From 4042892cee83cb04ca50908926d95215d7ab1d42 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 20 Jun 2017 13:59:33 +1000 Subject: [PATCH] radv: set use_prim_id for tess shaders correctly. Just noticed in passing. Reviewed-by: Kenneth Graunke Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- src/amd/common/ac_nir_to_llvm.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 49117d21bd2..4d9c070dabe 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -3869,11 +3869,13 @@ static void visit_intrinsic(struct nir_to_llvm_context *ctx, case nir_intrinsic_load_primitive_id: if (ctx->stage == MESA_SHADER_GEOMETRY) result = ctx->gs_prim_id; - else if (ctx->stage == MESA_SHADER_TESS_CTRL) + else if (ctx->stage == MESA_SHADER_TESS_CTRL) { + ctx->shader_info->tcs.uses_prim_id = true; result = ctx->tcs_patch_id; - else if (ctx->stage == MESA_SHADER_TESS_EVAL) + } else if (ctx->stage == MESA_SHADER_TESS_EVAL) { + ctx->shader_info->tcs.uses_prim_id = true; result = ctx->tes_patch_id; - else + } else fprintf(stderr, "Unknown primitive id intrinsic: %d", ctx->stage); break; case nir_intrinsic_load_sample_id: -- 2.30.2