From 418a7dbd75bf02731bce9d373d7816bab8f3730e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Nov 2005 16:22:56 +0000 Subject: [PATCH] s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some comments --- src/mesa/main/attrib.c | 8 ++++---- src/mesa/main/light.c | 36 ++++++++++++++++++++++-------------- 2 files changed, 26 insertions(+), 18 deletions(-) diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 47103ccfb56..9c2a666e478 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.4.1 + * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -50,7 +50,7 @@ #include "math/m_xform.h" -/* +/** * Allocate a new attribute state node. These nodes have a * "kind" value and a pointer to a struct of state data. */ @@ -147,7 +147,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->DepthTest = ctx->Depth.Test; attr->Dither = ctx->Color.DitherFlag; attr->Fog = ctx->Fog.Enabled; - for (i=0;iConst.MaxLights; i++) { attr->Light[i] = ctx->Light.Light[i].Enabled; } attr->Lighting = ctx->Light.Enabled; @@ -950,7 +950,7 @@ _mesa_PopAttrib(void) if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - for (i = 0; i < MAX_LIGHTS; i++) { + for (i = 0; i < ctx->Const.MaxLights; i++) { GLenum lgt = (GLenum) (GL_LIGHT0 + i); const struct gl_light *l = &light->Light[i]; GLfloat tmp[4]; diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 5c41e936b96..f9b59089acd 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -946,14 +946,13 @@ _mesa_validate_all_lighting_tables( GLcontext *ctx ) if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess) validate_shine_table( ctx, 1, shininess ); - for (i = 0 ; i < MAX_LIGHTS ; i++) + for (i = 0; i < ctx->Const.MaxLights; i++) if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1) validate_spot_exp_table( &ctx->Light.Light[i] ); } - -/* +/** * Examine current lighting parameters to determine if the optimized lighting * function can be used. * Also, precompute some lighting values such as the products of light @@ -981,8 +980,6 @@ _mesa_update_lighting( GLcontext *ctx ) ctx->Light._NeedEyeCoords = ((ctx->Light._Flags & LIGHT_POSITIONAL) || ctx->Light.Model.LocalViewer); - - /* XXX: This test is overkill & needs to be fixed both for software and * hardware t&l drivers. The above should be sufficient & should * be tested to verify this. @@ -990,7 +987,6 @@ _mesa_update_lighting( GLcontext *ctx ) if (ctx->Light._NeedVertices) ctx->Light._NeedEyeCoords = GL_TRUE; - /* Precompute some shading values. Although we reference * Light.Material here, we can get away without flushing * FLUSH_UPDATE_CURRENT, as when any outstanding material changes @@ -1024,9 +1020,12 @@ _mesa_update_lighting( GLcontext *ctx ) } -/* _NEW_MODELVIEW - * _NEW_LIGHT - * _TNL_NEW_NEED_EYE_COORDS +/** + * Update state derived from light position, spot direction. + * Called upon: + * _NEW_MODELVIEW + * _NEW_LIGHT + * _TNL_NEW_NEED_EYE_COORDS * * Update on (_NEW_MODELVIEW | _NEW_LIGHT) when lighting is enabled. * Also update on lighting space changes. @@ -1050,9 +1049,11 @@ compute_light_positions( GLcontext *ctx ) foreach (light, &ctx->Light.EnabledList) { if (ctx->_NeedEyeCoords) { + /* _Position is in eye coordinate space */ COPY_4FV( light->_Position, light->EyePosition ); } else { + /* _Position is in object coordinate space */ TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv, light->EyePosition ); } @@ -1119,7 +1120,8 @@ update_modelview_scale( GLcontext *ctx ) } -/* Bring uptodate any state that relies on _NeedEyeCoords. +/** + * Bring up to date any state that relies on _NeedEyeCoords. */ void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ) @@ -1139,7 +1141,6 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ) !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) ctx->_NeedEyeCoords = GL_TRUE; - /* Check if the truth-value interpretations of the bitfields have * changed: */ @@ -1167,7 +1168,8 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ) } -/* Drivers may need this if the hardware tnl unit doesn't support the +/** + * Drivers may need this if the hardware tnl unit doesn't support the * light-in-modelspace optimization. It's also useful for debugging. */ void @@ -1258,6 +1260,9 @@ init_material( struct gl_material *m ) } +/** + * Initialize all lighting state for the given context. + */ void _mesa_init_lighting( GLcontext *ctx ) { @@ -1300,6 +1305,9 @@ _mesa_init_lighting( GLcontext *ctx ) } +/** + * Deallocate malloc'd lighting state attached to given context. + */ void _mesa_free_lighting_data( GLcontext *ctx ) { @@ -1307,7 +1315,7 @@ _mesa_free_lighting_data( GLcontext *ctx ) /* Free lighting shininess exponentiation table */ foreach_s( s, tmps, ctx->_ShineTabList ) { - FREE( s ); + _mesa_free( s ); } - FREE( ctx->_ShineTabList ); + _mesa_free( ctx->_ShineTabList ); } -- 2.30.2