From 4092fbd55ac92a59d09d5167ced328683bed049c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 21 Sep 2005 02:46:17 +0000 Subject: [PATCH] replace GLdepth with GLuint --- src/mesa/drivers/dri/ffb/ffb_context.h | 4 ++-- src/mesa/drivers/dri/r128/r128_ioctl.c | 4 ++-- src/mesa/drivers/dri/r128/r128_ioctl.h | 4 ++-- src/mesa/drivers/glide/fxddspan.c | 4 ++-- src/mesa/drivers/glide/fxdrv.h | 8 ++++---- src/mesa/drivers/osmesa/osmesa.c | 4 ++-- 6 files changed, 14 insertions(+), 14 deletions(-) diff --git a/src/mesa/drivers/dri/ffb/ffb_context.h b/src/mesa/drivers/dri/ffb/ffb_context.h index 33f6f7cff80..df1b65d748f 100644 --- a/src/mesa/drivers/dri/ffb/ffb_context.h +++ b/src/mesa/drivers/dri/ffb/ffb_context.h @@ -294,13 +294,13 @@ do { if ((STATE_MASK) & ~((FMESA)->state_dirty)) { \ * 1.0 would produce a value of 0x0fffffff in the actual Z * buffer, which is the maximum value. * - * Mesa's depth type is a 32-bit int, so we use the following macro + * Mesa's depth type is a 32-bit uint, so we use the following macro * to convert to/from FFB hw Z values. Note we also have to clear * out the top bits as that is where the Y (stencil) buffer is stored * and during hw Z buffer reads it is always there. (During writes * we tell the hw to discard those top 4 bits). */ -#define Z_TO_MESA(VAL) ((GLdepth)(((VAL) & 0x0fffffff) << (32 - 28))) +#define Z_TO_MESA(VAL) ((GLuint)(((VAL) & 0x0fffffff) << (32 - 28))) #define Z_FROM_MESA(VAL) (((GLuint)((GLdouble)(VAL))) >> (32 - 28)) #endif /* !(_FFB_CONTEXT_H) */ diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c index 150d62577ed..8f148548872 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.c +++ b/src/mesa/drivers/dri/r128/r128_ioctl.c @@ -539,7 +539,7 @@ static void r128Clear( GLcontext *ctx, GLbitfield mask, GLboolean all, void r128WriteDepthSpanLocked( r128ContextPtr rmesa, GLuint n, GLint x, GLint y, - const GLdepth depth[], + const GLuint depth[], const GLubyte mask[] ) { drm_clip_rect_t *pbox = rmesa->pClipRects; @@ -602,7 +602,7 @@ void r128WriteDepthSpanLocked( r128ContextPtr rmesa, void r128WriteDepthPixelsLocked( r128ContextPtr rmesa, GLuint n, const GLint x[], const GLint y[], - const GLdepth depth[], + const GLuint depth[], const GLubyte mask[] ) { drm_clip_rect_t *pbox = rmesa->pClipRects; diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.h b/src/mesa/drivers/dri/r128/r128_ioctl.h index d2f2dded8b5..95779f09bef 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.h +++ b/src/mesa/drivers/dri/r128/r128_ioctl.h @@ -75,11 +75,11 @@ extern void r128FireBlitLocked( r128ContextPtr rmesa, drmBufPtr buffer, extern void r128WriteDepthSpanLocked( r128ContextPtr rmesa, GLuint n, GLint x, GLint y, - const GLdepth depth[], + const GLuint depth[], const GLubyte mask[] ); extern void r128WriteDepthPixelsLocked( r128ContextPtr rmesa, GLuint n, const GLint x[], const GLint y[], - const GLdepth depth[], + const GLuint depth[], const GLubyte mask[] ); extern void r128ReadDepthSpanLocked( r128ContextPtr rmesa, GLuint n, GLint x, GLint y ); diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c index 71f7e71a46d..3ea9f73dd20 100644 --- a/src/mesa/drivers/glide/fxddspan.c +++ b/src/mesa/drivers/glide/fxddspan.c @@ -453,7 +453,7 @@ static void fxReadRGBASpan_ARGB8888 (const GLcontext * ctx, static void fxReadDepthSpan_Z16(GLcontext * ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLdepth depth[]) + GLuint n, GLint x, GLint y, GLuint depth[]) { fxMesaContext fxMesa = FX_CONTEXT(ctx); GLint bottom = fxMesa->height - 1; @@ -473,7 +473,7 @@ fxReadDepthSpan_Z16(GLcontext * ctx, struct gl_renderbuffer *rb, static void fxReadDepthSpan_Z24(GLcontext * ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLdepth depth[]) + GLuint n, GLint x, GLint y, GLuint depth[]) { fxMesaContext fxMesa = FX_CONTEXT(ctx); GLint bottom = fxMesa->height - 1; diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h index 240428c06d7..50dc483e189 100644 --- a/src/mesa/drivers/glide/fxdrv.h +++ b/src/mesa/drivers/glide/fxdrv.h @@ -674,18 +674,18 @@ extern void fxDDColorMask(GLcontext * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a); extern void fxDDWriteDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y, - const GLdepth depth[], const GLubyte mask[]); + const GLuint depth[], const GLubyte mask[]); extern void fxDDReadDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y, - GLdepth depth[]); + GLuint depth[]); extern void fxDDWriteDepthPixels(GLcontext * ctx, GLuint n, const GLint x[], const GLint y[], - const GLdepth depth[], const GLubyte mask[]); + const GLuint depth[], const GLubyte mask[]); extern void fxDDReadDepthPixels(GLcontext * ctx, GLuint n, const GLint x[], const GLint y[], - GLdepth depth[]); + GLuint depth[]); extern void fxDDShadeModel(GLcontext * ctx, GLenum mode); diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 79ad3a7edca..e4cb27d1163 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -464,7 +464,7 @@ osmesa_choose_line_function( GLcontext *ctx ) GLuint i; \ GLchan *img = PIXELADDR4(span.x, span.y); \ for (i = 0; i < span.end; i++, img += 4) { \ - const GLdepth z = FixedToDepth(span.z); \ + const GLuint z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ PACK_RGBA(img, FixedToChan(span.red), \ FixedToChan(span.green), FixedToChan(span.blue), \ @@ -501,7 +501,7 @@ osmesa_choose_line_function( GLcontext *ctx ) GLuint i; \ GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \ for (i = 0; i < span.end; i++) { \ - const GLdepth z = FixedToDepth(span.z); \ + const GLuint z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ img[i] = pixel; \ zRow[i] = z; \ -- 2.30.2