From 41308d969921d28a3159099420c145d2dcf10fe6 Mon Sep 17 00:00:00 2001 From: nobled Date: Wed, 4 May 2011 14:40:35 +0000 Subject: [PATCH] mesa: add struct for managing client debug namespaces The final piece of the puzzle for GL_ARB_debug_output. --- src/mesa/main/mtypes.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 35dc30bd2d7..9b88f993879 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3221,11 +3221,17 @@ typedef enum { OTHER_ERROR_COUNT } gl_other_error; +struct gl_client_namespace +{ + struct _mesa_HashTable *IDs; + unsigned ZeroID; /* a HashTable won't take zero, so store its state here */ + struct simple_node Severity[3]; /* lists of IDs in the hash table */ +}; + struct gl_client_debug { GLboolean Defaults[3][2][6]; /* severity, source, type */ - /* TODO: Add an object here that can track the state of an arbitrary - number of client-provided IDs. */ + struct gl_client_namespace Namespaces[2][6]; /* source, type */ }; struct gl_debug_state -- 2.30.2