From 42a3c1ec8471fc76eb6d3d6f1bd1739e24a5f33a Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sun, 14 Jun 2015 16:37:02 +0200 Subject: [PATCH] mesa: don't rebind constant buffers after every state change if GS is active Reviewed-by: Brian Paul --- src/mesa/main/state.c | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 5b970081a3f..bede7fe1d0e 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -266,15 +266,9 @@ update_program_constants(struct gl_context *ctx) } } - if (ctx->GeometryProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->GeometryProgram._Current->Base.Parameters; - /*FIXME: StateFlags is always 0 because we have unnamed constant - * not state changes */ - if (params /*&& params->StateFlags & ctx->NewState*/) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } + /* Don't handle geometry shaders here. They don't use any state + * constants. + */ if (ctx->VertexProgram._Current) { const struct gl_program_parameter_list *params = -- 2.30.2