From 40e30c1ca1d537c286f6c88fc494846464aa3a8b Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Mon, 8 Apr 2013 19:27:37 -0700 Subject: [PATCH] i965: Use tiling even for compressed textures. The code has no rationale for why we would force compressed textures to be untiled, and it appears to work fine. Git archeology indicates that it's been that way dating back to when we first started tiling. Improves performance in GLB27_TRex_C24Z16_FixedTimeStep at 1280x720 by 10.0529% +/- 0.573075% (n=12). Improves performance in Xonotic by 4.56409% +/- 0.27965% (n=3). Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner Reviewed-by: Eric Anholt --- src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 3798c152ac2..859bcd6d831 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -316,7 +316,7 @@ intel_miptree_choose_tiling(struct intel_context *intel, return I915_TILING_NONE; } - if (!intel->use_texture_tiling || _mesa_is_format_compressed(format)) + if (!intel->use_texture_tiling) return I915_TILING_NONE; if (force_y_tiling) -- 2.30.2