInvariant + * - Is it sufficient to just multiply by the mvp to transform in the + * PositionInvariant case? Or do we need something more involved? + * + * - vp_src swizzle is GLubyte, fp_src swizzle is GLuint + * - fetch state listed in program_parameters list + * + WTF should this go??? + * + currently in nvvertexec.c and s_nvfragprog.c + * + * - allow for multiple address registers (and fetch address regs properly) + * + * Cosmetic Stuff + * ----------------------------------------------------- + * - remove any leftover unused grammer.c stuff (dict_ ?) + * - fix grammer.c error handling so its not static + * - #ifdef around stuff pertaining to extentions + * + * Outstanding Questions: + * ----------------------------------------------------- + * - ARB_matrix_palette / ARB_vertex_blend -- not supported + * what gets hacked off because of this: + * + VERTEX_ATTRIB_MATRIXINDEX + * + VERTEX_ATTRIB_WEIGHT + * + MATRIX_MODELVIEW + * + MATRIX_PALETTE + * + * - When can we fetch env/local params from their own register files, and + * when to we have to fetch them into the main state register file? + * (think arrays) + * + * Grammar Changes: + * ----------------------------------------------------- + */ + +/* Changes since moving the file to shader directory + +2004-III-4 ------------------------------------------------------------ +- added #include "grammar_mesa.h" +- removed grammar specific code part (it resides now in grammar.c) +- added GL_ARB_fragment_program_shadow tokens +- modified #include "arbparse_syn.h" +- major changes inside _mesa_parse_arb_program() +- check the program string for '\0' characters +- copy the program string to a one-byte-longer location to have + it null-terminated +- position invariance test (not writing to result.position) moved + to syntax part +*/ + +typedef GLubyte *production; + +/** + * This is the text describing the rules to parse the grammar + */ +static char arb_grammar_text[] = +#include "arbprogram_syn.h" +; + +/** + * These should match up with the values defined in arbprogram.syn + */ + +/* + Changes: + - changed and merged V_* and F_* opcode values to OP_*. + - added GL_ARB_fragment_program_shadow specific tokens (michal) +*/ +#define REVISION 0x07 + +/* program type */ +#define FRAGMENT_PROGRAM 0x01 +#define VERTEX_PROGRAM 0x02 + +/* program section */ +#define OPTION 0x01 +#define INSTRUCTION 0x02 +#define DECLARATION 0x03 +#define END 0x04 + +/* GL_ARB_fragment_program option flags */ +#define ARB_PRECISION_HINT_FASTEST 0x01 +#define ARB_PRECISION_HINT_NICEST 0x02 +#define ARB_FOG_EXP 0x04 +#define ARB_FOG_EXP2 0x08 +#define ARB_FOG_LINEAR 0x10 + +/* GL_ARB_vertex_program option flags */ +#define ARB_POSITION_INVARIANT 0x20 + +/* GL_ARB_fragment_program_shadow option flags */ +#define ARB_FRAGMENT_PROGRAM_SHADOW 0x40 + +/* GL_ARB_fragment_program instruction class */ +#define OP_ALU_INST 0x00 +#define OP_TEX_INST 0x01 + +/* GL_ARB_vertex_program instruction class */ +/* OP_ALU_INST */ + +/* GL_ARB_fragment_program instruction type */ +#define OP_ALU_VECTOR 0x00 +#define OP_ALU_SCALAR 0x01 +#define OP_ALU_BINSC 0x02 +#define OP_ALU_BIN 0x03 +#define OP_ALU_TRI 0x04 +#define OP_ALU_SWZ 0x05 +#define OP_TEX_SAMPLE 0x06 +#define OP_TEX_KIL 0x07 + +/* GL_ARB_vertex_program instruction type */ +#define OP_ALU_ARL 0x08 +/* OP_ALU_VECTOR */ +/* OP_ALU_SCALAR */ +/* OP_ALU_BINSC */ +/* OP_ALU_BIN */ +/* OP_ALU_TRI */ +/* OP_ALU_SWZ */ + +/* GL_ARB_fragment_program instruction code */ +#define OP_ABS 0x00 +#define OP_ABS_SAT 0x1B +#define OP_FLR 0x09 +#define OP_FLR_SAT 0x26 +#define OP_FRC 0x0A +#define OP_FRC_SAT 0x27 +#define OP_LIT 0x0C +#define OP_LIT_SAT 0x2A +#define OP_MOV 0x11 +#define OP_MOV_SAT 0x30 +#define OP_COS 0x1F +#define OP_COS_SAT 0x20 +#define OP_EX2 0x07 +#define OP_EX2_SAT 0x25 +#define OP_LG2 0x0B +#define OP_LG2_SAT 0x29 +#define OP_RCP 0x14 +#define OP_RCP_SAT 0x33 +#define OP_RSQ 0x15 +#define OP_RSQ_SAT 0x34 +#define OP_SIN 0x38 +#define OP_SIN_SAT 0x39 +#define OP_SCS 0x35 +#define OP_SCS_SAT 0x36 +#define OP_POW 0x13 +#define OP_POW_SAT 0x32 +#define OP_ADD 0x01 +#define OP_ADD_SAT 0x1C +#define OP_DP3 0x03 +#define OP_DP3_SAT 0x21 +#define OP_DP4 0x04 +#define OP_DP4_SAT 0x22 +#define OP_DPH 0x05 +#define OP_DPH_SAT 0x23 +#define OP_DST 0x06 +#define OP_DST_SAT 0x24 +#define OP_MAX 0x0F +#define OP_MAX_SAT 0x2E +#define OP_MIN 0x10 +#define OP_MIN_SAT 0x2F +#define OP_MUL 0x12 +#define OP_MUL_SAT 0x31 +#define OP_SGE 0x16 +#define OP_SGE_SAT 0x37 +#define OP_SLT 0x17 +#define OP_SLT_SAT 0x3A +#define OP_SUB 0x18 +#define OP_SUB_SAT 0x3B +#define OP_XPD 0x1A +#define OP_XPD_SAT 0x43 +#define OP_CMP 0x1D +#define OP_CMP_SAT 0x1E +#define OP_LRP 0x2B +#define OP_LRP_SAT 0x2C +#define OP_MAD 0x0E +#define OP_MAD_SAT 0x2D +#define OP_SWZ 0x19 +#define OP_SWZ_SAT 0x3C +#define OP_TEX 0x3D +#define OP_TEX_SAT 0x3E +#define OP_TXB 0x3F +#define OP_TXB_SAT 0x40 +#define OP_TXP 0x41 +#define OP_TXP_SAT 0x42 +#define OP_KIL 0x28 + +/* GL_ARB_vertex_program instruction code */ +#define OP_ARL 0x02 +/* OP_ABS */ +/* OP_FLR */ +/* OP_FRC */ +/* OP_LIT */ +/* OP_MOV */ +/* OP_EX2 */ +#define OP_EXP 0x08 +/* OP_LG2 */ +#define OP_LOG 0x0D +/* OP_RCP */ +/* OP_RSQ */ +/* OP_POW */ +/* OP_ADD */ +/* OP_DP3 */ +/* OP_DP4 */ +/* OP_DPH */ +/* OP_DST */ +/* OP_MAX */ +/* OP_MIN */ +/* OP_MUL */ +/* OP_SGE */ +/* OP_SLT */ +/* OP_SUB */ +/* OP_XPD */ +/* OP_MAD */ +/* OP_SWZ */ + +/* fragment attribute binding */ +#define FRAGMENT_ATTRIB_COLOR 0x01 +#define FRAGMENT_ATTRIB_TEXCOORD 0x02 +#define FRAGMENT_ATTRIB_FOGCOORD 0x03 +#define FRAGMENT_ATTRIB_POSITION 0x04 + +/* vertex attribute binding */ +#define VERTEX_ATTRIB_POSITION 0x01 +#define VERTEX_ATTRIB_WEIGHT 0x02 +#define VERTEX_ATTRIB_NORMAL 0x03 +#define VERTEX_ATTRIB_COLOR 0x04 +#define VERTEX_ATTRIB_FOGCOORD 0x05 +#define VERTEX_ATTRIB_TEXCOORD 0x06 +#define VERTEX_ATTRIB_MATRIXINDEX 0x07 +#define VERTEX_ATTRIB_GENERIC 0x08 + +/* fragment result binding */ +#define FRAGMENT_RESULT_COLOR 0x01 +#define FRAGMENT_RESULT_DEPTH 0x02 + +/* vertex result binding */ +#define VERTEX_RESULT_POSITION 0x01 +#define VERTEX_RESULT_COLOR 0x02 +#define VERTEX_RESULT_FOGCOORD 0x03 +#define VERTEX_RESULT_POINTSIZE 0x04 +#define VERTEX_RESULT_TEXCOORD 0x05 + +/* texture target */ +#define TEXTARGET_1D 0x01 +#define TEXTARGET_2D 0x02 +#define TEXTARGET_3D 0x03 +#define TEXTARGET_RECT 0x04 +#define TEXTARGET_CUBE 0x05 +/* GL_ARB_fragment_program_shadow */ +#define TEXTARGET_SHADOW1D 0x06 +#define TEXTARGET_SHADOW2D 0x07 +#define TEXTARGET_SHADOWRECT 0x08 + +/* face type */ +#define FACE_FRONT 0x00 +#define FACE_BACK 0x01 + +/* color type */ +#define COLOR_PRIMARY 0x00 +#define COLOR_SECONDARY 0x01 + +/* component */ +#define COMPONENT_X 0x00 +#define COMPONENT_Y 0x01 +#define COMPONENT_Z 0x02 +#define COMPONENT_W 0x03 +#define COMPONENT_0 0x04 +#define COMPONENT_1 0x05 + +/* array index type */ +#define ARRAY_INDEX_ABSOLUTE 0x00 +#define ARRAY_INDEX_RELATIVE 0x01 + +/* matrix name */ +#define MATRIX_MODELVIEW 0x01 +#define MATRIX_PROJECTION 0x02 +#define MATRIX_MVP 0x03 +#define MATRIX_TEXTURE 0x04 +#define MATRIX_PALETTE 0x05 +#define MATRIX_PROGRAM 0x06 + +/* matrix modifier */ +#define MATRIX_MODIFIER_IDENTITY 0x00 +#define MATRIX_MODIFIER_INVERSE 0x01 +#define MATRIX_MODIFIER_TRANSPOSE 0x02 +#define MATRIX_MODIFIER_INVTRANS 0x03 + +/* constant type */ +#define CONSTANT_SCALAR 0x01 +#define CONSTANT_VECTOR 0x02 + +/* program param type */ +#define PROGRAM_PARAM_ENV 0x01 +#define PROGRAM_PARAM_LOCAL 0x02 + +/* register type */ +#define REGISTER_ATTRIB 0x01 +#define REGISTER_PARAM 0x02 +#define REGISTER_RESULT 0x03 +#define REGISTER_ESTABLISHED_NAME 0x04 + +/* param binding */ +#define PARAM_NULL 0x00 +#define PARAM_ARRAY_ELEMENT 0x01 +#define PARAM_STATE_ELEMENT 0x02 +#define PARAM_PROGRAM_ELEMENT 0x03 +#define PARAM_PROGRAM_ELEMENTS 0x04 +#define PARAM_CONSTANT 0x05 + +/* param state property */ +#define STATE_MATERIAL 0x01 +#define STATE_LIGHT 0x02 +#define STATE_LIGHT_MODEL 0x03 +#define STATE_LIGHT_PROD 0x04 +#define STATE_FOG 0x05 +#define STATE_MATRIX_ROWS 0x06 +/* GL_ARB_fragment_program */ +#define STATE_TEX_ENV 0x07 +#define STATE_DEPTH 0x08 +/* GL_ARB_vertex_program */ +#define STATE_TEX_GEN 0x09 +#define STATE_CLIP_PLANE 0x0A +#define STATE_POINT 0x0B + +/* state material property */ +#define MATERIAL_AMBIENT 0x01 +#define MATERIAL_DIFFUSE 0x02 +#define MATERIAL_SPECULAR 0x03 +#define MATERIAL_EMISSION 0x04 +#define MATERIAL_SHININESS 0x05 + +/* state light property */ +#define LIGHT_AMBIENT 0x01 +#define LIGHT_DIFFUSE 0x02 +#define LIGHT_SPECULAR 0x03 +#define LIGHT_POSITION 0x04 +#define LIGHT_ATTENUATION 0x05 +#define LIGHT_HALF 0x06 +#define LIGHT_SPOT_DIRECTION 0x07 + +/* state light model property */ +#define LIGHT_MODEL_AMBIENT 0x01 +#define LIGHT_MODEL_SCENECOLOR 0x02 + +/* state light product property */ +#define LIGHT_PROD_AMBIENT 0x01 +#define LIGHT_PROD_DIFFUSE 0x02 +#define LIGHT_PROD_SPECULAR 0x03 + +/* state texture environment property */ +#define TEX_ENV_COLOR 0x01 + +/* state texture generation coord property */ +#define TEX_GEN_EYE 0x01 +#define TEX_GEN_OBJECT 0x02 + +/* state fog property */ +#define FOG_COLOR 0x01 +#define FOG_PARAMS 0x02 + +/* state depth property */ +#define DEPTH_RANGE 0x01 + +/* state point parameters property */ +#define POINT_SIZE 0x01 +#define POINT_ATTENUATION 0x02 + +/* declaration */ +#define ATTRIB 0x01 +#define PARAM 0x02 +#define TEMP 0x03 +#define OUTPUT 0x04 +#define ALIAS 0x05 +/* GL_ARB_vertex_program */ +#define ADDRESS 0x06 + +/*----------------------------------------------------------------------- + * From here on down is the semantic checking portion + * + */ + +/** + * Variable Table Handling functions + */ +typedef enum +{ + vt_none, + vt_address, + vt_attrib, + vt_param, + vt_temp, + vt_output, + vt_alias +} var_type; + + +/* + * Setting an explicit field for each of the binding properties is a bit wasteful + * of space, but it should be much more clear when reading later on.. + */ +struct var_cache +{ + GLubyte *name; + var_type type; + GLuint address_binding; /* The index of the address register we should + * be using */ + GLuint attrib_binding; /* For type vt_attrib, see nvfragprog.h for values */ + GLuint attrib_binding_idx; /* The index into the attrib register file corresponding + * to the state in attrib_binding */ + GLuint attrib_is_generic; /* If the attrib was specified through a generic + * vertex attrib */ + GLuint temp_binding; /* The index of the temp register we are to use */ + GLuint output_binding; /* For type vt_output, see nvfragprog.h for values */ + GLuint output_binding_idx; /* This is the index into the result register file + * corresponding to the bound result state */ + struct var_cache *alias_binding; /* For type vt_alias, points to the var_cache entry + * that this is aliased to */ + GLuint param_binding_type; /* {PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM, + * PROGRAM_ENV_PARAM} */ + GLuint param_binding_begin; /* This is the offset into the program_parameter_list where + * the tokens representing our bound state (or constants) + * start */ + GLuint param_binding_length; /* This is how many entries in the the program_parameter_list + * we take up with our state tokens or constants. Note that + * this is _not_ the same as the number of param registers + * we eventually use */ + struct var_cache *next; +}; + +static GLvoid +var_cache_create (struct var_cache **va) +{ + *va = (struct var_cache *) _mesa_malloc (sizeof (struct var_cache)); + if (*va) { + (**va).name = NULL; + (**va).type = vt_none; + (**va).attrib_binding = ~0; + (**va).attrib_is_generic = 0; + (**va).temp_binding = ~0; + (**va).output_binding = ~0; + (**va).output_binding_idx = ~0; + (**va).param_binding_type = ~0; + (**va).param_binding_begin = ~0; + (**va).param_binding_length = ~0; + (**va).alias_binding = NULL; + (**va).next = NULL; + } +} + +static GLvoid +var_cache_destroy (struct var_cache **va) +{ + if (*va) { + var_cache_destroy (&(**va).next); + _mesa_free (*va); + *va = NULL; + } +} + +static GLvoid +var_cache_append (struct var_cache **va, struct var_cache *nv) +{ + if (*va) + var_cache_append (&(**va).next, nv); + else + *va = nv; +} + +static struct var_cache * +var_cache_find (struct var_cache *va, GLubyte * name) +{ + struct var_cache *first = va; + + while (va) { + if (!strcmp ( (const char*) name, (const char*) va->name)) { + if (va->type == vt_alias) + return var_cache_find (first, va->name); + return va; + } + + va = va->next; + } + + return NULL; +} + +/** + * constructs an integer from 4 GLubytes in LE format + */ +static GLuint +parse_position (GLubyte ** inst) +{ + GLuint value; + + value = (GLuint) (*(*inst)++); + value += (GLuint) (*(*inst)++) * 0x100; + value += (GLuint) (*(*inst)++) * 0x10000; + value += (GLuint) (*(*inst)++) * 0x1000000; + + return value; +} + +/** + * This will, given a string, lookup the string as a variable name in the + * var cache. If the name is found, the var cache node corresponding to the + * var name is returned. If it is not found, a new entry is allocated + * + * \param I Points into the binary array where the string identifier begins + * \param found 1 if the string was found in the var_cache, 0 if it was allocated + * \return The location on the var_cache corresponding the the string starting at I + */ +static struct var_cache * +parse_string (GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program, GLuint * found) +{ + GLubyte *i = *inst; + struct var_cache *va = NULL; + + *inst += _mesa_strlen ((char *) i) + 1; + + va = var_cache_find (*vc_head, i); + + if (va) { + *found = 1; + return va; + } + + *found = 0; + var_cache_create (&va); + va->name = i; + + var_cache_append (vc_head, va); + + return va; +} + +static char * +parse_string_without_adding (GLubyte ** inst, struct arb_program *Program) +{ + GLubyte *i = *inst; + + *inst += _mesa_strlen ((char *) i) + 1; + + return (char *) i; +} + +/** + * \return 0 if sign is plus, 1 if sign is minus + */ +static GLuint +parse_sign (GLubyte ** inst) +{ + /*return *(*inst)++ != '+'; */ + + if (**inst == '-') { + (*inst)++; + return 1; + } + else if (**inst == '+') { + (*inst)++; + return 0; + } + + return 0; +} + +/** + * parses and returns signed integer + */ +static GLint +parse_integer (GLubyte ** inst, struct arb_program *Program) +{ + GLint sign; + GLint value; + + /* check if *inst points to '+' or '-' + * if yes, grab the sign and increment *inst + */ + sign = parse_sign (inst); + + /* now check if *inst points to 0 + * if yes, increment the *inst and return the default value + */ + if (**inst == 0) { + (*inst)++; + return 0; + } + + /* parse the integer as you normally would do it */ + value = _mesa_atoi (parse_string_without_adding (inst, Program)); + + /* now, after terminating 0 there is a position + * to parse it - parse_position() + */ + Program->Position = parse_position (inst); + + if (sign) + value *= -1; + + return value; +} + +/** + */ +static GLfloat +parse_float (GLubyte ** inst, struct arb_program *Program) +{ + GLint tmp[5], denom; + GLuint leading_zeros =0; + GLfloat value = 0; + +#if 0 + tmp[0] = parse_sign (inst); /* This is the sign of the number + - >0, - -> 1 */ +#endif + tmp[1] = parse_integer (inst, Program); /* This is the integer portion of the number */ + + /* Now we grab the fractional portion of the number (the digits after + * the .). We can have leading 0's here, which parse_integer will ignore, + * so we'll check for those first + */ + while ((**inst == '0') && ( *(*inst+1) != 0)) + { + leading_zeros++; + (*inst)++; + } + tmp[2] = parse_integer (inst, Program); /* This is the fractional portion of the number */ + tmp[3] = parse_sign (inst); /* This is the sign of the exponent */ + tmp[4] = parse_integer (inst, Program); /* This is the exponent */ + + value = (GLfloat) tmp[1]; + denom = 1; + while (denom < tmp[2]) + denom *= 10; + denom *= (GLint) _mesa_pow( 10, leading_zeros ); + value += (GLfloat) tmp[2] / (GLfloat) denom; +#if 0 + if (tmp[0]) + value *= -1; +#endif + value *= (GLfloat) _mesa_pow (10, (GLfloat) tmp[3] * (GLfloat) tmp[4]); + + return value; +} + + +/** + */ +static GLfloat +parse_signed_float (GLubyte ** inst, struct arb_program *Program) +{ + GLint negate; + GLfloat value; + + negate = parse_sign (inst); + + value = parse_float (inst, Program); + + if (negate) + value *= -1; + + return value; +} + +/** + * This picks out a constant value from the parsed array. The constant vector is r + * returned in the *values array, which should be of length 4. + * + * \param values - The 4 component vector with the constant value in it + */ +static GLvoid +parse_constant (GLubyte ** inst, GLfloat *values, struct arb_program *Program, + GLboolean use) +{ + GLuint components, i; + + + switch (*(*inst)++) { + case CONSTANT_SCALAR: + if (use == GL_TRUE) { + values[0] = + values[1] = + values[2] = values[3] = parse_float (inst, Program); + } + else { + values[0] = + values[1] = + values[2] = values[3] = parse_signed_float (inst, Program); + } + + break; + case CONSTANT_VECTOR: + values[0] = values[1] = values[2] = 0; + values[3] = 1; + components = *(*inst)++; + for (i = 0; i < components; i++) { + values[i] = parse_signed_float (inst, Program); + } + break; + } +} + +/** + * \param offset The offset from the address register that we should + * address + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_relative_offset (GLcontext *ctx, GLubyte **inst, struct arb_program *Program, + GLint *offset) +{ + *offset = parse_integer(inst, Program); + if ((*offset > 63) || (*offset < -64)) { + _mesa_set_program_error (ctx, Program->Position, + "Relative offset out of range"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Relative offset %d out of range", + *offset); + return 1; + } + + return 0; +} + +/** + * \param color 0 if color type is primary, 1 if color type is secondary + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_color_type (GLcontext * ctx, GLubyte ** inst, struct arb_program *Program, + GLint * color) +{ + *color = *(*inst)++ != COLOR_PRIMARY; + return 0; +} + +/** + * Get an integer corresponding to a generic vertex attribute. + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_generic_attrib_num(GLcontext *ctx, GLubyte ** inst, + struct arb_program *Program, GLuint *attrib) +{ + *attrib = parse_integer(inst, Program); + + if ((*attrib < 0) || (*attrib > MAX_VERTEX_PROGRAM_ATTRIBS)) + { + _mesa_set_program_error (ctx, Program->Position, + "Invalid generic vertex attribute index"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Invalid generic vertex attribute index"); + + return 1; + } + + return 0; +} + + +/** + * \param coord The texture unit index + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_texcoord_num (GLcontext * ctx, GLubyte ** inst, + struct arb_program *Program, GLuint * coord) +{ + *coord = parse_integer (inst, Program); + + if ((*coord < 0) || (*coord >= ctx->Const.MaxTextureUnits)) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid texture unit index"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Invalid texture unit index"); + return 1; + } + + return 0; +} + +/** + * \param coord The weight index + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_weight_num (GLcontext * ctx, GLubyte ** inst, struct arb_program *Program, + GLint * coord) +{ + *coord = parse_integer (inst, Program); + + if ((*coord < 0) || (*coord >= 1)) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid weight index"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Invalid weight index"); + return 1; + } + + return 0; +} + +/** + * \param coord The clip plane index + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_clipplane_num (GLcontext * ctx, GLubyte ** inst, + struct arb_program *Program, GLint * coord) +{ + *coord = parse_integer (inst, Program); + + if ((*coord < 0) || (*coord >= (GLint) ctx->Const.MaxClipPlanes)) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid clip plane index"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Invalid clip plane index"); + return 1; + } + + return 0; +} + + +/** + * \return 0 on front face, 1 on back face + */ +static GLuint +parse_face_type (GLubyte ** inst) +{ + switch (*(*inst)++) { + case FACE_FRONT: + return 0; + + case FACE_BACK: + return 1; + } + return 0; +} + + +/** + * Given a matrix and a modifier token on the binary array, return tokens + * that _mesa_fetch_state() [program.c] can understand. + * + * \param matrix - the matrix we are talking about + * \param matrix_idx - the index of the matrix we have (for texture & program matricies) + * \param matrix_modifier - the matrix modifier (trans, inv, etc) + * \return 0 on sucess, 1 on failure + */ +static GLuint +parse_matrix (GLcontext * ctx, GLubyte ** inst, struct arb_program *Program, + GLint * matrix, GLint * matrix_idx, GLint * matrix_modifier) +{ + GLubyte mat = *(*inst)++; + + *matrix_idx = 0; + + switch (mat) { + case MATRIX_MODELVIEW: + *matrix = STATE_MODELVIEW; + *matrix_idx = parse_integer (inst, Program); + if (*matrix_idx > 0) { + _mesa_set_program_error (ctx, Program->Position, + "ARB_vertex_blend not supported\n"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "ARB_vertex_blend not supported\n"); + return 1; + } + break; + + case MATRIX_PROJECTION: + *matrix = STATE_PROJECTION; + break; + + case MATRIX_MVP: + *matrix = STATE_MVP; + break; + + case MATRIX_TEXTURE: + *matrix = STATE_TEXTURE; + *matrix_idx = parse_integer (inst, Program); + if (*matrix_idx >= (GLint) ctx->Const.MaxTextureUnits) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid Texture Unit"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Invalid Texture Unit: %d", *matrix_idx); + return 1; + } + break; + + /* This is not currently supported (ARB_matrix_palette) */ + case MATRIX_PALETTE: + *matrix_idx = parse_integer (inst, Program); + _mesa_set_program_error (ctx, Program->Position, + "ARB_matrix_palette not supported\n"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "ARB_matrix_palette not supported\n"); + return 1; + break; + + case MATRIX_PROGRAM: + *matrix = STATE_PROGRAM; + *matrix_idx = parse_integer (inst, Program); + if (*matrix_idx >= (GLint) ctx->Const.MaxProgramMatrices) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid Program Matrix"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Invalid Program Matrix: %d", *matrix_idx); + return 1; + } + break; + } + + switch (*(*inst)++) { + case MATRIX_MODIFIER_IDENTITY: + *matrix_modifier = 0; + break; + case MATRIX_MODIFIER_INVERSE: + *matrix_modifier = STATE_MATRIX_INVERSE; + break; + case MATRIX_MODIFIER_TRANSPOSE: + *matrix_modifier = STATE_MATRIX_TRANSPOSE; + break; + case MATRIX_MODIFIER_INVTRANS: + *matrix_modifier = STATE_MATRIX_INVTRANS; + break; + } + + return 0; +} + + +/** + * This parses a state string (rather, the binary version of it) into + * a 6-token sequence as described in _mesa_fetch_state() [program.c] + * + * \param inst - the start in the binary arry to start working from + * \param state_tokens - the storage for the 6-token state description + * \return - 0 on sucess, 1 on error + */ +static GLuint +parse_state_single_item (GLcontext * ctx, GLubyte ** inst, + struct arb_program *Program, GLint * state_tokens) +{ + switch (*(*inst)++) { + case STATE_MATERIAL_PARSER: + state_tokens[0] = STATE_MATERIAL; + state_tokens[1] = parse_face_type (inst); + switch (*(*inst)++) { + case MATERIAL_AMBIENT: + state_tokens[2] = STATE_AMBIENT; + break; + case MATERIAL_DIFFUSE: + state_tokens[2] = STATE_DIFFUSE; + break; + case MATERIAL_SPECULAR: + state_tokens[2] = STATE_SPECULAR; + break; + case MATERIAL_EMISSION: + state_tokens[2] = STATE_EMISSION; + break; + case MATERIAL_SHININESS: + state_tokens[2] = STATE_SHININESS; + break; + } + break; + + case STATE_LIGHT_PARSER: + state_tokens[0] = STATE_LIGHT; + state_tokens[1] = parse_integer (inst, Program); + + /* Check the value of state_tokens[1] against the # of lights */ + if (state_tokens[1] >= (GLint) ctx->Const.MaxLights) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid Light Number"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Invalid Light Number: %d", state_tokens[1]); + return 1; + } + + switch (*(*inst)++) { + case LIGHT_AMBIENT: + state_tokens[2] = STATE_AMBIENT; + break; + case LIGHT_DIFFUSE: + state_tokens[2] = STATE_DIFFUSE; + break; + case LIGHT_SPECULAR: + state_tokens[2] = STATE_SPECULAR; + break; + case LIGHT_POSITION: + state_tokens[2] = STATE_POSITION; + break; + case LIGHT_ATTENUATION: + state_tokens[2] = STATE_ATTENUATION; + break; + case LIGHT_HALF: + state_tokens[2] = STATE_HALF; + break; + case LIGHT_SPOT_DIRECTION: + state_tokens[2] = STATE_SPOT_DIRECTION; + break; + } + break; + + case STATE_LIGHT_MODEL: + switch (*(*inst)++) { + case LIGHT_MODEL_AMBIENT: + state_tokens[0] = STATE_LIGHTMODEL_AMBIENT; + break; + case LIGHT_MODEL_SCENECOLOR: + state_tokens[0] = STATE_LIGHTMODEL_SCENECOLOR; + state_tokens[1] = parse_face_type (inst); + break; + } + break; + + case STATE_LIGHT_PROD: + state_tokens[0] = STATE_LIGHTPROD; + state_tokens[1] = parse_integer (inst, Program); + + /* Check the value of state_tokens[1] against the # of lights */ + if (state_tokens[1] >= (GLint) ctx->Const.MaxLights) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid Light Number"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Invalid Light Number: %d", state_tokens[1]); + return 1; + } + + state_tokens[2] = parse_face_type (inst); + switch (*(*inst)++) { + case LIGHT_PROD_AMBIENT: + state_tokens[3] = STATE_AMBIENT; + break; + case LIGHT_PROD_DIFFUSE: + state_tokens[3] = STATE_DIFFUSE; + break; + case LIGHT_PROD_SPECULAR: + state_tokens[3] = STATE_SPECULAR; + break; + } + break; + + + case STATE_FOG: + switch (*(*inst)++) { + case FOG_COLOR: + state_tokens[0] = STATE_FOG_COLOR; + break; + case FOG_PARAMS: + state_tokens[0] = STATE_FOG_PARAMS; + break; + } + break; + + case STATE_TEX_ENV: + state_tokens[1] = parse_integer (inst, Program); + switch (*(*inst)++) { + case TEX_ENV_COLOR: + state_tokens[0] = STATE_TEXENV_COLOR; + break; + } + break; + + case STATE_TEX_GEN: + { + GLuint type, coord; + + state_tokens[0] = STATE_TEXGEN; + /*state_tokens[1] = parse_integer (inst, Program);*/ /* Texture Unit */ + + if (parse_texcoord_num (ctx, inst, Program, &coord)) + return 1; + state_tokens[1] = coord; + + /* EYE or OBJECT */ + type = *(*inst++); + + /* 0 - s, 1 - t, 2 - r, 3 - q */ + coord = *(*inst++); + + if (type == TEX_GEN_EYE) { + switch (coord) { + case COMPONENT_X: + state_tokens[2] = STATE_TEXGEN_EYE_S; + break; + case COMPONENT_Y: + state_tokens[2] = STATE_TEXGEN_EYE_T; + break; + case COMPONENT_Z: + state_tokens[2] = STATE_TEXGEN_EYE_R; + break; + case COMPONENT_W: + state_tokens[2] = STATE_TEXGEN_EYE_Q; + break; + } + } + else { + switch (coord) { + case COMPONENT_X: + state_tokens[2] = STATE_TEXGEN_OBJECT_S; + break; + case COMPONENT_Y: + state_tokens[2] = STATE_TEXGEN_OBJECT_T; + break; + case COMPONENT_Z: + state_tokens[2] = STATE_TEXGEN_OBJECT_R; + break; + case COMPONENT_W: + state_tokens[2] = STATE_TEXGEN_OBJECT_Q; + break; + } + } + } + break; + + case STATE_DEPTH: + switch (*(*inst)++) { + case DEPTH_RANGE: + state_tokens[0] = STATE_DEPTH_RANGE; + break; + } + break; + + case STATE_CLIP_PLANE: + state_tokens[0] = STATE_CLIPPLANE; + state_tokens[1] = parse_integer (inst, Program); + if (parse_clipplane_num (ctx, inst, Program, &state_tokens[1])) + return 1; + break; + + case STATE_POINT: + switch (*(*inst++)) { + case POINT_SIZE: + state_tokens[0] = STATE_POINT_SIZE; + break; + + case POINT_ATTENUATION: + state_tokens[0] = STATE_POINT_ATTENUATION; + break; + } + break; + + /* XXX: I think this is the correct format for a matrix row */ + case STATE_MATRIX_ROWS: + state_tokens[0] = STATE_MATRIX; + if (parse_matrix + (ctx, inst, Program, &state_tokens[1], &state_tokens[2], + &state_tokens[5])) + return 1; + + state_tokens[3] = parse_integer (inst, Program); /* The first row to grab */ + + if ((**inst) != 0) { /* Either the last row, 0 */ + state_tokens[4] = parse_integer (inst, Program); + if (state_tokens[4] < state_tokens[3]) { + _mesa_set_program_error (ctx, Program->Position, + "Second matrix index less than the first"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Second matrix index (%d) less than the first (%d)", + state_tokens[4], state_tokens[3]); + return 1; + } + } + else { + state_tokens[4] = state_tokens[3]; + (*inst)++; + } + break; + } + + return 0; +} + +/** + * This parses a state string (rather, the binary version of it) into + * a 6-token similar for the state fetching code in program.c + * + * One might ask, why fetch these parameters into just like you fetch + * state when they are already stored in other places? + * + * Because of array offsets -> We can stick env/local parameters in the + * middle of a parameter array and then index someplace into the array + * when we execute. + * + * One optimization might be to only do this for the cases where the + * env/local parameters end up inside of an array, and leave the + * single parameters (or arrays of pure env/local pareameters) in their + * respective register files. + * + * For ENV parameters, the format is: + * state_tokens[0] = STATE_FRAGMENT_PROGRAM / STATE_VERTEX_PROGRAM + * state_tokens[1] = STATE_ENV + * state_tokens[2] = the parameter index + * + * for LOCAL parameters, the format is: + * state_tokens[0] = STATE_FRAGMENT_PROGRAM / STATE_VERTEX_PROGRAM + * state_tokens[1] = STATE_LOCAL + * state_tokens[2] = the parameter index + * + * \param inst - the start in the binary arry to start working from + * \param state_tokens - the storage for the 6-token state description + * \return - 0 on sucess, 1 on failure + */ +static GLuint +parse_program_single_item (GLcontext * ctx, GLubyte ** inst, + struct arb_program *Program, GLint * state_tokens) +{ + if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) + state_tokens[0] = STATE_FRAGMENT_PROGRAM; + else + state_tokens[0] = STATE_VERTEX_PROGRAM; + + + switch (*(*inst)++) { + case PROGRAM_PARAM_ENV: + state_tokens[1] = STATE_ENV; + state_tokens[2] = parse_integer (inst, Program); + + /* Check state_tokens[2] against the number of ENV parameters available */ + if (((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) && + (state_tokens[2] >= (GLint) ctx->Const.MaxFragmentProgramEnvParams)) + || + ((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) && + (state_tokens[2] >= (GLint) ctx->Const.MaxVertexProgramEnvParams))) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid Program Env Parameter"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Invalid Program Env Parameter: %d", + state_tokens[2]); + return 1; + } + + break; + + case PROGRAM_PARAM_LOCAL: + state_tokens[1] = STATE_LOCAL; + state_tokens[2] = parse_integer (inst, Program); + + /* Check state_tokens[2] against the number of LOCAL parameters available */ + if (((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) && + (state_tokens[2] >= (GLint) ctx->Const.MaxFragmentProgramLocalParams)) + || + ((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) && + (state_tokens[2] >= (GLint) ctx->Const.MaxVertexProgramLocalParams))) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid Program Local Parameter"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Invalid Program Local Parameter: %d", + state_tokens[2]); + return 1; + } + break; + } + + return 0; +} + +/** + * For ARB_vertex_program, programs are not allowed to use both an explicit + * vertex attribute and a generic vertex attribute corresponding to the same + * state. See section 2.14.3.1 of the GL_ARB_vertex_program spec. + * + * This will walk our var_cache and make sure that nobody does anything fishy. + * + * \return 0 on sucess, 1 on error + */ +static GLuint +generic_attrib_check(struct var_cache *vc_head) +{ + int a; + struct var_cache *curr; + GLboolean explicitAttrib[MAX_VERTEX_PROGRAM_ATTRIBS], + genericAttrib[MAX_VERTEX_PROGRAM_ATTRIBS]; + + for (a=0; atype == vt_attrib) { + if (curr->attrib_is_generic) + genericAttrib[ curr->attrib_binding_idx ] = GL_TRUE; + else + explicitAttrib[ curr->attrib_binding_idx ] = GL_TRUE; + } + + curr = curr->next; + } + + for (a=0; aBase.Target == GL_FRAGMENT_PROGRAM_ARB) { + switch (*(*inst)++) { + case FRAGMENT_ATTRIB_COLOR: + err = parse_color_type (ctx, inst, Program, &coord); + *binding = FRAG_ATTRIB_COL0 + coord; + *binding_idx = 1 + coord; + break; + + case FRAGMENT_ATTRIB_TEXCOORD: + err = parse_texcoord_num (ctx, inst, Program, &texcoord); + *binding = FRAG_ATTRIB_TEX0 + texcoord; + *binding_idx = 4 + texcoord; + break; + + case FRAGMENT_ATTRIB_FOGCOORD: + *binding = FRAG_ATTRIB_FOGC; + *binding_idx = 3; + break; + + case FRAGMENT_ATTRIB_POSITION: + *binding = FRAG_ATTRIB_WPOS; + *binding_idx = 0; + break; + + default: + err = 1; + break; + } + } + else { + switch (*(*inst)++) { + case VERTEX_ATTRIB_POSITION: + *binding = VERT_ATTRIB_POS; + *binding_idx = 0; + break; + + case VERTEX_ATTRIB_WEIGHT: + { + GLint weight; + + err = parse_weight_num (ctx, inst, Program, &weight); + *binding = VERT_ATTRIB_WEIGHT; + *binding_idx = 1; + } + _mesa_set_program_error (ctx, Program->Position, + "ARB_vertex_blend not supported\n"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "ARB_vertex_blend not supported\n"); + return 1; + break; + + case VERTEX_ATTRIB_NORMAL: + *binding = VERT_ATTRIB_NORMAL; + *binding_idx = 2; + break; + + case VERTEX_ATTRIB_COLOR: + { + GLint color; + + err = parse_color_type (ctx, inst, Program, &color); + if (color) { + *binding = VERT_ATTRIB_COLOR1; + *binding_idx = 4; + } + else { + *binding = VERT_ATTRIB_COLOR0; + *binding_idx = 3; + } + } + break; + + case VERTEX_ATTRIB_FOGCOORD: + *binding = VERT_ATTRIB_FOG; + *binding_idx = 5; + break; + + case VERTEX_ATTRIB_TEXCOORD: + { + GLuint unit; + + err = parse_texcoord_num (ctx, inst, Program, &unit); + *binding = VERT_ATTRIB_TEX0 + unit; + *binding_idx = 8 + unit; + } + break; + + /* It looks like we don't support this at all, atm */ + case VERTEX_ATTRIB_MATRIXINDEX: + parse_integer (inst, Program); + _mesa_set_program_error (ctx, Program->Position, + "ARB_palette_matrix not supported"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "ARB_palette_matrix not supported"); + return 1; + break; + + case VERTEX_ATTRIB_GENERIC: + { + GLuint attrib; + + if (!parse_generic_attrib_num(ctx, inst, Program, &attrib)) { + *is_generic = 1; + switch (attrib) { + case 0: + *binding = VERT_ATTRIB_POS; + break; + case 1: + *binding = VERT_ATTRIB_WEIGHT; + break; + case 2: + *binding = VERT_ATTRIB_NORMAL; + break; + case 3: + *binding = VERT_ATTRIB_COLOR0; + break; + case 4: + *binding = VERT_ATTRIB_COLOR1; + break; + case 5: + *binding = VERT_ATTRIB_FOG; + break; + case 6: + break; + case 7: + break; + default: + *binding = VERT_ATTRIB_TEX0 + (attrib-8); + break; + } + *binding_idx = attrib; + } + } + break; + + default: + err = 1; + break; + } + } + + /* Can this even happen? */ + if (err) { + _mesa_set_program_error (ctx, Program->Position, + "Bad attribute binding"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Bad attribute binding"); + } + + Program->InputsRead |= (1 << *binding_idx); + + return err; +} + +/** + * This translates between a binary token for an output variable type + * and the mesa token for the same thing. + * + * + * XXX: What is the 'name' for vertex program state? -> do we need it? + * I don't think we do; + * + * See nvfragprog.h for definitions + * + * \param inst - The parsed tokens + * \param binding - The name of the state we are binding too + * \param binding_idx - The index into the result register file that this is bound too + * + * See nvfragparse.c for the register file layout for fragment programs + * See nvvertparse.c for the register file layout for vertex programs + */ +static GLuint +parse_result_binding (GLcontext * ctx, GLubyte ** inst, GLuint * binding, + GLuint * binding_idx, struct arb_program *Program) +{ + GLuint b; + + switch (*(*inst)++) { + case FRAGMENT_RESULT_COLOR: + /* for frag programs, this is FRAGMENT_RESULT_COLOR */ + if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { + *binding = FRAG_OUTPUT_COLR; + *binding_idx = 0; + } + /* for vtx programs, this is VERTEX_RESULT_POSITION */ + else { + *binding_idx = 0; + } + break; + + case FRAGMENT_RESULT_DEPTH: + /* for frag programs, this is FRAGMENT_RESULT_DEPTH */ + if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { + *binding = FRAG_OUTPUT_DEPR; + *binding_idx = 2; + } + /* for vtx programs, this is VERTEX_RESULT_COLOR */ + else { + GLint color_type; + GLuint face_type = parse_face_type(inst); + GLint color_type_ret = parse_color_type(ctx, inst, Program, &color_type); + + /* back face */ + if (face_type) { + if (color_type_ret) return 1; + + /* secondary color */ + if (color_type) { + *binding_idx = 4; + } + /* primary color */ + else { + *binding_idx = 3; + } + } + /* front face */ + else { + /* secondary color */ + if (color_type) { + *binding_idx = 2; + } + /* primary color */ + else { + *binding_idx = 1; + } + } + } + break; + + case VERTEX_RESULT_FOGCOORD: + *binding_idx = 5; + break; + + case VERTEX_RESULT_POINTSIZE: + *binding_idx = 6; + break; + + case VERTEX_RESULT_TEXCOORD: + if (parse_texcoord_num (ctx, inst, Program, &b)) + return 1; + *binding_idx = 7 + b; + break; + } + + Program->OutputsWritten |= (1 << *binding_idx); + + return 0; +} + +/** + * This handles the declaration of ATTRIB variables + * + * XXX: Still needs + * parse_vert_attrib_binding(), or something like that + * + * \return 0 on sucess, 1 on error + */ +static GLint +parse_attrib (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program) +{ + GLuint found; + char *error_msg; + struct var_cache *attrib_var; + + attrib_var = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + if (found) { + error_msg = (char *) + _mesa_malloc (_mesa_strlen ((char *) attrib_var->name) + 40); + _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", + attrib_var->name); + + _mesa_set_program_error (ctx, Program->Position, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, error_msg); + + _mesa_free (error_msg); + return 1; + } + + attrib_var->type = vt_attrib; + + /* I think this is ok now - karl */ + /* XXX: */ + /*if (Program->type == GL_FRAGMENT_PROGRAM_ARB) */ + { + if (parse_attrib_binding + (ctx, inst, Program, &attrib_var->attrib_binding, + &attrib_var->attrib_binding_idx, &attrib_var->attrib_is_generic)) + return 1; + if (generic_attrib_check(*vc_head)) { + _mesa_set_program_error (ctx, Program->Position, + "Cannot use both a generic vertex attribute and a specific attribute of the same type"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Cannot use both a generic vertex attribute and a specific attribute of the same type"); + return 1; + } + + } + + Program->Base.NumAttributes++; + return 0; +} + +/** + * \param use -- TRUE if we're called when declaring implicit parameters, + * FALSE if we're declaraing variables. This has to do with + * if we get a signed or unsigned float for scalar constants + */ +static GLuint +parse_param_elements (GLcontext * ctx, GLubyte ** inst, + struct var_cache *param_var, + struct arb_program *Program, GLboolean use) +{ + GLint idx; + GLuint err; + GLint state_tokens[6]; + GLfloat const_values[4]; + + err = 0; + + switch (*(*inst)++) { + case PARAM_STATE_ELEMENT: + + if (parse_state_single_item (ctx, inst, Program, state_tokens)) + return 1; + + /* If we adding STATE_MATRIX that has multiple rows, we need to + * unroll it and call _mesa_add_state_reference() for each row + */ + if ((state_tokens[0] == STATE_MATRIX) + && (state_tokens[3] != state_tokens[4])) { + GLint row; + GLint first_row = state_tokens[3]; + GLint last_row = state_tokens[4]; + + for (row = first_row; row <= last_row; row++) { + state_tokens[3] = state_tokens[4] = row; + + idx = + _mesa_add_state_reference (Program->Parameters, + state_tokens); + if (param_var->param_binding_begin == ~0U) + param_var->param_binding_begin = idx; + param_var->param_binding_length++; + Program->Base.NumParameters++; + } + } + else { + idx = + _mesa_add_state_reference (Program->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) + param_var->param_binding_begin = idx; + param_var->param_binding_length++; + Program->Base.NumParameters++; + } + break; + + case PARAM_PROGRAM_ELEMENT: + + if (parse_program_single_item (ctx, inst, Program, state_tokens)) + return 1; + idx = _mesa_add_state_reference (Program->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) + param_var->param_binding_begin = idx; + param_var->param_binding_length++; + Program->Base.NumParameters++; + + /* Check if there is more: 0 -> we're done, else its an integer */ + if (**inst) { + GLuint out_of_range, new_idx; + GLuint start_idx = state_tokens[2] + 1; + GLuint end_idx = parse_integer (inst, Program); + + out_of_range = 0; + if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { + if (((state_tokens[1] == STATE_ENV) + && (end_idx >= ctx->Const.MaxFragmentProgramEnvParams)) + || ((state_tokens[1] == STATE_LOCAL) + && (end_idx >= + ctx->Const.MaxFragmentProgramLocalParams))) + out_of_range = 1; + } + else { + if (((state_tokens[1] == STATE_ENV) + && (end_idx >= ctx->Const.MaxVertexProgramEnvParams)) + || ((state_tokens[1] == STATE_LOCAL) + && (end_idx >= + ctx->Const.MaxVertexProgramLocalParams))) + out_of_range = 1; + } + if (out_of_range) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid Program Parameter"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Invalid Program Parameter: %d", end_idx); + return 1; + } + + for (new_idx = start_idx; new_idx <= end_idx; new_idx++) { + state_tokens[2] = new_idx; + idx = + _mesa_add_state_reference (Program->Parameters, + state_tokens); + param_var->param_binding_length++; + Program->Base.NumParameters++; + } + } + else + { + (*inst)++; + } + break; + + case PARAM_CONSTANT: + parse_constant (inst, const_values, Program, use); + idx = + _mesa_add_named_constant (Program->Parameters, + (char *) param_var->name, const_values); + if (param_var->param_binding_begin == ~0U) + param_var->param_binding_begin = idx; + param_var->param_binding_length++; + Program->Base.NumParameters++; + break; + + default: + _mesa_set_program_error (ctx, Program->Position, + "Unexpected token in parse_param_elements()"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Unexpected token in parse_param_elements()"); + return 1; + } + + /* Make sure we haven't blown past our parameter limits */ + if (((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) && + (Program->Base.NumParameters >= + ctx->Const.MaxVertexProgramLocalParams)) + || ((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) + && (Program->Base.NumParameters >= + ctx->Const.MaxFragmentProgramLocalParams))) { + _mesa_set_program_error (ctx, Program->Position, + "Too many parameter variables"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Too many parameter variables"); + return 1; + } + + return err; +} + +/** + * This picks out PARAM program parameter bindings. + * + * XXX: This needs to be stressed & tested + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_param (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program) +{ + GLuint found, specified_length, err; + char *error_msg; + struct var_cache *param_var; + + err = 0; + param_var = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + + if (found) { + error_msg = (char *) _mesa_malloc (_mesa_strlen ((char *) param_var->name) + 40); + _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", + param_var->name); + + _mesa_set_program_error (ctx, Program->Position, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, error_msg); + + _mesa_free (error_msg); + return 1; + } + + specified_length = parse_integer (inst, Program); + + if (specified_length < 0) { + _mesa_set_program_error (ctx, Program->Position, + "Negative parameter array length"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Negative parameter array length: %d", specified_length); + return 1; + } + + param_var->type = vt_param; + param_var->param_binding_length = 0; + + /* Right now, everything is shoved into the main state register file. + * + * In the future, it would be nice to leave things ENV/LOCAL params + * in their respective register files, if possible + */ + param_var->param_binding_type = PROGRAM_STATE_VAR; + + /* Remember to: + * * - add each guy to the parameter list + * * - increment the param_var->param_binding_len + * * - store the param_var->param_binding_begin for the first one + * * - compare the actual len to the specified len at the end + */ + while (**inst != PARAM_NULL) { + if (parse_param_elements (ctx, inst, param_var, Program, GL_FALSE)) + return 1; + } + + /* Test array length here! */ + if (specified_length) { + if (specified_length != param_var->param_binding_length) { + _mesa_set_program_error (ctx, Program->Position, + "Declared parameter array lenght does not match parameter list"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Declared parameter array lenght does not match parameter list"); + } + } + + (*inst)++; + + return 0; +} + +/** + * + */ +static GLuint +parse_param_use (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program, struct var_cache **new_var) +{ + struct var_cache *param_var; + + /* First, insert a dummy entry into the var_cache */ + var_cache_create (¶m_var); + param_var->name = (GLubyte *) _mesa_strdup (" "); + param_var->type = vt_param; + + param_var->param_binding_length = 0; + /* Don't fill in binding_begin; We use the default value of -1 + * to tell if its already initialized, elsewhere. + * + * param_var->param_binding_begin = 0; + */ + param_var->param_binding_type = PROGRAM_STATE_VAR; + + var_cache_append (vc_head, param_var); + + /* Then fill it with juicy parameter goodness */ + if (parse_param_elements (ctx, inst, param_var, Program, GL_TRUE)) + return 1; + + *new_var = param_var; + + return 0; +} + + +/** + * This handles the declaration of TEMP variables + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_temp (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program) +{ + GLuint found; + struct var_cache *temp_var; + char *error_msg; + + while (**inst != 0) { + temp_var = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + if (found) { + error_msg = (char *) + _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); + _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", + temp_var->name); + + _mesa_set_program_error (ctx, Program->Position, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, error_msg); + + _mesa_free (error_msg); + return 1; + } + + temp_var->type = vt_temp; + + if (((Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) && + (Program->Base.NumTemporaries >= + ctx->Const.MaxFragmentProgramTemps)) + || ((Program->Base.Target == GL_VERTEX_PROGRAM_ARB) + && (Program->Base.NumTemporaries >= + ctx->Const.MaxVertexProgramTemps))) { + _mesa_set_program_error (ctx, Program->Position, + "Too many TEMP variables declared"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Too many TEMP variables declared"); + return 1; + } + + temp_var->temp_binding = Program->Base.NumTemporaries; + Program->Base.NumTemporaries++; + } + (*inst)++; + + return 0; +} + +/** + * This handles variables of the OUTPUT variety + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_output (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program) +{ + GLuint found; + struct var_cache *output_var; + + output_var = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + if (found) { + char *error_msg; + error_msg = (char *) + _mesa_malloc (_mesa_strlen ((char *) output_var->name) + 40); + _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", + output_var->name); + + _mesa_set_program_error (ctx, Program->Position, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, error_msg); + + _mesa_free (error_msg); + return 1; + } + + output_var->type = vt_output; + return parse_result_binding (ctx, inst, &output_var->output_binding, + &output_var->output_binding_idx, Program); +} + +/** + * This handles variables of the ALIAS kind + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_alias (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program) +{ + GLuint found; + struct var_cache *temp_var; + char *error_msg; + + + temp_var = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + + if (found) { + error_msg = (char *) + _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); + _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", + temp_var->name); + + _mesa_set_program_error (ctx, Program->Position, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, error_msg); + + _mesa_free (error_msg); + return 1; + } + + temp_var->type = vt_alias; + temp_var->alias_binding = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + + if (!found) + { + error_msg = (char *) + _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); + _mesa_sprintf (error_msg, "Alias value %s is not defined", + temp_var->alias_binding->name); + + _mesa_set_program_error (ctx, Program->Position, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, error_msg); + + _mesa_free (error_msg); + return 1; + } + + return 0; +} + +/** + * This handles variables of the ADDRESS kind + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_address (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program) +{ + GLuint found; + struct var_cache *temp_var; + char *error_msg; + + while (**inst != 0) { + temp_var = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + if (found) { + error_msg = (char *) + _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); + _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", + temp_var->name); + + _mesa_set_program_error (ctx, Program->Position, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, error_msg); + + _mesa_free (error_msg); + return 1; + } + + temp_var->type = vt_address; + + if (Program->Base.NumAddressRegs >= + ctx->Const.MaxVertexProgramAddressRegs) { + _mesa_set_program_error (ctx, Program->Position, + "Too many ADDRESS variables declared"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Too many ADDRESS variables declared"); + return 1; + } + + temp_var->address_binding = Program->Base.NumAddressRegs; + Program->Base.NumAddressRegs++; + } + (*inst)++; + + return 0; +} + +/** + * Parse a program declaration + * + * \return 0 on sucess, 1 on error + */ +static GLint +parse_declaration (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program) +{ + GLint err = 0; + + switch (*(*inst)++) { + case ADDRESS: + err = parse_address (ctx, inst, vc_head, Program); + break; + + case ALIAS: + err = parse_alias (ctx, inst, vc_head, Program); + break; + + case ATTRIB: + err = parse_attrib (ctx, inst, vc_head, Program); + break; + + case OUTPUT: + err = parse_output (ctx, inst, vc_head, Program); + break; + + case PARAM: + err = parse_param (ctx, inst, vc_head, Program); + break; + + case TEMP: + err = parse_temp (ctx, inst, vc_head, Program); + break; + } + + return err; +} + +/** + * Handle the parsing out of a masked destination register + * + * If we are a vertex program, make sure we don't write to + * result.position of we have specified that the program is + * position invariant + * + * \param File - The register file we write to + * \param Index - The register index we write to + * \param WriteMask - The mask controlling which components we write (1->write) + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_masked_dst_reg (GLcontext * ctx, GLubyte ** inst, + struct var_cache **vc_head, struct arb_program *Program, + GLint * File, GLint * Index, GLboolean * WriteMask) +{ + GLuint result; + GLubyte mask; + struct var_cache *dst; + + /* We either have a result register specified, or a + * variable that may or may not be writable + */ + switch (*(*inst)++) { + case REGISTER_RESULT: + if (parse_result_binding + (ctx, inst, &result, (GLuint *) Index, Program)) + return 1; + *File = PROGRAM_OUTPUT; + break; + + case REGISTER_ESTABLISHED_NAME: + dst = parse_string (inst, vc_head, Program, &result); + Program->Position = parse_position (inst); + + /* If the name has never been added to our symbol table, we're hosed */ + if (!result) { + _mesa_set_program_error (ctx, Program->Position, + "0: Undefined variable"); + _mesa_error (ctx, GL_INVALID_OPERATION, "0: Undefined variable: %s", + dst->name); + return 1; + } + + switch (dst->type) { + case vt_output: + *File = PROGRAM_OUTPUT; + *Index = dst->output_binding_idx; + break; + + case vt_temp: + *File = PROGRAM_TEMPORARY; + *Index = dst->temp_binding; + break; + + /* If the var type is not vt_output or vt_temp, no go */ + default: + _mesa_set_program_error (ctx, Program->Position, + "Destination register is read only"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Destination register is read only: %s", + dst->name); + return 1; + } + break; + + default: + _mesa_set_program_error (ctx, Program->Position, + "Unexpected opcode in parse_masked_dst_reg()"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Unexpected opcode in parse_masked_dst_reg()"); + return 1; + } + + + /* Position invariance test */ + /* This test is done now in syntax portion - when position invariance OPTION + is specified, "result.position" rule is disabled so there is no way + to write the position + */ + /*if ((Program->HintPositionInvariant) && (*File == PROGRAM_OUTPUT) && + (*Index == 0)) { + _mesa_set_program_error (ctx, Program->Position, + "Vertex program specified position invariance and wrote vertex position"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Vertex program specified position invariance and wrote vertex position"); + }*/ + + /* And then the mask. + * w,a -> bit 0 + * z,b -> bit 1 + * y,g -> bit 2 + * x,r -> bit 3 + */ + mask = *(*inst)++; + + WriteMask[0] = (GLboolean) (mask & (1 << 3)) >> 3; + WriteMask[1] = (GLboolean) (mask & (1 << 2)) >> 2; + WriteMask[2] = (GLboolean) (mask & (1 << 1)) >> 1; + WriteMask[3] = (GLboolean) (mask & (1)); + + return 0; +} + + +/** + * Handle the parsing of a address register + * + * \param Index - The register index we write to + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_address_reg (GLcontext * ctx, GLubyte ** inst, + struct var_cache **vc_head, + struct arb_program *Program, GLint * Index) +{ + struct var_cache *dst; + GLuint result; + + dst = parse_string (inst, vc_head, Program, &result); + Program->Position = parse_position (inst); + + /* If the name has never been added to our symbol table, we're hosed */ + if (!result) { + _mesa_set_program_error (ctx, Program->Position, "Undefined variable"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Undefined variable: %s", + dst->name); + return 1; + } + + if (dst->type != vt_address) { + _mesa_set_program_error (ctx, Program->Position, + "Variable is not of type ADDRESS"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Variable: %s is not of type ADDRESS", dst->name); + return 1; + } + + return 0; +} + +/** + * Handle the parsing out of a masked address register + * + * \param Index - The register index we write to + * \param WriteMask - The mask controlling which components we write (1->write) + * + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_masked_address_reg (GLcontext * ctx, GLubyte ** inst, + struct var_cache **vc_head, + struct arb_program *Program, GLint * Index, + GLboolean * WriteMask) +{ + if (parse_address_reg (ctx, inst, vc_head, Program, Index)) + return 1; + + /* This should be 0x8 */ + (*inst)++; + + /* Writemask of .x is implied */ + WriteMask[0] = 1; + WriteMask[1] = WriteMask[2] = WriteMask[3] = 0; + + return 0; +} + + +/** + * Parse out a swizzle mask. + * + * The values in the input stream are: + * COMPONENT_X -> x/r + * COMPONENT_Y -> y/g + * COMPONENT_Z-> z/b + * COMPONENT_W-> w/a + * + * The values in the output mask are: + * 0 -> x/r + * 1 -> y/g + * 2 -> z/b + * 3 -> w/a + * + * The len parameter allows us to grab 4 components for a vector + * swizzle, or just 1 component for a scalar src register selection + */ +static GLuint +parse_swizzle_mask (GLubyte ** inst, GLubyte * mask, GLint len) +{ + GLint a; + + for (a = 0; a < 4; a++) + mask[a] = a; + + for (a = 0; a < len; a++) { + switch (*(*inst)++) { + case COMPONENT_X: + mask[a] = 0; + break; + + case COMPONENT_Y: + mask[a] = 1; + break; + + case COMPONENT_Z: + mask[a] = 2; + break; + + case COMPONENT_W: + mask[a] = 3; + break; + } + } + + return 0; +} + +/** + */ +static GLuint +parse_extended_swizzle_mask (GLubyte ** inst, GLubyte * mask, GLboolean * Negate) +{ + GLint a; + GLubyte swz; + + *Negate = GL_FALSE; + for (a = 0; a < 4; a++) { + if (parse_sign (inst)) + *Negate = GL_TRUE; + + swz = *(*inst)++; + + switch (swz) { + case COMPONENT_0: + mask[a] = SWIZZLE_ZERO; + break; + case COMPONENT_1: + mask[a] = SWIZZLE_ONE; + break; + case COMPONENT_X: + mask[a] = SWIZZLE_X; + break; + case COMPONENT_Y: + mask[a] = SWIZZLE_Y; + break; + case COMPONENT_Z: + mask[a] = SWIZZLE_Z; + break; + case COMPONENT_W: + mask[a] = SWIZZLE_W; + break; + + } +#if 0 + if (swz == 0) + mask[a] = SWIZZLE_ZERO; + else if (swz == 1) + mask[a] = SWIZZLE_ONE; + else + mask[a] = swz - 2; +#endif + + } + + return 0; +} + + +static GLuint +parse_src_reg (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, + struct arb_program *Program, GLint * File, GLint * Index, + GLboolean *IsRelOffset ) +{ + struct var_cache *src; + GLuint binding_state, binding_idx, is_generic, found, offset; + + /* And the binding for the src */ + switch (*(*inst)++) { + case REGISTER_ATTRIB: + if (parse_attrib_binding + (ctx, inst, Program, &binding_state, &binding_idx, &is_generic)) + return 1; + *File = PROGRAM_INPUT; + *Index = binding_idx; + + /* We need to insert a dummy variable into the var_cache so we can + * catch generic vertex attrib aliasing errors + */ + var_cache_create(&src); + src->type = vt_attrib; + src->name = (GLubyte *)_mesa_strdup("Dummy Attrib Variable"); + src->attrib_binding = binding_state; + src->attrib_binding_idx = binding_idx; + src->attrib_is_generic = is_generic; + var_cache_append(vc_head, src); + if (generic_attrib_check(*vc_head)) { + _mesa_set_program_error (ctx, Program->Position, + "Cannot use both a generic vertex attribute and a specific attribute of the same type"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Cannot use both a generic vertex attribute and a specific attribute of the same type"); + return 1; + } + break; + + case REGISTER_PARAM: + switch (**inst) { + case PARAM_ARRAY_ELEMENT: + (*inst)++; + src = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + + if (!found) { + _mesa_set_program_error (ctx, Program->Position, + "2: Undefined variable"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "2: Undefined variable: %s", src->name); + return 1; + } + + *File = src->param_binding_type; + + switch (*(*inst)++) { + case ARRAY_INDEX_ABSOLUTE: + offset = parse_integer (inst, Program); + + if ((offset < 0) + || (offset >= src->param_binding_length)) { + _mesa_set_program_error (ctx, Program->Position, + "Index out of range"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Index %d out of range for %s", offset, + src->name); + return 1; + } + + *Index = src->param_binding_begin + offset; + break; + + case ARRAY_INDEX_RELATIVE: + { + GLint addr_reg_idx, rel_off; + + /* First, grab the address regiseter */ + if (parse_address_reg (ctx, inst, vc_head, Program, &addr_reg_idx)) + return 1; + + /* And the .x */ + ((*inst)++); + ((*inst)++); + ((*inst)++); + ((*inst)++); + + /* Then the relative offset */ + if (parse_relative_offset(ctx, inst, Program, &rel_off)) return 1; + + /* And store it properly */ + *Index = src->param_binding_begin + rel_off; + *IsRelOffset = 1; + } + break; + } + break; + + default: + + if (parse_param_use (ctx, inst, vc_head, Program, &src)) + return 1; + + *File = src->param_binding_type; + *Index = src->param_binding_begin; + break; + } + break; + + case REGISTER_ESTABLISHED_NAME: + + src = parse_string (inst, vc_head, Program, &found); + Program->Position = parse_position (inst); + + /* If the name has never been added to our symbol table, we're hosed */ + if (!found) { + _mesa_set_program_error (ctx, Program->Position, + "3: Undefined variable"); + _mesa_error (ctx, GL_INVALID_OPERATION, "3: Undefined variable: %s", + src->name); + return 1; + } + + switch (src->type) { + case vt_attrib: + *File = PROGRAM_INPUT; + *Index = src->attrib_binding_idx; + break; + + /* XXX: We have to handle offsets someplace in here! -- or are those above? */ + case vt_param: + *File = src->param_binding_type; + *Index = src->param_binding_begin; + break; + + case vt_temp: + *File = PROGRAM_TEMPORARY; + *Index = src->temp_binding; + break; + + /* If the var type is vt_output no go */ + default: + _mesa_set_program_error (ctx, Program->Position, + "destination register is read only"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "destination register is read only: %s", + src->name); + return 1; + } + break; + + default: + _mesa_set_program_error (ctx, Program->Position, + "Unknown token in parse_src_reg"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Unknown token in parse_src_reg"); + return 1; + } + + return 0; +} + +/** + */ +static GLuint +parse_vector_src_reg (GLcontext * ctx, GLubyte ** inst, + struct var_cache **vc_head, struct arb_program *Program, + GLint * File, GLint * Index, GLboolean * Negate, + GLubyte * Swizzle, GLboolean *IsRelOffset) +{ + /* Grab the sign */ + *Negate = parse_sign (inst); + + /* And the src reg */ + if (parse_src_reg (ctx, inst, vc_head, Program, File, Index, IsRelOffset)) + return 1; + + /* finally, the swizzle */ + parse_swizzle_mask (inst, Swizzle, 4); + + return 0; +} + +/** + */ +static GLuint +parse_scalar_src_reg (GLcontext * ctx, GLubyte ** inst, + struct var_cache **vc_head, struct arb_program *Program, + GLint * File, GLint * Index, GLboolean * Negate, + GLubyte * Swizzle, GLboolean *IsRelOffset) +{ + /* Grab the sign */ + *Negate = parse_sign (inst); + + /* And the src reg */ + if (parse_src_reg (ctx, inst, vc_head, Program, File, Index, IsRelOffset)) + return 1; + + /* Now, get the component and shove it into all the swizzle slots */ + parse_swizzle_mask (inst, Swizzle, 1); + + return 0; +} + +/** + * This is a big mother that handles getting opcodes into the instruction + * and handling the src & dst registers for fragment program instructions + */ +static GLuint +parse_fp_instruction (GLcontext * ctx, GLubyte ** inst, + struct var_cache **vc_head, struct arb_program *Program, + struct fp_instruction *fp) +{ + GLint a, b; + GLubyte swz[4]; /* FP's swizzle mask is a GLubyte, while VP's is GLuint */ + GLuint texcoord; + GLubyte instClass, type, code; + GLboolean rel; + + /* No condition codes in ARB_fp */ + fp->UpdateCondRegister = 0; + + /* Record the position in the program string for debugging */ + fp->StringPos = Program->Position; + + /* OP_ALU_INST or OP_TEX_INST */ + instClass = *(*inst)++; + + /* OP_ALU_{VECTOR, SCALAR, BINSC, BIN, TRI, SWZ}, + * OP_TEX_{SAMPLE, KIL} + */ + type = *(*inst)++; + + /* The actual opcode name */ + code = *(*inst)++; + + /* Increment the correct count */ + switch (instClass) { + case OP_ALU_INST: + Program->NumAluInstructions++; + break; + case OP_TEX_INST: + Program->NumTexInstructions++; + break; + } + + fp->Saturate = 0; + fp->Precision = FLOAT32; + + fp->DstReg.CondMask = COND_TR; + + switch (type) { + case OP_ALU_VECTOR: + switch (code) { + case OP_ABS_SAT: + fp->Saturate = 1; + case OP_ABS: + fp->Opcode = FP_OPCODE_ABS; + break; + + case OP_FLR_SAT: + fp->Saturate = 1; + case OP_FLR: + fp->Opcode = FP_OPCODE_FLR; + break; + + case OP_FRC_SAT: + fp->Saturate = 1; + case OP_FRC: + fp->Opcode = FP_OPCODE_FRC; + break; + + case OP_LIT_SAT: + fp->Saturate = 1; + case OP_LIT: + fp->Opcode = FP_OPCODE_LIT; + break; + + case OP_MOV_SAT: + fp->Saturate = 1; + case OP_MOV: + fp->Opcode = FP_OPCODE_MOV; + break; + } + + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->DstReg.File, + &fp->DstReg.Index, fp->DstReg.WriteMask)) + return 1; + + fp->SrcReg[0].Abs = GL_FALSE; + fp->SrcReg[0].NegateAbs = GL_FALSE; + if (parse_vector_src_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->SrcReg[0].File, + &fp->SrcReg[0].Index, &fp->SrcReg[0].NegateBase, + swz, &rel)) + return 1; + for (b=0; b<4; b++) + fp->SrcReg[0].Swizzle[b] = swz[b]; + break; + + case OP_ALU_SCALAR: + switch (code) { + case OP_COS_SAT: + fp->Saturate = 1; + case OP_COS: + fp->Opcode = FP_OPCODE_COS; + break; + + case OP_EX2_SAT: + fp->Saturate = 1; + case OP_EX2: + fp->Opcode = FP_OPCODE_EX2; + break; + + case OP_LG2_SAT: + fp->Saturate = 1; + case OP_LG2: + fp->Opcode = FP_OPCODE_LG2; + break; + + case OP_RCP_SAT: + fp->Saturate = 1; + case OP_RCP: + fp->Opcode = FP_OPCODE_RCP; + break; + + case OP_RSQ_SAT: + fp->Saturate = 1; + case OP_RSQ: + fp->Opcode = FP_OPCODE_RSQ; + break; + + case OP_SIN_SAT: + fp->Saturate = 1; + case OP_SIN: + fp->Opcode = FP_OPCODE_SIN; + break; + + case OP_SCS_SAT: + fp->Saturate = 1; + case OP_SCS: + + fp->Opcode = FP_OPCODE_SCS; + break; + } + + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->DstReg.File, + &fp->DstReg.Index, fp->DstReg.WriteMask)) + return 1; + fp->SrcReg[0].Abs = GL_FALSE; + fp->SrcReg[0].NegateAbs = GL_FALSE; + if (parse_scalar_src_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->SrcReg[0].File, + &fp->SrcReg[0].Index, &fp->SrcReg[0].NegateBase, + swz, &rel)) + return 1; + for (b=0; b<4; b++) + fp->SrcReg[0].Swizzle[b] = swz[b]; + break; + + case OP_ALU_BINSC: + switch (code) { + case OP_POW_SAT: + fp->Saturate = 1; + case OP_POW: + fp->Opcode = FP_OPCODE_POW; + break; + } + + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->DstReg.File, + &fp->DstReg.Index, fp->DstReg.WriteMask)) + return 1; + for (a = 0; a < 2; a++) { + fp->SrcReg[a].Abs = GL_FALSE; + fp->SrcReg[a].NegateAbs = GL_FALSE; + if (parse_scalar_src_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->SrcReg[a].File, + &fp->SrcReg[a].Index, &fp->SrcReg[a].NegateBase, + swz, &rel)) + return 1; + for (b=0; b<4; b++) + fp->SrcReg[a].Swizzle[b] = swz[b]; + } + break; + + + case OP_ALU_BIN: + switch (code) { + case OP_ADD_SAT: + fp->Saturate = 1; + case OP_ADD: + fp->Opcode = FP_OPCODE_ADD; + break; + + case OP_DP3_SAT: + fp->Saturate = 1; + case OP_DP3: + fp->Opcode = FP_OPCODE_DP3; + break; + + case OP_DP4_SAT: + fp->Saturate = 1; + case OP_DP4: + fp->Opcode = FP_OPCODE_DP4; + break; + + case OP_DPH_SAT: + fp->Saturate = 1; + case OP_DPH: + fp->Opcode = FP_OPCODE_DPH; + break; + + case OP_DST_SAT: + fp->Saturate = 1; + case OP_DST: + fp->Opcode = FP_OPCODE_DST; + break; + + case OP_MAX_SAT: + fp->Saturate = 1; + case OP_MAX: + fp->Opcode = FP_OPCODE_MAX; + break; + + case OP_MIN_SAT: + fp->Saturate = 1; + case OP_MIN: + fp->Opcode = FP_OPCODE_MIN; + break; + + case OP_MUL_SAT: + fp->Saturate = 1; + case OP_MUL: + fp->Opcode = FP_OPCODE_MUL; + break; + + case OP_SGE_SAT: + fp->Saturate = 1; + case OP_SGE: + fp->Opcode = FP_OPCODE_SGE; + break; + + case OP_SLT_SAT: + fp->Saturate = 1; + case OP_SLT: + fp->Opcode = FP_OPCODE_SLT; + break; + + case OP_SUB_SAT: + fp->Saturate = 1; + case OP_SUB: + fp->Opcode = FP_OPCODE_SUB; + break; + + case OP_XPD_SAT: + fp->Saturate = 1; + case OP_XPD: + fp->Opcode = FP_OPCODE_X2D; + break; + } + + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->DstReg.File, + &fp->DstReg.Index, fp->DstReg.WriteMask)) + return 1; + for (a = 0; a < 2; a++) { + fp->SrcReg[a].Abs = GL_FALSE; + fp->SrcReg[a].NegateAbs = GL_FALSE; + if (parse_vector_src_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->SrcReg[a].File, + &fp->SrcReg[a].Index, &fp->SrcReg[a].NegateBase, + swz, &rel)) + return 1; + for (b=0; b<4; b++) + fp->SrcReg[a].Swizzle[b] = swz[b]; + } + break; + + case OP_ALU_TRI: + switch (code) { + case OP_CMP_SAT: + fp->Saturate = 1; + case OP_CMP: + fp->Opcode = FP_OPCODE_CMP; + break; + + case OP_LRP_SAT: + fp->Saturate = 1; + case OP_LRP: + fp->Opcode = FP_OPCODE_LRP; + break; + + case OP_MAD_SAT: + fp->Saturate = 1; + case OP_MAD: + fp->Opcode = FP_OPCODE_MAD; + break; + } + + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->DstReg.File, + &fp->DstReg.Index, fp->DstReg.WriteMask)) + return 1; + for (a = 0; a < 3; a++) { + fp->SrcReg[a].Abs = GL_FALSE; + fp->SrcReg[a].NegateAbs = GL_FALSE; + if (parse_vector_src_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->SrcReg[a].File, + &fp->SrcReg[a].Index, &fp->SrcReg[a].NegateBase, + swz, &rel)) + return 1; + for (b=0; b<4; b++) + fp->SrcReg[a].Swizzle[b] = swz[b]; + } + break; + + case OP_ALU_SWZ: + switch (code) { + case OP_SWZ_SAT: + fp->Saturate = 1; + case OP_SWZ: + fp->Opcode = FP_OPCODE_SWZ; + break; + } + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->DstReg.File, + &fp->DstReg.Index, fp->DstReg.WriteMask)) + return 1; + + if (parse_src_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->SrcReg[0].File, + &fp->SrcReg[0].Index, &rel)) + return 1; + parse_extended_swizzle_mask (inst, swz, + &fp->SrcReg[0].NegateBase); + for (b=0; b<4; b++) + fp->SrcReg[0].Swizzle[b] = swz[b]; + break; + + case OP_TEX_SAMPLE: + switch (code) { + case OP_TEX_SAT: + fp->Saturate = 1; + case OP_TEX: + fp->Opcode = FP_OPCODE_TEX; + break; + + case OP_TXP_SAT: + fp->Saturate = 1; + case OP_TXP: + fp->Opcode = FP_OPCODE_TXP; + break; + + case OP_TXB_SAT: + + fp->Saturate = 1; + case OP_TXB: + fp->Opcode = FP_OPCODE_TXB; + break; + } + + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->DstReg.File, + &fp->DstReg.Index, fp->DstReg.WriteMask)) + return 1; + fp->SrcReg[0].Abs = GL_FALSE; + fp->SrcReg[0].NegateAbs = GL_FALSE; + if (parse_vector_src_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->SrcReg[0].File, + &fp->SrcReg[0].Index, &fp->SrcReg[0].NegateBase, + swz, &rel)) + return 1; + for (b=0; b<4; b++) + fp->SrcReg[0].Swizzle[b] = swz[b]; + + /* texImageUnit */ + if (parse_texcoord_num (ctx, inst, Program, &texcoord)) + return 1; + fp->TexSrcUnit = texcoord; + + /* texTarget */ + switch (*(*inst)++) { + case TEXTARGET_1D: + fp->TexSrcBit = TEXTURE_1D_BIT; + break; + case TEXTARGET_2D: + fp->TexSrcBit = TEXTURE_2D_BIT; + break; + case TEXTARGET_3D: + fp->TexSrcBit = TEXTURE_3D_BIT; + break; + case TEXTARGET_RECT: + fp->TexSrcBit = TEXTURE_RECT_BIT; + break; + case TEXTARGET_CUBE: + fp->TexSrcBit = TEXTURE_CUBE_BIT; + break; + case TEXTARGET_SHADOW1D: + case TEXTARGET_SHADOW2D: + case TEXTARGET_SHADOWRECT: + /* TODO ARB_fragment_program_shadow code */ + break; + } + Program->TexturesUsed[texcoord] |= fp->TexSrcBit; + break; + + case OP_TEX_KIL: + fp->Opcode = FP_OPCODE_KIL; + fp->SrcReg[0].Abs = GL_FALSE; + fp->SrcReg[0].NegateAbs = GL_FALSE; + if (parse_vector_src_reg + (ctx, inst, vc_head, Program, (GLint *) & fp->SrcReg[0].File, + &fp->SrcReg[0].Index, &fp->SrcReg[0].NegateBase, + swz, &rel)) + return 1; + for (b=0; b<4; b++) + fp->SrcReg[0].Swizzle[b] = swz[b]; + break; + } + + return 0; +} + +/** + * This is a big mother that handles getting opcodes into the instruction + * and handling the src & dst registers for vertex program instructions + */ +static GLuint +parse_vp_instruction (GLcontext * ctx, GLubyte ** inst, + struct var_cache **vc_head, struct arb_program *Program, + struct vp_instruction *vp) +{ + GLint a; + GLubyte type, code; + + /* OP_ALU_{ARL, VECTOR, SCALAR, BINSC, BIN, TRI, SWZ} */ + type = *(*inst)++; + + /* The actual opcode name */ + code = *(*inst)++; + + /* Record the position in the program string for debugging */ + vp->StringPos = Program->Position; + + vp->SrcReg[0].RelAddr = vp->SrcReg[1].RelAddr = vp->SrcReg[2].RelAddr = 0; + + for (a = 0; a < 4; a++) { + vp->SrcReg[0].Swizzle[a] = a; + vp->SrcReg[1].Swizzle[a] = a; + vp->SrcReg[2].Swizzle[a] = a; + vp->DstReg.WriteMask[a] = 1; + } + + switch (type) { + /* XXX: */ + case OP_ALU_ARL: + vp->Opcode = VP_OPCODE_ARL; + + /* Remember to set SrcReg.RelAddr; */ + + /* Get the masked address register [dst] */ + if (parse_masked_address_reg + (ctx, inst, vc_head, Program, &vp->DstReg.Index, + vp->DstReg.WriteMask)) + return 1; + vp->DstReg.File = PROGRAM_ADDRESS; + + /* Get a scalar src register */ + if (parse_scalar_src_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->SrcReg[0].File, + &vp->SrcReg[0].Index, &vp->SrcReg[0].Negate, + vp->SrcReg[0].Swizzle, &vp->SrcReg[0].RelAddr)) + return 1; + + break; + + case OP_ALU_VECTOR: + switch (code) { + case OP_ABS: + vp->Opcode = VP_OPCODE_ABS; + break; + case OP_FLR: + vp->Opcode = VP_OPCODE_FLR; + break; + case OP_FRC: + vp->Opcode = VP_OPCODE_FRC; + break; + case OP_LIT: + vp->Opcode = VP_OPCODE_LIT; + break; + case OP_MOV: + vp->Opcode = VP_OPCODE_MOV; + break; + } + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->DstReg.File, + &vp->DstReg.Index, vp->DstReg.WriteMask)) + return 1; + if (parse_vector_src_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->SrcReg[0].File, + &vp->SrcReg[0].Index, &vp->SrcReg[0].Negate, + vp->SrcReg[0].Swizzle, &vp->SrcReg[0].RelAddr)) + return 1; + break; + + case OP_ALU_SCALAR: + switch (code) { + case OP_EX2: + vp->Opcode = VP_OPCODE_EX2; + break; + case OP_EXP: + vp->Opcode = VP_OPCODE_EXP; + break; + case OP_LG2: + vp->Opcode = VP_OPCODE_LG2; + break; + case OP_LOG: + vp->Opcode = VP_OPCODE_LOG; + break; + case OP_RCP: + vp->Opcode = VP_OPCODE_RCP; + break; + case OP_RSQ: + vp->Opcode = VP_OPCODE_RSQ; + break; + } + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->DstReg.File, + &vp->DstReg.Index, vp->DstReg.WriteMask)) + return 1; + if (parse_scalar_src_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->SrcReg[0].File, + &vp->SrcReg[0].Index, &vp->SrcReg[0].Negate, + vp->SrcReg[0].Swizzle, &vp->SrcReg[0].RelAddr)) + return 1; + break; + + case OP_ALU_BINSC: + switch (code) { + case OP_POW: + vp->Opcode = VP_OPCODE_POW; + break; + } + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->DstReg.File, + &vp->DstReg.Index, vp->DstReg.WriteMask)) + return 1; + for (a = 0; a < 2; a++) { + if (parse_scalar_src_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->SrcReg[a].File, + &vp->SrcReg[a].Index, &vp->SrcReg[a].Negate, + vp->SrcReg[a].Swizzle, &vp->SrcReg[a].RelAddr)) + return 1; + } + break; + + case OP_ALU_BIN: + switch (code) { + case OP_ADD: + vp->Opcode = VP_OPCODE_ADD; + break; + case OP_DP3: + vp->Opcode = VP_OPCODE_DP3; + break; + case OP_DP4: + vp->Opcode = VP_OPCODE_DP4; + break; + case OP_DPH: + vp->Opcode = VP_OPCODE_DPH; + break; + case OP_DST: + vp->Opcode = VP_OPCODE_DST; + break; + case OP_MAX: + vp->Opcode = VP_OPCODE_MAX; + break; + case OP_MIN: + vp->Opcode = VP_OPCODE_MIN; + break; + case OP_MUL: + vp->Opcode = VP_OPCODE_MUL; + break; + case OP_SGE: + vp->Opcode = VP_OPCODE_SGE; + break; + case OP_SLT: + vp->Opcode = VP_OPCODE_SLT; + break; + case OP_SUB: + vp->Opcode = VP_OPCODE_SUB; + break; + case OP_XPD: + vp->Opcode = VP_OPCODE_XPD; + break; + } + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->DstReg.File, + &vp->DstReg.Index, vp->DstReg.WriteMask)) + return 1; + for (a = 0; a < 2; a++) { + if (parse_vector_src_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->SrcReg[a].File, + &vp->SrcReg[a].Index, &vp->SrcReg[a].Negate, + vp->SrcReg[a].Swizzle, &vp->SrcReg[a].RelAddr)) + return 1; + } + break; + + case OP_ALU_TRI: + switch (code) { + case OP_MAD: + vp->Opcode = VP_OPCODE_MAD; + break; + } + + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->DstReg.File, + &vp->DstReg.Index, vp->DstReg.WriteMask)) + return 1; + for (a = 0; a < 3; a++) { + if (parse_vector_src_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->SrcReg[a].File, + &vp->SrcReg[a].Index, &vp->SrcReg[a].Negate, + vp->SrcReg[a].Swizzle, &vp->SrcReg[a].RelAddr)) + return 1; + } + break; + + case OP_ALU_SWZ: + switch (code) { + case OP_SWZ: + vp->Opcode = VP_OPCODE_SWZ; + break; + } + if (parse_masked_dst_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->DstReg.File, + &vp->DstReg.Index, vp->DstReg.WriteMask)) + return 1; + + if (parse_src_reg + (ctx, inst, vc_head, Program, (GLint *) & vp->SrcReg[0].File, + &vp->SrcReg[0].Index, &vp->SrcReg[0].RelAddr)) + return 1; + parse_extended_swizzle_mask (inst, vp->SrcReg[0].Swizzle, + &vp->SrcReg[0].Negate); + break; + } + return 0; +} + +#if DEBUG_PARSING + +static GLvoid +print_state_token (GLint token) +{ + switch (token) { + case STATE_MATERIAL: + fprintf (stderr, "STATE_MATERIAL "); + break; + case STATE_LIGHT: + fprintf (stderr, "STATE_LIGHT "); + break; + + case STATE_LIGHTMODEL_AMBIENT: + fprintf (stderr, "STATE_AMBIENT "); + break; + + case STATE_LIGHTMODEL_SCENECOLOR: + fprintf (stderr, "STATE_SCENECOLOR "); + break; + + case STATE_LIGHTPROD: + fprintf (stderr, "STATE_LIGHTPROD "); + break; + + case STATE_TEXGEN: + fprintf (stderr, "STATE_TEXGEN "); + break; + + case STATE_FOG_COLOR: + fprintf (stderr, "STATE_FOG_COLOR "); + break; + + case STATE_FOG_PARAMS: + fprintf (stderr, "STATE_FOG_PARAMS "); + break; + + case STATE_CLIPPLANE: + fprintf (stderr, "STATE_CLIPPLANE "); + break; + + case STATE_POINT_SIZE: + fprintf (stderr, "STATE_POINT_SIZE "); + break; + + case STATE_POINT_ATTENUATION: + fprintf (stderr, "STATE_ATTENUATION "); + break; + + case STATE_MATRIX: + fprintf (stderr, "STATE_MATRIX "); + break; + + case STATE_MODELVIEW: + fprintf (stderr, "STATE_MODELVIEW "); + break; + + case STATE_PROJECTION: + fprintf (stderr, "STATE_PROJECTION "); + break; + + case STATE_MVP: + fprintf (stderr, "STATE_MVP "); + break; + + case STATE_TEXTURE: + fprintf (stderr, "STATE_TEXTURE "); + break; + + case STATE_PROGRAM: + fprintf (stderr, "STATE_PROGRAM "); + break; + + case STATE_MATRIX_INVERSE: + fprintf (stderr, "STATE_INVERSE "); + break; + + case STATE_MATRIX_TRANSPOSE: + fprintf (stderr, "STATE_TRANSPOSE "); + break; + + case STATE_MATRIX_INVTRANS: + fprintf (stderr, "STATE_INVTRANS "); + break; + + case STATE_AMBIENT: + fprintf (stderr, "STATE_AMBIENT "); + break; + + case STATE_DIFFUSE: + fprintf (stderr, "STATE_DIFFUSE "); + break; + + case STATE_SPECULAR: + fprintf (stderr, "STATE_SPECULAR "); + break; + + case STATE_EMISSION: + fprintf (stderr, "STATE_EMISSION "); + break; + + case STATE_SHININESS: + fprintf (stderr, "STATE_SHININESS "); + break; + + case STATE_HALF: + fprintf (stderr, "STATE_HALF "); + break; + + case STATE_POSITION: + fprintf (stderr, "STATE_POSITION "); + break; + + case STATE_ATTENUATION: + fprintf (stderr, "STATE_ATTENUATION "); + break; + + case STATE_SPOT_DIRECTION: + fprintf (stderr, "STATE_DIRECTION "); + break; + + case STATE_TEXGEN_EYE_S: + fprintf (stderr, "STATE_TEXGEN_EYE_S "); + break; + + case STATE_TEXGEN_EYE_T: + fprintf (stderr, "STATE_TEXGEN_EYE_T "); + break; + + case STATE_TEXGEN_EYE_R: + fprintf (stderr, "STATE_TEXGEN_EYE_R "); + break; + + case STATE_TEXGEN_EYE_Q: + fprintf (stderr, "STATE_TEXGEN_EYE_Q "); + break; + + case STATE_TEXGEN_OBJECT_S: + fprintf (stderr, "STATE_TEXGEN_EYE_S "); + break; + + case STATE_TEXGEN_OBJECT_T: + fprintf (stderr, "STATE_TEXGEN_OBJECT_T "); + break; + + case STATE_TEXGEN_OBJECT_R: + fprintf (stderr, "STATE_TEXGEN_OBJECT_R "); + break; + + case STATE_TEXGEN_OBJECT_Q: + fprintf (stderr, "STATE_TEXGEN_OBJECT_Q "); + break; + + case STATE_TEXENV_COLOR: + fprintf (stderr, "STATE_TEXENV_COLOR "); + break; + + case STATE_DEPTH_RANGE: + fprintf (stderr, "STATE_DEPTH_RANGE "); + break; + + case STATE_VERTEX_PROGRAM: + fprintf (stderr, "STATE_VERTEX_PROGRAM "); + break; + + case STATE_FRAGMENT_PROGRAM: + fprintf (stderr, "STATE_FRAGMENT_PROGRAM "); + break; + + case STATE_ENV: + fprintf (stderr, "STATE_ENV "); + break; + + case STATE_LOCAL: + fprintf (stderr, "STATE_LOCAL "); + break; + + } + fprintf (stderr, "[%d] ", token); +} + + +static GLvoid +debug_variables (GLcontext * ctx, struct var_cache *vc_head, + struct arb_program *Program) +{ + struct var_cache *vc; + GLint a, b; + + fprintf (stderr, "debug_variables, vc_head: %x\n", vc_head); + + /* First of all, print out the contents of the var_cache */ + vc = vc_head; + while (vc) { + fprintf (stderr, "[%x]\n", vc); + switch (vc->type) { + case vt_none: + fprintf (stderr, "UNDEFINED %s\n", vc->name); + break; + case vt_attrib: + fprintf (stderr, "ATTRIB %s\n", vc->name); + fprintf (stderr, " binding: 0x%x\n", vc->attrib_binding); + break; + case vt_param: + fprintf (stderr, "PARAM %s begin: %d len: %d\n", vc->name, + vc->param_binding_begin, vc->param_binding_length); + b = vc->param_binding_begin; + for (a = 0; a < vc->param_binding_length; a++) { + fprintf (stderr, "%s\n", + Program->Parameters->Parameters[a + b].Name); + if (Program->Parameters->Parameters[a + b].Type == STATE) { + print_state_token (Program->Parameters->Parameters[a + b]. + StateIndexes[0]); + print_state_token (Program->Parameters->Parameters[a + b]. + StateIndexes[1]); + print_state_token (Program->Parameters->Parameters[a + b]. + StateIndexes[2]); + print_state_token (Program->Parameters->Parameters[a + b]. + StateIndexes[3]); + print_state_token (Program->Parameters->Parameters[a + b]. + StateIndexes[4]); + print_state_token (Program->Parameters->Parameters[a + b]. + StateIndexes[5]); + } + else + fprintf (stderr, "%f %f %f %f\n", + Program->Parameters->Parameters[a + b].Values[0], + Program->Parameters->Parameters[a + b].Values[1], + Program->Parameters->Parameters[a + b].Values[2], + Program->Parameters->Parameters[a + b].Values[3]); + } + break; + case vt_temp: + fprintf (stderr, "TEMP %s\n", vc->name); + fprintf (stderr, " binding: 0x%x\n", vc->temp_binding); + break; + case vt_output: + fprintf (stderr, "OUTPUT %s\n", vc->name); + fprintf (stderr, " binding: 0x%x\n", vc->output_binding); + break; + case vt_alias: + fprintf (stderr, "ALIAS %s\n", vc->name); + fprintf (stderr, " binding: 0x%x (%s)\n", + vc->alias_binding, vc->alias_binding->name); + break; + } + vc = vc->next; + } +} + +#endif + + +/** + * The main loop for parsing a fragment or vertex program + * + * \return 0 on sucess, 1 on error + */ +static GLint +parse_arb_program (GLcontext * ctx, GLubyte * inst, struct var_cache **vc_head, + struct arb_program *Program) +{ + GLint err = 0; + + Program->MajorVersion = (GLuint) * inst++; + Program->MinorVersion = (GLuint) * inst++; + + while (*inst != END) { + switch (*inst++) { + + case OPTION: + switch (*inst++) { + case ARB_PRECISION_HINT_FASTEST: + Program->PrecisionOption = GL_FASTEST; + break; + + case ARB_PRECISION_HINT_NICEST: + Program->PrecisionOption = GL_NICEST; + break; + + case ARB_FOG_EXP: + Program->FogOption = GL_EXP; + break; + + case ARB_FOG_EXP2: + Program->FogOption = GL_EXP2; + break; + + case ARB_FOG_LINEAR: + Program->FogOption = GL_LINEAR; + break; + + case ARB_POSITION_INVARIANT: + if (Program->Base.Target == GL_VERTEX_PROGRAM_ARB) + Program->HintPositionInvariant = 1; + break; + + case ARB_FRAGMENT_PROGRAM_SHADOW: + if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { + /* TODO ARB_fragment_program_shadow code */ + } + break; + } + break; + + case INSTRUCTION: + Program->Position = parse_position (&inst); + + if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { + + /* Check the instruction count + * XXX: Does END count as an instruction? + */ + if (Program->Base.NumInstructions+1 == MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS) { + _mesa_set_program_error (ctx, Program->Position, + "Max instruction count exceeded!"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Max instruction count exceeded!"); + } + + /* Realloc Program->FPInstructions */ + Program->FPInstructions = + (struct fp_instruction *) _mesa_realloc (Program->FPInstructions, + Program->Base.NumInstructions*sizeof(struct fp_instruction), + (Program->Base.NumInstructions+1)*sizeof (struct fp_instruction)); + + /* parse the current instruction */ + err = parse_fp_instruction (ctx, &inst, vc_head, Program, + &Program->FPInstructions[Program->Base.NumInstructions]); + + } + else { + /* Check the instruction count + * XXX: Does END count as an instruction? + */ + if (Program->Base.NumInstructions+1 == MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS) { + _mesa_set_program_error (ctx, Program->Position, + "Max instruction count exceeded!"); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Max instruction count exceeded!"); + } + + /* Realloc Program->VPInstructions */ + Program->VPInstructions = + (struct vp_instruction *) _mesa_realloc (Program->VPInstructions, + Program->Base.NumInstructions*sizeof(struct vp_instruction), + (Program->Base.NumInstructions +1)*sizeof(struct vp_instruction)); + + /* parse the current instruction */ + err = parse_vp_instruction (ctx, &inst, vc_head, Program, + &Program->VPInstructions[Program->Base.NumInstructions]); + } + + /* increment Program->Base.NumInstructions */ + Program->Base.NumInstructions++; + break; + + case DECLARATION: + err = parse_declaration (ctx, &inst, vc_head, Program); + break; + + default: + break; + } + + if (err) + break; + } + + /* Finally, tag on an OPCODE_END instruction */ + if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { + Program->FPInstructions = + (struct fp_instruction *) _mesa_realloc (Program->FPInstructions, + Program->Base.NumInstructions*sizeof(struct fp_instruction), + (Program->Base.NumInstructions+1)*sizeof(struct fp_instruction)); + + Program->FPInstructions[Program->Base.NumInstructions].Opcode = FP_OPCODE_END; + /* YYY Wrong Position in program, whatever, at least not random -> crash + Program->Position = parse_position (&inst); + */ + Program->FPInstructions[Program->Base.NumInstructions].StringPos = Program->Position; + } + else { + Program->VPInstructions = + (struct vp_instruction *) _mesa_realloc (Program->VPInstructions, + Program->Base.NumInstructions*sizeof(struct vp_instruction), + (Program->Base.NumInstructions+1)*sizeof(struct vp_instruction)); + + Program->VPInstructions[Program->Base.NumInstructions].Opcode = VP_OPCODE_END; + /* YYY Wrong Position in program, whatever, at least not random -> crash + Program->Position = parse_position (&inst); + */ + Program->VPInstructions[Program->Base.NumInstructions].StringPos = Program->Position; + } + + /* increment Program->Base.NumInstructions */ + Program->Base.NumInstructions++; + + return err; +} + +/* XXX temporary */ +static char core_grammar_text[] = +#include "grammar_syn.h" +; + +static int set_reg8 (GLcontext *ctx, grammar id, const byte *name, byte value) +{ + char error_msg; + GLint error_pos; + + if (grammar_set_reg8 (id, name, value)) + return 0; + + grammar_get_last_error ((byte *) error_msg, 300, &error_pos); + _mesa_set_program_error (ctx, error_pos, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, "Grammar Register Error"); + return 1; +} + +/* + Taken from SGI sample code +*/ +static int extension_is_supported (const byte *ext) +{ + const byte *extensions = glGetString (GL_EXTENSIONS); + const byte *end = extensions + _mesa_strlen ((const char *) extensions); + const int ext_len = _mesa_strlen ((const char *) ext); + + while (extensions < end) { + const int n = _mesa_strcspn ((const char *) extensions, " "); + if ((ext_len == n) && (_mesa_strncmp ((const char *) ext, + (const char *) extensions, n) == 0)) + return 1; + extensions += (n + 1); + } + + return 0; +} + +static int enable_ext (GLcontext *ctx, grammar id, const byte *name, const byte *extname) +{ + if (extension_is_supported (extname)) { + if (set_reg8 (ctx, id, name, 0x01)) + return 1; + return 0; +} + +/** + * This kicks everything off. + * + * \param ctx - The GL Context + * \param str - The program string + * \param len - The program string length + * \param Program - The arb_program struct to return all the parsed info in + * \return 0 on sucess, 1 on error + */ +GLuint +_mesa_parse_arb_program (GLcontext * ctx, const GLubyte * str, GLsizei len, + struct arb_program * program) +{ + GLint a, err, error_pos; + char error_msg[300]; + GLuint parsed_len; + struct var_cache *vc_head; + grammar arbprogram_syn_id; + GLubyte *parsed, *inst; + GLubyte *strz = NULL; + static int arbprogram_syn_is_ok = 0; /* XXX temporary */ + +#if DEBUG_PARSING + fprintf (stderr, "Loading grammar text!\n"); +#endif + + /* check if the arb_grammar_text (arbprogram.syn) is syntactically correct */ + if (!arbprogram_syn_is_ok) { + grammar grammar_syn_id; + GLint err; + GLuint parsed_len; + byte *parsed; + + grammar_syn_id = grammar_load_from_text ((byte *) core_grammar_text); + if (grammar_syn_id == 0) { + grammar_get_last_error ((byte *) error_msg, 300, &error_pos); + _mesa_set_program_error (ctx, error_pos, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Error loading grammar rule set"); + return 1; + } + + err = grammar_check (grammar_syn_id, (byte *) arb_grammar_text, &parsed, &parsed_len); + + /* NOTE: we cant destroy grammar_syn_id right here because grammar_destroy() can + reset the last error + */ + + if (err == 0) { + grammar_get_last_error ((byte *) error_msg, 300, &error_pos); + _mesa_set_program_error (ctx, error_pos, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, "Error loading grammar rule set"); + + grammar_destroy (grammar_syn_id); + return 1; + } + + grammar_destroy (grammar_syn_id); + + arbprogram_syn_is_ok = 1; + } + + /* create the grammar object */ + arbprogram_syn_id = grammar_load_from_text ((byte *) arb_grammar_text); + if (arbprogram_syn_id == 0) { + grammar_get_last_error ((GLubyte *) error_msg, 300, &error_pos); + _mesa_set_program_error (ctx, error_pos, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, + "Error loading grammer rule set"); + return 1; + } + + /* Set program_target register value */ + if (set_reg8 (ctx, arbprogram_syn_id, (byte *) "program_target", + program->Base.Target == GL_FRAGMENT_PROGRAM_ARB ? 0x10 : 0x20)) { + grammar_destroy (arbprogram_syn_id); + return 1; + } + + /* Enable all active extensions */ + if (enable_ext (ctx, arbprogram_syn_id, + (byte *) "vertex_blend", (byte *) "GL_ARB_vertex_blend") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "vertex_blend", (byte *) "GL_EXT_vertex_weighting") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "matrix_palette", (byte *) "GL_ARB_matrix_palette") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "point_parameters", (byte *) "GL_ARB_point_parameters") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "point_parameters", (byte *) "GL_EXT_point_parameters") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "secondary_color", (byte *) "GL_EXT_secondary_color") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "fog_coord", (byte *) "GL_EXT_fog_coord") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "texture_rectangle", (byte *) "GL_EXT_texture_rectangle") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "texture_rectangle", (byte *) "GL_NV_texture_rectangle") || + enable_ext (ctx, arbprogram_syn_id, + (byte *) "fragment_program_shadow", (byte *) "GL_ARB_fragment_program_shadow")) { + grammar_destroy (arbprogram_syn_id); + return 1; + } + + /* check for NULL character occurences */ + { + int i; + for (i = 0; i < len; i++) + if (str[i] == '\0') { + _mesa_set_program_error (ctx, i, "invalid character"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Lexical Error"); + + grammar_destroy (arbprogram_syn_id); + return 1; + } + } + + /* copy the program string to a null-terminated string */ + /* XXX should I check for NULL from malloc()? */ + strz = _mesa_malloc (len + 1); + _mesa_memcpy (strz, str, len); + strz[len] = '\0'; + +#if DEBUG_PARSING + printf ("Checking Grammar!\n"); +#endif + err = grammar_check (arbprogram_syn_id, strz, &parsed, &parsed_len); + + _mesa_free (strz); + strz = NULL; + + /* Syntax parse error */ + if (err == 0) { + grammar_get_last_error ((GLubyte *) error_msg, 300, &error_pos); + _mesa_set_program_error (ctx, error_pos, error_msg); + _mesa_error (ctx, GL_INVALID_OPERATION, "Parse Error"); + + grammar_destroy (arbprogram_syn_id); + return 1; + } + +#if DEBUG_PARSING + printf ("Destroying grammer dict [parse retval: %d]\n", err); +#endif + grammar_destroy (arbprogram_syn_id); + + /* Initialize the arb_program struct */ + program->Base.NumInstructions = + program->Base.NumTemporaries = + program->Base.NumParameters = + program->Base.NumAttributes = program->Base.NumAddressRegs = 0; + program->Parameters = _mesa_new_parameter_list (); + program->InputsRead = 0; + program->OutputsWritten = 0; + program->Position = 0; + program->MajorVersion = program->MinorVersion = 0; + program->PrecisionOption = GL_DONT_CARE; + program->FogOption = GL_NONE; + program->HintPositionInvariant = GL_FALSE; + for (a = 0; a < MAX_TEXTURE_IMAGE_UNITS; a++) + program->TexturesUsed[a] = 0; + program->NumAluInstructions = + program->NumTexInstructions = + program->NumTexIndirections = 0; + + program->FPInstructions = NULL; + program->VPInstructions = NULL; + + vc_head = NULL; + err = 0; + + /* Start examining the tokens in the array */ + inst = parsed; + + /* Check the grammer rev */ + if (*inst++ != REVISION) { + _mesa_set_program_error (ctx, 0, "Grammar version mismatch"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Grammar verison mismatch"); + err = 1; + } + else { + switch (*inst++) { + case FRAGMENT_PROGRAM: + program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; + break; + + case VERTEX_PROGRAM: + program->Base.Target = GL_VERTEX_PROGRAM_ARB; + break; + } + + err = parse_arb_program (ctx, inst, &vc_head, program); +#if DEBUG_PARSING + fprintf (stderr, "Symantic analysis returns %d [1 is bad!]\n", err); +#endif + } + + /*debug_variables(ctx, vc_head, program); */ + + /* We're done with the parsed binary array */ + var_cache_destroy (&vc_head); + + _mesa_free (parsed); +#if DEBUG_PARSING + printf ("_mesa_parse_arb_program() done\n"); +#endif + return err; +} diff --git a/src/mesa/shader/arbprogparse.h b/src/mesa/shader/arbprogparse.h new file mode 100644 index 00000000000..a7b97e92ce1 --- /dev/null +++ b/src/mesa/shader/arbprogparse.h @@ -0,0 +1,74 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef ARBPROGPARSE_H +#define ARBPROGPARSE_H + +#include "context.h" +#include "mtypes.h" +#include "nvvertprog.h" +#include "nvfragprog.h" + +/** + * This is basically a union of the vertex_program and fragment_program + * structs that we can use to parse the program into + * + * XXX: this should go into mtypes.h? + */ +struct arb_program +{ + struct program Base; + struct program_parameter_list *Parameters; + GLuint InputsRead; + GLuint OutputsWritten; + + GLuint Position; /* Just used for error reporting while parsing */ + GLuint MajorVersion; + GLuint MinorVersion; + + /* ARB_vertex_program specifics */ + struct vp_instruction *VPInstructions; + + /* Options currently recognized by the parser */ + /* ARB_fp */ + GLenum PrecisionOption; /* GL_DONT_CARE, GL_NICEST or GL_FASTEST */ + GLenum FogOption; /* GL_NONE, GL_LINEAR, GL_EXP or GL_EXP2 */ + + /* ARB_fp & _vp */ + GLboolean HintPositionInvariant; + + /* ARB_fragment_program sepecifics */ + struct fp_instruction *FPInstructions; + GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; + GLuint NumAluInstructions; + GLuint NumTexInstructions; + GLuint NumTexIndirections; +}; + +extern GLuint +_mesa_parse_arb_program( GLcontext *ctx, const GLubyte *str, GLsizei len, + struct arb_program *Program ); + +#endif diff --git a/src/mesa/shader/arbvertparse.c b/src/mesa/shader/arbvertparse.c new file mode 100644 index 00000000000..5f011106ef5 --- /dev/null +++ b/src/mesa/shader/arbvertparse.c @@ -0,0 +1,229 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define DEBUG_VP 0 + +/** + * \file arbvertparse.c + * ARB_vertex_program parser. + * \author Karl Rasche + */ + +#include "glheader.h" +#include "context.h" +#include "arbvertparse.h" +#include "hash.h" +#include "imports.h" +#include "macros.h" +#include "mtypes.h" +#include "nvprogram.h" +#include "nvvertparse.h" +#include "nvvertprog.h" + +#include "arbprogparse.h" + + +static GLvoid +debug_vp_inst(GLint num, struct vp_instruction *vp) +{ + GLint a; + + for (a=0; aBase.NumInstructions = ap.Base.NumInstructions; + program->Base.NumTemporaries = ap.Base.NumTemporaries; + program->Base.NumParameters = ap.Base.NumParameters; + program->Base.NumAttributes = ap.Base.NumAttributes; + program->Base.NumAddressRegs = ap.Base.NumAddressRegs; + + program->IsPositionInvariant = ap.HintPositionInvariant; + program->InputsRead = ap.InputsRead; + program->OutputsWritten = ap.OutputsWritten; + program->Parameters = ap.Parameters; + + /* Parse error. Allocate a dummy program and return */ + if (retval) + { + program->Instructions = (struct vp_instruction *) _mesa_malloc ( + sizeof(struct vp_instruction) ); + program->Instructions[0].Opcode = VP_OPCODE_END; + return; + } + + /* Eh.. we parsed something that wasn't a vertex program. doh! */ + /* this wont happen any more */ +/* + if (ap.Base.Target != GL_VERTEX_PROGRAM_ARB) + { + program->Instructions = (struct vp_instruction *) _mesa_malloc ( + sizeof(struct vp_instruction) ); + program->Instructions[0].Opcode = VP_OPCODE_END; + + _mesa_error (ctx, GL_INVALID_OPERATION, "Parsed a non-vertex program as a vertex program"); + return; + } +*/ + + program->Instructions = ap.VPInstructions; + +#if DEBUG_VP + debug_vp_inst(ap.Base.NumInstructions, ap.VPInstructions); +#else + (void) debug_vp_inst; +#endif + +} diff --git a/src/mesa/shader/arbvertparse.h b/src/mesa/shader/arbvertparse.h new file mode 100644 index 00000000000..3e4490b8be5 --- /dev/null +++ b/src/mesa/shader/arbvertparse.h @@ -0,0 +1,33 @@ +/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef ARBVERTPARSE_H +#define ARBVERTPARSE_H + +extern void +_mesa_parse_arb_vertex_program(GLcontext * ctx, GLenum target, + const GLubyte * str, GLsizei len, + struct vertex_program *program); + +#endif -- 2.30.2